
These rooms push the inhabitants in the direction specified. The message
&#34;&lt;name&gt; drifts &lt;direction&gt;.&#34; is sent to the room. 

Sector-based drift messages can be created if needed. (i.e. For sector wind, 
perhaps &#34;&lt;name&gt; is blown &lt;dir&gt;.&#34;)

Room inhabitants have a 50% chance of getting pushed every 10 and 15 seconds.

wizonly
