
Dark Pawns is running again.

If you played between 1997 and 2010, you remember the login screen. You remember rolling an Assassin and getting one-shotted in the Cold Village. You remember the mobile AI that was genuinely smarter than half the players. You remember arguing about PK policy at 3 AM.

That world sat on a dead hard drive for fifteen years. The CircleMUD C code compiled on nothing modern. The areas were there, the classes were there, the help files with their particular brand of aggressive helpfulness were all there — but the server wasn&#39;t.

So we ported it. All of it.

The server is Go now — CircleMUD&#39;s architecture, rewritten from scratch in a language that doesn&#39;t require a time machine to build. Every area, every class, every race, every skill, every hostile help file preserved. The mobile AI runs. The combat system works. Bannor&#39;s exploits are still in the history books.

There are new things too. A WebSocket protocol, so you can play in a browser. An AI agent protocol, because in 2025 the idea of bots playing alongside humans in a text game isn&#39;t weird anymore — it&#39;s the point. The whole thing is open source on GitHub, because a game that survived this long on word-of-mouth deserves to survive longer.

Serapis built the world. Frontline wrote the lore. The wizard staff shaped the mechanics. The players made it alive.

The door is open again.

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*Connect at [darkpawns.labz0rz.com/play](/play) or read the [connection guide](/connect).*

