# Skills


## Pages
### Skills &amp; Spells System

<h1 id="skills--spells-system">Skills &amp; Spells System</h1>
<p>Dark Pawns features a rich, dual-layered skill and magic model. Mortals grow stronger through direct combat experience, mental study, and dedicated training near guildmasters.</p>
<hr>
<h2 id="the-dual-layer-architecture">The Dual-Layer Architecture</h2>
<p>To maintain high mechanical fidelity with legacy game engines while adding depth, character skills operate on two distinct, synchronized layers:</p>
<h3 id="layer-1-core-circlemud-skills">Layer 1: Core CircleMUD Skills</h3>
<p>The baseline game mechanics. Every combat skill and stealth check is calculated directly through this layer. Skills are represented as raw proficiencies ranging from <strong>0 to 100</strong>. Level requirements are strictly gated by your class.</p>
<h3 id="layer-2-the-skillmanager">Layer 2: The SkillManager</h3>
<p>A modern progression overlay. Characters possess a pool of <strong>Skill Points</strong> and a maximum number of <strong>Skill Slots</strong> (default 10). You must use skill points to unlock skills in the SkillManager before they can be practiced or used in the game command loop.</p>
<hr>
<h2 id="learning--practice">Learning &amp; Practice</h2>
<h3 id="unlocking-a-skill">Unlocking a Skill</h3>
<p>To unlock a new skill, you must visit a class guildmaster. Learning requires:</p>
<ol>
<li><strong>Character Level:</strong> Your level must meet the skill&rsquo;s difficulty ranking.</li>
<li><strong>Stat Thresholds:</strong> Combat skills require $\ge 10$ Strength/Dexterity; Magic skills require $\ge 12$ Intelligence/Wisdom; Utility skills require $\ge 8$ Dexterity/Intelligence.</li>
<li><strong>Skill Points:</strong> You must spend points equal to the skill&rsquo;s difficulty.</li>
<li><strong>Available Slots:</strong> You must have an empty slot (maximum of 10 slots used, unless expanded).</li>
</ol>
<h3 id="improving-your-proficiency">Improving Your Proficiency</h3>
<p>There are two distinct paths to mastery:</p>
<ul>
<li><strong>Use-Based Improvement:</strong> Successfully executing a skill in the world (e.g., scoring a hit with <code>backstab</code> or hiding from sight) grants a chance to improve. The improvement check is driven by a combination of your <strong>Intelligence and Wisdom</strong> stats. As your proficiency grows higher, the window for automatic improvement becomes smaller.</li>
<li><strong>Guildmaster Practice:</strong> You can deliberately practice at a class guildmaster. Typing <code>practice &lt;skill&gt;</code> near a guildmaster adds practice points. Once practice points cross 100, your character attempts a level-up check based on stats and level versus the skill&rsquo;s difficulty. A success levels up the skill.</li>
</ul>
<h3 id="proficiency-titles">Proficiency Titles</h3>
<p>Your level of mastery (0 to 100) displays with the following titles:</p>
<table>
  <thead>
      <tr>
          <th style="text-align: left">Level Scale</th>
          <th style="text-align: left">Title</th>
          <th style="text-align: left">Description</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td style="text-align: left"><strong>0</strong></td>
          <td style="text-align: left"><em>Unlearned</em></td>
          <td style="text-align: left">The character has no knowledge of this skill.</td>
      </tr>
      <tr>
          <td style="text-align: left"><strong>1–24</strong></td>
          <td style="text-align: left"><em>Novice</em></td>
          <td style="text-align: left">Basic understanding; success rate is highly unpredictable.</td>
      </tr>
      <tr>
          <td style="text-align: left"><strong>25–49</strong></td>
          <td style="text-align: left"><em>Apprentice</em></td>
          <td style="text-align: left">Developing muscle memory; moderate success in combat.</td>
      </tr>
      <tr>
          <td style="text-align: left"><strong>50–74</strong></td>
          <td style="text-align: left"><em>Journeyman</em></td>
          <td style="text-align: left">Highly competent; able to reliably teach others.</td>
      </tr>
      <tr>
          <td style="text-align: left"><strong>75–89</strong></td>
          <td style="text-align: left"><em>Expert</em></td>
          <td style="text-align: left">Exceptional speed and recovery in high-stakes situations.</td>
      </tr>
      <tr>
          <td style="text-align: left"><strong>90–99</strong></td>
          <td style="text-align: left"><em>Master</em></td>
          <td style="text-align: left">Renowned specialist; near-flawless execution.</td>
      </tr>
      <tr>
          <td style="text-align: left"><strong>100</strong></td>
          <td style="text-align: left"><em>Grandmaster</em></td>
          <td style="text-align: left">Peak mortal capability; legendary speed and precision.</td>
      </tr>
  </tbody>
</table>
<hr>
<h2 id="core-skill-registries">Core Skill Registries</h2>
<p>Below are the default skills wired into the Dark Pawns game engine, organized by type:</p>
<h3 id="1-combat--offensive-skills">1. Combat &amp; Offensive Skills</h3>
<table>
  <thead>
      <tr>
          <th style="text-align: left">Skill Command</th>
          <th style="text-align: left">Gated Classes</th>
          <th style="text-align: left">Minimum Level</th>
          <th style="text-align: left">Description</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td style="text-align: left"><code>backstab</code></td>
          <td style="text-align: left">Thief, Assassin</td>
          <td style="text-align: left">1</td>
          <td style="text-align: left">A highly lethal strike executed from stealth behind a target.</td>
      </tr>
      <tr>
          <td style="text-align: left"><code>bash</code></td>
          <td style="text-align: left">Warrior, Paladin, Ranger</td>
          <td style="text-align: left">3</td>
          <td style="text-align: left">A heavy shield or body blow designed to knock a target down.</td>
      </tr>
      <tr>
          <td style="text-align: left"><code>kick</code></td>
          <td style="text-align: left">Most Classes</td>
          <td style="text-align: left">1</td>
          <td style="text-align: left">A quick, tactical foot strike dealing minor damage.</td>
      </tr>
      <tr>
          <td style="text-align: left"><code>trip</code></td>
          <td style="text-align: left">Thief, Assassin</td>
          <td style="text-align: left">9</td>
          <td style="text-align: left">Sweeping a target&rsquo;s legs, incapacitating them for several combat ticks.</td>
      </tr>
      <tr>
          <td style="text-align: left"><code>headbutt</code></td>
          <td style="text-align: left">Warrior, Paladin, Ranger</td>
          <td style="text-align: left">5–7</td>
          <td style="text-align: left">A forceful head strike dealing moderate damage with a minor stun.</td>
      </tr>
      <tr>
          <td style="text-align: left"><code>rescue</code></td>
          <td style="text-align: left">Warrior, Paladin, Ranger</td>
          <td style="text-align: left">3–5</td>
          <td style="text-align: left">Divert a monster&rsquo;s attention to protect a fragile party member.</td>
      </tr>
  </tbody>
</table>
<h3 id="2-stealth--utility-skills">2. Stealth &amp; Utility Skills</h3>
<table>
  <thead>
      <tr>
          <th style="text-align: left">Skill Command</th>
          <th style="text-align: left">Gated Classes</th>
          <th style="text-align: left">Minimum Level</th>
          <th style="text-align: left">Description</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td style="text-align: left"><code>sneak</code></td>
          <td style="text-align: left">Thief, Assassin</td>
          <td style="text-align: left">2</td>
          <td style="text-align: left">Move silently through rooms, evading aggressive monster triggers.</td>
      </tr>
      <tr>
          <td style="text-align: left"><code>hide</code></td>
          <td style="text-align: left">Thief, Assassin, Ranger</td>
          <td style="text-align: left">5–10</td>
          <td style="text-align: left">Melt into the shadows, making yourself completely invisible to onlookers.</td>
      </tr>
      <tr>
          <td style="text-align: left"><code>steal</code></td>
          <td style="text-align: left">Thief, Assassin</td>
          <td style="text-align: left">3</td>
          <td style="text-align: left">Filch gold or items from another humanoid&rsquo;s inventory.</td>
      </tr>
      <tr>
          <td style="text-align: left"><code>pick_lock</code></td>
          <td style="text-align: left">Thief, Assassin</td>
          <td style="text-align: left">4</td>
          <td style="text-align: left">Bypass locked doors or chest security mechanisms without a key.</td>
      </tr>
  </tbody>
</table>
<h3 id="3-advanced-combat-c-10-spec">3. Advanced Combat (C-10 Spec)</h3>
<p>These represent highly advanced combat options unlocked by seasoned combatants:</p>
<ul>
<li><code>disembowel</code> — A brutal, bleeding slash dealing massive ongoing damage.</li>
<li><code>dragon_kick</code> / <code>tiger_punch</code> — Special high-tier unarmed martial arts styles.</li>
<li><code>subdue</code> / <code>sleeper</code> / <code>neckbreak</code> — Advanced chokeholds and finishing strikes.</li>
<li><code>ambush</code> — Strategic offensive initiation from hiding.</li>
<li><code>parry</code> — Dynamic weapon deflection to block incoming attacks.</li>
<li><code>escape</code> / <code>retreat</code> — Controlled disengagement from active combat.</li>
</ul>
<h3 id="4-magic-domains">4. Magic Domains</h3>
<p>Spellcasters study eight distinct fields of magical spellcraft, gating their spell selection:</p>
<ul>
<li><strong>Evocation</strong> (Direct combat damage, fireballs, lightning)</li>
<li><strong>Abjuration</strong> (Wards, shields, protection spells)</li>
<li><strong>Conjuration</strong> (Summoning entities and physical resources)</li>
<li><strong>Divination</strong> (Identity checks, scanning, locating objects)</li>
<li><strong>Enchantment</strong> (Target buffs, weapon charging)</li>
<li><strong>Illusion</strong> (Invisibility, mirror images)</li>
<li><strong>Necromancy</strong> (Lifetap, raising corpses, rot curses)</li>
<li><strong>Transmutation</strong> (Flesh altering, speed buffs)</li>
</ul>

