
Usage:	alter

Flesh alter allows the mentalist to manipulate the molecules in their arm,
hardening them into a weapon. While this skill is being used, no other weapon
may be wielded. The weapon&#39;s stats:
	tohit:(level/3)&#43;1
	todam:(level/2)&#43;1

Level  		Weapon
-----		------
1 - 3		club
4 - 6		dagger
7 - 9 	        axe (hand)
10-12		mace
13-15		flail
16-18		axe (battle)
19-21		axe (double-headed battle)
22-[24](/help/info/attitude-attitudes-24-atti/)		morning-star
25-27		sword (broad)
28-29		sword (long)
30		scythe


See also: [PSIONIC](/help/info/psionicist-psionics-psionist-psionic-psionics/), [MYSTIC](/help/info/mystic-mystics/)

Full documentation: [Docs Game Commands](/docs/game/commands/)
