Zone Guide
Zone Reference Guide
Dark Pawns spans 95 zones across three continents: Aralius (the main continent, home to Kir Drax’in), Xixieqi (the southern continent), and the distant lands of Arakon and beyond. Zone VNUMs are the starting room numbers for each area.
Zone names prefixed with (I) are Immortal-only or heavily restricted. Names prefixed with (X) are cross-continent (special access required).
Starting Cities & Hubs
These zones form the backbone of the world. Most characters begin here or pass through frequently.
| Zone # | Name | VNUM Range | Reset (min) | Notes |
|---|---|---|---|---|
| 80 | Kir Drax’in | 8000–8199 | 25 | Primary starting city, Aralius. Temple at room 8004. |
| 85 | Kir Drax’in Extension | 8500–8599 | 10 | Guilds, Medical Centre, old newbie area. |
| 182 | Kir-Oshi Main | 18200–18297 | 35 | Second major city. |
| 212 | Alaozar, the Holy City | 21200–21299 | 60 | Third starting city; divine-aligned. |
| 40 | Moongates | 4000–4099 | 90 | Transit hub connecting continents. |
Newbie Zones (Levels 1–6)
Safe areas for new characters to learn the game.
| Zone # | Name | VNUM Range | Level Range | Reset (min) |
|---|---|---|---|---|
| 117 | Crystal Temple | 11700–11764 | 1–3 | 16 |
| 163 | Kir Drax’in Guard Training Centre | 16300–16399 | 1–6 | 10 |
| 145 | The Kir Drax’in Zoo | 14500–14699 | 1–10 | 35 |
| 99 | Hell, Level 1 | 9900–9999 | 3–6 | 40 |
| 55 | Forest of the Taltos | 5500–5599 | 4–7 | 30 |
| 183 | The Checker Board | 18300–18399 | 4–5 | 15 |
Low-Level Zones (Levels 6–15)
Good for grinding from the teen levels.
| Zone # | Name | VNUM Range | Level Range | Reset (min) |
|---|---|---|---|---|
| 70 | Kir Drax’in Slums | 7000–7099 | 6–11 | 65 |
| 45 | The Labyrinth | 4500–4599 | 6–9 | 30 |
| 162 | Darkwood Forest / Goblin Caves | 16200–16299 | 6–12 | 30 |
| 187 | The Ender Village | 18700–18750 | 6–12 | 40 |
| 199 | Troll Caverns | 19900–19924 | 6–12 | 35 |
| 100 | Stadium (Oddity) | 10000–10099 | 7–15 | 15 |
| 122 | The Swamp | 12200–12399 | 8–17 | 30 |
| 186 | Monster Village | 18600–18699 | 9–12 | 45 |
| 194 | Shaolin Temple / Fire Pagoda | 19400–19499 | 10–20 | 55 |
| 42 | The Bhyroga Valley | 4200–4299 | 9–20 | 42 |
| 91 | The Great Forest | 9000–9899 | 3–16 | 25 |
Mid-Level Zones (Levels 15–25)
Intermediate content with tougher mobs and better loot.
| Zone # | Name | VNUM Range | Level Range | Reset (min) |
|---|---|---|---|---|
| 21 | Orc Burrows | 2100–2199 | 15–20 | 35 |
| 46 | Swamp o’ Sadness | 4600–4699 | 15–20 | 60 |
| 158 | The Haven Lighthouse | 15800–15899 | 15–20 | 30 |
| 110 | The Black Sands Desert | 11000–11669 | 16–30 | 60 |
| 143 | The Ogre Emperor’s Stronghold | 14300–14399 | 12–20 | 30 |
| 191 | Phantom Pirate Ship | 19100–19199 | 12–22 | 33 |
| 142 | BlackMUD | 14200–14299 | 21–26 | 45 |
| 25 | Prison Island | 2000–2699 | 20–30 | 35 |
| 13 | Elemental Planes | 1300–1399 | 27–30 | 45 |
| 57 | The Missing Mage | 5700–5799 | — | 60 |
High-Level Zones (Levels 25–30+)
End-game content. Many of these are flagged (I) (Immortal approval) or (X) (special access).
| Zone # | Name | VNUM Range | Level Range | Reset (min) |
|---|---|---|---|---|
| 128 | (I)(X) King Solomon’s Mines | 12800–12877 | 22–30 | 50 |
| 161 | (I)(X) Sky Castle | 16100–16199 | 20–30 | 60 |
| 141 | The Ruined Temple of Paphoset | 14100–14199 | 25–30 | 40 |
| 144 | The Grey Keep | 14400–14499 | 26–30 | 60 |
| 31 | (X) Glyndwr | 3200–3299 | 24–30 | 46 |
| 41 | (I)(X) The Lakeshore Tavern | 4100–4199 | 24–30 | 30 |
| 49 | Sulfur Fur Undermountain | 4900–4999 | 29–30 | 40 |
| 27 | (X) Amber | 3000–3099 | 25–30 | 70 |
| 225 | Amber Cont. | 23400–23499 | 30 | 70 |
| 195 | Avian Temple | 19500–19599 | 25–30+ | 90 |
| 197 | Ancient Keep of Old King Seilon | 19700–19799 | — | 45 |
The Continents
Aralius (Main Continent)
The primary landmass. Home to Kir Drax’in (room 8000+), the largest city and default respawn point. Forests, slums, great plains, and ocean coasts surround the city.
Notable zones: Kir Drax’in (80), Great Forest (91), Slums (70), Guard Training Centre (163), Great Plains (151).
Xixieqi (Southern Continent)
A harsh southern landscape of sands, savannas, and ocean waters. Accessible via the Moongates (zone 40).
Notable zones: Xixieqi (48), Xixieqi Sands (50), Xixieqi Highlands (52), Sulfur Fur Mountains (47).
Arakon’s Reaches
Distant planes, islands, and dimensional pockets. Many require Immortal approval or special items to enter.
Notable zones: Prison Island (25), Elemental Planes (13), Sky Castle (161), King Solomon’s Mines (128).
Ocean & Travel Zones
These zones contain travel rooms connecting the continents. Most are non-combat.
| Zone # | Name | VNUM Range |
|---|---|---|
| 124 | Swamp and Ocean Waters | 12400–12499 |
| 125 | Ocean and Coastal Waters | 12500–12599 |
| 126 | Southern Ocean/Coastal Waters | 12600–12699 |
| 127 | Xixieqi Ocean Waters | 12700–12799 |
| 214 | Southern Ocean | 22200–22299 |
| 223 | Sea Coast and Coastal Filler Rooms | 22300–22399 |
| 151 | The Great Plains | 15100–15799 |
Player Castles
Players and clans can purchase castle rooms in zones 196 and 198.
| Zone # | Name | VNUM Range |
|---|---|---|
| 196 | Player Castles | 19600–19699 |
| 198 | Player Castles Cont. | 19800–19899 |
Using This Guide with Agents
When navigating programmatically, use the ROOM_VNUM variable to determine your current zone:
vnum = variables.get("ROOM_VNUM", 0)
zone_id = vnum // 100 # approximate zone from VNUM
Combine with ROOM_EXITS to plan movement and ROOM_MOBS to assess targets before engaging. The consider command evaluates relative power before committing to combat.