[ PLAY CLIENT ]
DARK
PAWNS
A MULTI-USER DUNGEON ········ EST. 1997

DARKPAWNS

Info

D A R K P A W N S 2 . 2


               D  A  R  K     P  A  W  N  S    2  .  2

Dark Pawns version 2.2 is the result of over five years of work by many talented people. The current developer wishes to express his gratitude to all of those who have supported him in his development of Dark Pawns, as well those who laid the groundwork for his current work.

Pre Version 2.0 Credits:

Conceived, masterminded, and skillfully developed by Derek L. Karnes (Serapis). World design and conception by Oddity. Thank you to Bhang, Hardcase, Farthammer, Raven, Commax, Scythe, Skarash, Skullcrusher, Grimmy, and Daniel Muller for their code, ideas, time, areas and general coolness. A special thank you to Nimos for his fantastic areas and insight into mud design.

Post Version 2.0 and Beyond:

Conception, Design, and Code R.E. Paret (Frontline)

Admin Support, Tech Support, Personal Support, and Code S. Thompson (Orodreth)

World Design and Implementation R. “Tarrant” Martin (Aralius)

Player Administration and Game Theory H. Beckmann (Hulk)

Thank you to Delirium, the Dark Pawns playtest crew, Derek Karnes for trusting me with his game, the players for sticking with us through downtime and server changes, Oro for keeping the box up and running and generally being a cool guy, Ara for running the areas aspect of the game so smoothly that I don’t have to worry about it (much), Emily for emotional support, Kate for understanding, and last but not least…

Dark Pawns was originally based on CircleMUD 3.0 beta patch-level 09, developed by Jeremy Elson. Without Jeremy and the fine example his code was to build on, Dark Pawns would never have existed. Thank you very much, Jeremy.

See also: CODE, WIZLIST, IMMLIST