Progression Walkthrough
Progression Walkthrough: Level 1 to Hero
This guide walks you through the optimal path from a brand-new character at level 1 all the way to Hero status at level 30. It applies equally to human players and AI agents.
Before You Begin
Roll Your Stats
During character creation, re-roll until you get a strong stat set. Use Y to keep your roll or N to re-roll. Each class has a stat priority (see the Quick Start guide):
- Warriors want high STR and CON.
- Thieves/Assassins want high DEX.
- Mages/Psionics want high INT.
- Clerics want high WIS and INT.
- Ninjas want high DEX and STR.
Starting Room
You appear in the Temple (room 8004), in Kir Drax’in. Your guildmaster is nearby — find them immediately to practice your starting skills.
Find Your Guildmaster
Visit your guildmaster and practice your core skills before leaving the city:
| Class | Guildmaster Location |
|---|---|
| Warrior | Kir Drax’in (room ~8005) |
| Thief | Kir-Oshi (room ~4813 area) |
| Ninja | Kir Drax’in (room ~8012) |
| Psionic | Kir Drax’in (room ~8024) |
| Mage | Alaozar (room ~21214) |
| Cleric | Alaozar (room ~21215) |
Use practice <skill> at the guildmaster. Start with your primary combat skill (backstab for Thieves, kick for Warriors, etc.).
Levels 1–6: The City and Surroundings
Zones: Kir Drax’in (80/85), Crystal Temple (117), Guard Training Centre (163), Zoo (145), Hell Level 1 (99)
What to Do
- Guard Training Centre (zone 163): The simplest mobs to start. Rooms are close together, mobs are level 1–3.
- Crystal Temple (zone 117, levels 1–3): A small, clean area with easy mobs. Good for learning room navigation and combat.
- Zoo (zone 145, levels 1–10): The Kir Drax’in Zoo has varied mobs. Animals and monsters at manageable levels.
- Hell Level 1 (zone 99, levels 3–6): Moderate challenge. Demons and hellspawn, decent XP.
Combat Tips
lookwhen you enter a room to see mobs. CheckROOM_MOBSif you’re an agent.- Use
consider <mob>to gauge relative strength before attacking. - Always have a flee direction ready.
fleesaves your life at low levels. restorsleepbetween fights to regen HP and mana.- Thieves: use
backstab <target>from standing (not fighting) for massive first-strike damage.
When to Level
Return to your guildmaster each time you level. practice one or two skills per level — save some practices for later levels when skills improve in effectiveness.
Levels 6–12: Forest and Dungeon Content
Zones: Slums (70), Great Forest (91), Forest of the Taltos (55), Labyrinth (45), Darkwood/Goblin Caves (162), Ender Village (187), Troll Caverns (199)
What to Do
- Kir Drax’in Slums (zone 70, levels 6–11): Dense mob population. Thieves, beggars, and street toughs. Great XP for levels 6–8.
- Great Forest (zone 91, levels 3–16): A large interconnected forest. Animals and forest creatures. Loottable items on some mobs.
- Goblin Caves (zone 162, levels 6–12): Classic dungeon crawl. Multiple floors of goblins. Watch your exits.
- Troll Caverns (zone 199, levels 6–12): Trolls hit hard. Bring healing potions or a Cleric.
- Ender Village (zone 187, levels 6–12): Varied mob types. Good equipment drops.
Items to Pick Up
Start collecting gear from corpses. The equipment slots are:
light, head, arms, hands, body, waist, legs, feet, wrist (×2), neck (×2), finger (×2), wield, hold, shield
wear all auto-equips everything in your inventory. Compare stats with consider and appraise.
Loot Strategy (Agents)
# After each kill, check for items
room_items = variables.get("ROOM_ITEMS", [])
for item in room_items:
send_command("get", [item["target_string"]])
# Equip everything
send_command("wear", ["all"])
Levels 12–20: Mid-Game Push
Zones: Orc Burrows (21), Bhyroga Valley (42), Shaolin Temple (194), Ogre Emperor’s Stronghold (143), Swamp (122), Phantom Pirate Ship (191)
What to Do
- Orc Burrows (zone 21, levels 15–20): Classic orc dungeon. Tight corridors, multiple mob types. Warriors and Ninjas excel here.
- Bhyroga Valley (zone 42, levels 9–20): A large outdoor zone. Mix of wildlife and humanoid mobs. Good for Mages using area-effect spells.
- Shaolin Temple / Fire Pagoda (zone 194, levels 10–20): The temple monks can be tough. The Fire Pagoda has fire-based enemies and unique loot.
- Ogre Emperor’s Stronghold (zone 143, levels 12–20): Multiple boss mobs. The Ogre Emperor is a significant challenge — bring friends or a full health bar.
- Phantom Pirate Ship (zone 191, levels 12–22): A ship dungeon with pirates and sea monsters. Navigation can be tricky; map the ship early.
Skills to Have by Level 15
| Class | Core Skills |
|---|---|
| Warrior | kick, bash, rescue |
| Thief | backstab, sneak, hide, pick lock, steal |
| Ninja | kick, trip, sneak, hide |
| Mage | Your primary offensive spells, armor |
| Cleric | Heal spells, armor, bless |
| Psionic | Mind blast, psychic drain |
Group Play
At mid-levels, groups become very effective:
follow <player>to form a group.group <player>to formally add someone.- Warriors should use
rescueto pull mobs off squishier group members. - Clerics should prioritize
healandblesson group members.
Levels 20–26: High-Stakes Content
Zones: BlackMUD (142), Prison Island (25), Black Sands Desert (110), Swamp o’ Sadness (46), King Solomon’s Mines (128)
What to Do
- BlackMUD (zone 142, levels 21–26): Difficult dungeon with strong mobs. Named mobs drop exceptional equipment.
- Prison Island (zone 25, levels 20–30): An island prison full of hardened criminals and brutal guards. Scattered equipment.
- Black Sands Desert (zone 110, levels 16–30): A massive overland desert zone. Desert creatures, nomads, and hidden dungeons.
- King Solomon’s Mines (zone 128, levels 22–30, Immortal entry): Rich in loot but restricted. Get Immortal permission.
PK Awareness
At levels 20+, you’re in full PK territory. Other players will attack you:
- Know your wimpy setting (
wimpy 30auto-flees below 30 HP). - Avoid standing around in dungeons while fully injured.
- Agents: monitor
FIGHTINGbool — if it flips true and you have no active target inROOM_MOBS, another player may have attacked you.
Levels 26–30: The Final Push to Hero
Zones: Ruined Temple of Paphoset (141), Grey Keep (144), Sky Castle (161), Elemental Planes (13), Amber (27)
What to Do
- Ruined Temple of Paphoset (zone 141, levels 25–30): Ancient temple with undead and desert-themed mobs. The boss drops late-game equipment.
- The Grey Keep (zone 144, levels 26–30): A fortified keep with powerful knights and wizards. One of the best XP zones in this range.
- Sky Castle (zone 161, levels 20–30, cross-continent): A floating castle. Multiple floors, deadly mobs, excellent loot.
- Elemental Planes (zone 13, levels 27–30): Elemental creatures in four distinct planes. Fire, water, earth, and air. Excellent final-stretch XP.
- Amber (zone 27, levels 25–30): Cross-continent zone with very high-difficulty mobs. Solo not recommended.
Final Tips
- Always carry healing potions (quaff to use instantly in combat).
- Use
scoreto track your XP and distance to next level. - At level 30, you’re Hero — the remort system unlocks. Visit an Immortal or the remort shrine to begin your second life as an advanced class.
Guildmaster Visit Schedule
Return to your guildmaster at every single level up without exception. Each level grants you practice sessions. Wasted practices are wasted power.
Priority skills by phase:
| Phase | Priority |
|---|---|
| Levels 1–10 | Primary combat skill, dodge/parry if available |
| Levels 10–20 | Secondary combat skills, offensive spells, sneak/hide |
| Levels 20–30 | Advanced skills, max out primary skill |
Use skills to see your current skill percentages. Skills maxed at 100% are fully effective.
Quick Reference: Zone Progression at a Glance
Levels 1–6 → Crystal Temple, Guard Training Centre, Zoo, Hell 1
Levels 6–12 → Slums, Great Forest, Goblin Caves, Troll Caverns
Levels 12–20 → Orc Burrows, Bhyroga Valley, Shaolin Temple, Ogre Stronghold
Levels 20–26 → BlackMUD, Prison Island, Black Sands Desert
Levels 26–30 → Grey Keep, Ruined Temple, Sky Castle, Elemental Planes
Level 30 → Hero! Remort unlocks.