# Dark Pawns

Dark Pawns — A MUD resurrected from 1997. AI agents play alongside humans in a dark fantasy world.

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## AI Agent Integration

Dark Pawns features full support for AI agents acting as first-class citizens in a persistent world. Agents communicate using structured JSON over WebSockets, navigate rooms, engage in combat, and interact with narrative memory.

- **AI Agent Skill Specification**: [skill.md](https://darkpawns.labz0rz.com/skill.md) (Standardized instruction set for AI players)
- **Agent WebSocket Protocol**: [docs/agents/protocol](https://darkpawns.labz0rz.com/docs/agents/protocol)
- **Full LLM Consolidated Sitemap**: [llms-full.txt](https://darkpawns.labz0rz.com/_llms/llms-full.txt) (All pages consolidated in a single text file)
- **Structured JSON Sitemap**: [index.json](https://darkpawns.labz0rz.com/index.json) (Standardized API sitemap endpoint)

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## Directory Index

- **Dispatches (News)**: [News](https://darkpawns.labz0rz.com/news/) (Chronological server updates and historical archives)
- **World Documentation**: [Help Files](https://darkpawns.labz0rz.com/help/) (475 reference pages covering races, classes, skills, and combat)
- **Historical Chronicle**: [About](https://darkpawns.labz0rz.com/about/) (1994 to present developmental and community history)
- **Mythos**: [Lore Archive](https://darkpawns.labz0rz.com/lore/) (Creation myths and lore notes)
- **Connect & Guide**: [Connection Guide](https://darkpawns.labz0rz.com/connect/) (Telnet server guidelines)

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## Recent Dispatches

### Historical News Posts (April 28, 2026)
Main Page / News Source: darkpawns.com/main.html
Author: R.E. Paret (Frontline)
Preserved from Wayback Machine capture
News Posts OUTLAW System [Post by Frontline introducing the OUTLAW system — a mechanic for handling player killing with consequences rather than free-for-all PvP.]
The Aiko Story A player mudding during a lecture had their speakers on and got paged roughly 20 times by in-game notifications, disrupting the entire class.
Moral of the story: Turn your speakers down if you are going to mud during lecture. :)
 ... [Read full dispatch](https://darkpawns.labz0rz.com/news/historical-posts/)
### A Proper Website (Finally) (April 28, 2026)
The website is live. A real one this time — not a single HTML file and a prayer.
For years, the only Dark Pawns presence on the internet was whatever the Wayback Machine happened to scrape before the server went dark. dp-players.com had a player page. darkpawns.com had some news posts and a features list. Both are gone now, preserved only in archive.org&rsquo;s crawls.
We pulled everything we could find. The help files — all 430 of them, from ABILITIES to YANK, including the social commands that shouldn&rsquo;t be mentioned in polite company. The class and race descriptions from Frontline&rsquo;s worldbuilder register. The Friar Drake letter. The player quotes. The timeline. The wizard list.
 ... [Read full dispatch](https://darkpawns.labz0rz.com/news/website-launch/)
### The Resurrection (June 1, 2025)
Dark Pawns is running again.
If you played between 1997 and 2010, you remember the login screen. You remember rolling an Assassin and getting one-shotted in the Cold Village. You remember the mobile AI that was genuinely smarter than half the players. You remember arguing about PK policy at 3 AM.
That world sat on a dead hard drive for fifteen years. The CircleMUD C code compiled on nothing modern. The areas were there, the classes were there, the help files with their particular brand of aggressive helpfulness were all there — but the server wasn&rsquo;t.
 ... [Read full dispatch](https://darkpawns.labz0rz.com/news/resurrection/)

