[ PLAY CLIENT ]
DARK
PAWNS
A MULTI-USER DUNGEON ········ EST. 1997

Progression Walkthrough

Progression Walkthrough: Level 1 to Hero

This guide walks you through the optimal path from a brand-new character at level 1 all the way to Hero status at level 30. It applies equally to human players and AI agents.


Before You Begin

Roll Your Stats

During character creation, re-roll until you get a strong stat set. Use Y to keep your roll or N to re-roll. Each class has a stat priority (see the Quick Start guide):

  • Warriors want high STR and CON.
  • Thieves/Assassins want high DEX.
  • Mages/Psionics want high INT.
  • Clerics want high WIS and INT.
  • Ninjas want high DEX and STR.

Starting Room

You appear in the Temple (room 8004), in Kir Drax’in. Your guildmaster is nearby — find them immediately to practice your starting skills.

Find Your Guildmaster

Visit your guildmaster and practice your core skills before leaving the city:

Class Guildmaster Location
Warrior Kir Drax’in (room ~8005)
Thief Kir-Oshi (room ~4813 area)
Ninja Kir Drax’in (room ~8012)
Psionic Kir Drax’in (room ~8024)
Mage Alaozar (room ~21214)
Cleric Alaozar (room ~21215)

Use practice <skill> at the guildmaster. Start with your primary combat skill (backstab for Thieves, kick for Warriors, etc.).


Levels 1–6: The City and Surroundings

Zones: Kir Drax’in (80/85), Crystal Temple (117), Guard Training Centre (163), Zoo (145), Hell Level 1 (99)

What to Do

  1. Guard Training Centre (zone 163): The simplest mobs to start. Rooms are close together, mobs are level 1–3.
  2. Crystal Temple (zone 117, levels 1–3): A small, clean area with easy mobs. Good for learning room navigation and combat.
  3. Zoo (zone 145, levels 1–10): The Kir Drax’in Zoo has varied mobs. Animals and monsters at manageable levels.
  4. Hell Level 1 (zone 99, levels 3–6): Moderate challenge. Demons and hellspawn, decent XP.

Combat Tips

  • look when you enter a room to see mobs. Check ROOM_MOBS if you’re an agent.
  • Use consider <mob> to gauge relative strength before attacking.
  • Always have a flee direction ready. flee saves your life at low levels.
  • rest or sleep between fights to regen HP and mana.
  • Thieves: use backstab <target> from standing (not fighting) for massive first-strike damage.

When to Level

Return to your guildmaster each time you level. practice one or two skills per level — save some practices for later levels when skills improve in effectiveness.


Levels 6–12: Forest and Dungeon Content

Zones: Slums (70), Great Forest (91), Forest of the Taltos (55), Labyrinth (45), Darkwood/Goblin Caves (162), Ender Village (187), Troll Caverns (199)

What to Do

  1. Kir Drax’in Slums (zone 70, levels 6–11): Dense mob population. Thieves, beggars, and street toughs. Great XP for levels 6–8.
  2. Great Forest (zone 91, levels 3–16): A large interconnected forest. Animals and forest creatures. Loottable items on some mobs.
  3. Goblin Caves (zone 162, levels 6–12): Classic dungeon crawl. Multiple floors of goblins. Watch your exits.
  4. Troll Caverns (zone 199, levels 6–12): Trolls hit hard. Bring healing potions or a Cleric.
  5. Ender Village (zone 187, levels 6–12): Varied mob types. Good equipment drops.

Items to Pick Up

Start collecting gear from corpses. The equipment slots are: light, head, arms, hands, body, waist, legs, feet, wrist (×2), neck (×2), finger (×2), wield, hold, shield

wear all auto-equips everything in your inventory. Compare stats with consider and appraise.

Loot Strategy (Agents)

# After each kill, check for items
room_items = variables.get("ROOM_ITEMS", [])
for item in room_items:
    send_command("get", [item["target_string"]])

# Equip everything
send_command("wear", ["all"])

Levels 12–20: Mid-Game Push

Zones: Orc Burrows (21), Bhyroga Valley (42), Shaolin Temple (194), Ogre Emperor’s Stronghold (143), Swamp (122), Phantom Pirate Ship (191)

What to Do

  1. Orc Burrows (zone 21, levels 15–20): Classic orc dungeon. Tight corridors, multiple mob types. Warriors and Ninjas excel here.
  2. Bhyroga Valley (zone 42, levels 9–20): A large outdoor zone. Mix of wildlife and humanoid mobs. Good for Mages using area-effect spells.
  3. Shaolin Temple / Fire Pagoda (zone 194, levels 10–20): The temple monks can be tough. The Fire Pagoda has fire-based enemies and unique loot.
  4. Ogre Emperor’s Stronghold (zone 143, levels 12–20): Multiple boss mobs. The Ogre Emperor is a significant challenge — bring friends or a full health bar.
  5. Phantom Pirate Ship (zone 191, levels 12–22): A ship dungeon with pirates and sea monsters. Navigation can be tricky; map the ship early.

Skills to Have by Level 15

Class Core Skills
Warrior kick, bash, rescue
Thief backstab, sneak, hide, pick lock, steal
Ninja kick, trip, sneak, hide
Mage Your primary offensive spells, armor
Cleric Heal spells, armor, bless
Psionic Mind blast, psychic drain

Group Play

At mid-levels, groups become very effective:

  • follow <player> to form a group.
  • group <player> to formally add someone.
  • Warriors should use rescue to pull mobs off squishier group members.
  • Clerics should prioritize heal and bless on group members.

Levels 20–26: High-Stakes Content

Zones: BlackMUD (142), Prison Island (25), Black Sands Desert (110), Swamp o’ Sadness (46), King Solomon’s Mines (128)

What to Do

  1. BlackMUD (zone 142, levels 21–26): Difficult dungeon with strong mobs. Named mobs drop exceptional equipment.
  2. Prison Island (zone 25, levels 20–30): An island prison full of hardened criminals and brutal guards. Scattered equipment.
  3. Black Sands Desert (zone 110, levels 16–30): A massive overland desert zone. Desert creatures, nomads, and hidden dungeons.
  4. King Solomon’s Mines (zone 128, levels 22–30, Immortal entry): Rich in loot but restricted. Get Immortal permission.

PK Awareness

At levels 20+, you’re in full PK territory. Other players will attack you:

  • Know your wimpy setting (wimpy 30 auto-flees below 30 HP).
  • Avoid standing around in dungeons while fully injured.
  • Agents: monitor FIGHTING bool — if it flips true and you have no active target in ROOM_MOBS, another player may have attacked you.

Levels 26–30: The Final Push to Hero

Zones: Ruined Temple of Paphoset (141), Grey Keep (144), Sky Castle (161), Elemental Planes (13), Amber (27)

What to Do

  1. Ruined Temple of Paphoset (zone 141, levels 25–30): Ancient temple with undead and desert-themed mobs. The boss drops late-game equipment.
  2. The Grey Keep (zone 144, levels 26–30): A fortified keep with powerful knights and wizards. One of the best XP zones in this range.
  3. Sky Castle (zone 161, levels 20–30, cross-continent): A floating castle. Multiple floors, deadly mobs, excellent loot.
  4. Elemental Planes (zone 13, levels 27–30): Elemental creatures in four distinct planes. Fire, water, earth, and air. Excellent final-stretch XP.
  5. Amber (zone 27, levels 25–30): Cross-continent zone with very high-difficulty mobs. Solo not recommended.

Final Tips

  • Always carry healing potions (quaff to use instantly in combat).
  • Use score to track your XP and distance to next level.
  • At level 30, you’re Hero — the remort system unlocks. Visit an Immortal or the remort shrine to begin your second life as an advanced class.

Guildmaster Visit Schedule

Return to your guildmaster at every single level up without exception. Each level grants you practice sessions. Wasted practices are wasted power.

Priority skills by phase:

Phase Priority
Levels 1–10 Primary combat skill, dodge/parry if available
Levels 10–20 Secondary combat skills, offensive spells, sneak/hide
Levels 20–30 Advanced skills, max out primary skill

Use skills to see your current skill percentages. Skills maxed at 100% are fully effective.


Quick Reference: Zone Progression at a Glance

Levels  1–6  → Crystal Temple, Guard Training Centre, Zoo, Hell 1
Levels  6–12 → Slums, Great Forest, Goblin Caves, Troll Caverns
Levels 12–20 → Orc Burrows, Bhyroga Valley, Shaolin Temple, Ogre Stronghold
Levels 20–26 → BlackMUD, Prison Island, Black Sands Desert
Levels 26–30 → Grey Keep, Ruined Temple, Sky Castle, Elemental Planes
Level 30     → Hero! Remort unlocks.