
Some not-so-obvious things about [OLC](/help/wizhelp/olc/):

[REDIT](/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/): Room flags: REGEN_ROOM .. PCs (and mobs) rege mana/HPs faster in this
			room. 
		   BFR  .. Bad for recall, recall doesn&#39;t work here.
                   [NEUTRAL](/help/info/alignment-good-evil-neutral/) .. can&#39;t die here. PCs get sent back to the temple
	                  instead. As such, entry to these rooms (or the rooms
                          themselves), should be ![MOB](/help/info/mob-mobile-npc-mobs/)
		   PEACEFUL .. violence and violent magic isn&#39;t allowed here.
		   ATRIUM, *, and HCRSH ..  do not use
		   PRIVATE .. Only two people allowed here. If more try to 
			enter, they get the following message:
			&#34; A private conversation is going on in that room&#34;
		   TUNNEL ..  Only one person allowed here. If more try to 
			enter, they get the following message:
		        &#34;There&#39;s no room for you there!&#34;
 		   BFS, *, ATRIUM, HCRSH, [HOUSE](/help/commands/house/), and **: do not use
	See Also: [HELP](/help/commands/help/) [FLOW](/help/wizhelp/flow-room-flow-room-flow-north-flowing/)
			
As of 2.2, Sector types only affect movement rate.

The sectors: Earth, Air, Water, Fire are for use in the elemental planes.

[OEDIT](/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/):  When making a liquid container, the first alias-name should be the
name of the liquid initially in the container (unless it&#39;s empty, of course).
The second name should be the item.. only 2 names should be used.
Example: water skin   OR     beer bottle 
Cost, vs. cost-per-day: The cost is the value of the item. This should not 
exceed 10000. Cost-per-day is the number used to calculate wether or not
the item will load. In most cases, assign cost-per-day = cost. If cost per
day is &gt; 10000, the difference is the % chance the item will have to load.
Example: 
  item: a loaf o bread    cost:5 cost-per-day:10100 (loads 100% of the time)
  item: a dagger of blood cost:8500 cost-per-day:8500 (approx 10% of the time)
  item: a helm of greed   cost:300  cost-per-day:10050 (loads 50% of the time)

To be able to backstab with an item, it must be type &#34;pierce&#34;. Clerics can not
use slashing weapons, even if they don&#39;t have a ![CLERIC](/help/info/cleric-clerics/) flag on them.

[HELP](/help/commands/help/) [NAMED](/help/wizhelp/named/)
[HELP](/help/commands/help/) [ACTION](/help/wizhelp/action-a-desc/)

[MEDIT](/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/):  Setting the LEVEL (choice 6) puts defaults into the other blanks, so
set the mobs level first, then the other slots, else they will get over-
written.
When setting a mob with flag 21 (RNDLD-ZONE), use zedit to load him anywhere
in your zone. The RNDLD-ZONE flag will cause his location to actually be a
random room in the zone. It won&#39;t load in GODROOM, PRIVATE, ![MOB](/help/info/mob-mobile-npc-mobs/), or [DEATH](/help/info/die-death-condie/) 
rooms.
Noise is the message sent to rooms surrounding the mob every once in a
	while... An example for a dragon might be:
	&#34;You hear the sound of great wings rustling.&#34;
	or perhaps:
	&#34;A cloud of noxious gas wafts into the room.&#34;
See [HELP](/help/commands/help/) [NOISE](/help/wizhelp/noise/)

  AWARE (flag 5) mobs can&#39;t be backstabbed. AGGR24 (flag 20) makes the mob 
aggressive to PCs level [24](/help/info/attitude-attitudes-24-atti/) and above. AGGR24 mobs speak before attacking, and 
sometimes gossip when they have killed. A mob flagged AGGR24 and AGGR(flag 6) 
will attack other mobs that are 3&#43; levels below him, but only when fully 
healed.  [HUNTER](/database#mob-7910)(flag 19) mobs will hunt through !mob rooms, and a hunting mob 
ignores their own [SENTINEL](/database#mob-19510)(flag 2) assignment.
  
  If you add &#34;carve_meat&#34;, &#34;carve_rabbit&#34;, &#34;carve_fish&#34;, or &#34;carve_bird&#34; to a
mob&#39;s namelist, they will become carveable.

[SEDIT](/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/): Sell rate should be lower than buy rate. Using the Rooms menu(choice R)
then adding a new sell room (choice A)  with the vnum of 1 will make a mob 
sell anywhere.. good for making wandering shopkeepers.

[ZEDIT](/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/): If you use an item/mob created in another zone, post it on the board so
Serapis or Oddity can up the max_exist for the entire world. 
About max-exist: since %load controls objects loading, set the max_exist for
eq loading on a mob to 999, unless it an extremely powerful item or an artifact.
Set the max_exist for eq loading directly into a room (like ATMs) to 1.

CAUTION: Items given to shopkeeper&#39;s are affected by %load. If you want a 
shopkeeper to ALWAYS have a certain item (like, for example, the baker to have 
bread), make the item&#39;s cost-per-day 10100.

wizonly
