Features
Features
Source: darkpawns.com/features.html
Author: R.E. Paret (Frontline)
Preserved from Wayback Machine capture
Dark Pawns has too many unique featues to list here, but this should give you a brief overview of what to expect if you are thinking of playing the game.
- Dark Pawns is 100% rent free, just quit in your Temple to save your equipment.
- Dark Pawns runs on a 30-level plus remort class system.
- Six initial classes, plus Six remort only classes with new skills and abilities!
- Vampirism and Lycanthropy for high level players!
- A player racial system that actually means something! Includes special abilites, bonuses, race languages, racial hatreds, and more!
- Dark Pawns features a world based upon realistic terrain, instead of areas tacked on to one another in a random fashion. The world is unique and truely massive, stretching across two continents and oceans.
- A custom mobile AI that makes the mobs in the game more interactive than any other mud out there, and allows for in game quests, interactive combat, and player conversation with mobiles.
- In the spirit of ‘party-based’ systems like Ultima and Final Fantasy, Dark Pawns encourages you to use up to three characters simultaneously.
- Because Dark Pawns strives to be a ‘realistic’ dark fantasy mud, Player Killing is allowed, but we must stress that we are not a PK Mud.
- Magical Tattoos, Talking Weaponry, and other very cool things.
- Dreams and Nightmares
- Advanced magic system with chanting, rituals, talismans, artifacts, and a ton of other neat stuff!
- ‘TAG! You’re it!’, Capture the Flag, and other annoying player on player games.
- Always, 100% Dark Pawns original Dark Fantasy areas. No exceptions.