# Help Files

<p>These are the actual help files from the Dark Pawns game server — the same entries you see when you type <code>help &lt;topic&gt;</code> in-game. They&rsquo;ve been part of the game since the original CircleMUD days, written by the developers who built Dark Pawns across thirteen years of operation (1997–2010).</p>

## Pages
### ! ^

<p>Use <a href="/help/commands/">!</a> to repeat the last command typed at the keyboard.</p>
<p>Use <a href="/help/commands/">^</a> to replace a string from the last command with a new string.  The
syntax is the same as in unix: &ldquo;^old-string^replacement&rdquo;</p>
<p>Examples:</p>
<blockquote>
<p>tell rasmusse Hi there, how are you?
No-one by that name here.</p>
</blockquote>
<blockquote>
<p>^rasmusse^rasmussen
You tell Rasmussen, &lsquo;Hi there, how are you?&rsquo;</p>
</blockquote>
<blockquote>
<p>^you^you doing^
You tell Rasmussen, &lsquo;Hi there, how are you doing?&rsquo;</p>
</blockquote>
<p>See also: <a href="/help/commands/alias-aliases/">ALIAS</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### &#39;ACID BLAST&#39;

<p>Usage 	: cast &lsquo;acid blast&rsquo;</p>
<p>With this spell, the caster shoots forth a spray of deadly, flesh-dissolving
acid from the fingertips of both hands. The spray is directed toward all non-
group-member occupants in the room.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;ACT FLAGS&#39;

<p>Each control character is preceded by a &lsquo;$&rsquo;.</p>
<p>$n - Write name, short description, or &ldquo;someone&rdquo;, for ch, depending on whether
ch is a PC, a <a href="/help/info/mob-mobile-npc-mobs/">NPC</a>, or an invisible PC/<a href="/help/info/mob-mobile-npc-mobs/">NPC</a>.
$N - Like $n, except insert the text for victim
$m - &ldquo;him&rdquo;, &ldquo;her&rdquo;, or &ldquo;it&rdquo;, depending on the gender of ch.
$M - Like $m, for vict.
$s - &ldquo;his&rdquo;, &ldquo;her&rdquo;, or &ldquo;it&rdquo;, depending on the gender of ch.
$S - Like $s, for vict.
$e - &ldquo;he&rdquo;, &ldquo;she&rdquo;, &ldquo;it&rdquo;, depending on the gender of ch.
$E - Like $e, for vict.
$o - Name or &ldquo;something&rdquo; for obj, depending on visibility.
$O - Like $o, for vict_obj. i.e. A wand of invis pointed at a sword; sword is $O
$p - Short description or &ldquo;something&rdquo; for obj.
$P - Like $p for vict_obj.
$a - &ldquo;an&rdquo; or &ldquo;a&rdquo;, depending on the first character of obj&rsquo;s name.
$A - Like $a, for vict_obj.
$T - Prints the string pointed to by vict_obj.
$F - Processes the string pointed to by vict_obj with fname() prior to printing.
$$ - Print the character &lsquo;$&rsquo;.</p>
<p>Example:
Drakos is is holding a wand of invis and uses it on Xira.
$n points $p at $N, and $E vanishes!
would print:
Drakos points a wand of invis at Xira, and she vanishes!</p>
<p>wizonly</p>

### &#39;ADRENALINE BOOST&#39;

<p>Usage       : will &lsquo;adrenaline boost&rsquo;
Accumulative: yes (duration)</p>
<p>With this mind-skill, the psionic increases his body&rsquo;s adrenaline production,
effectively making himself several degrees stronger.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;BURNING HANDS&#39;

<p>Usage       : cast &lsquo;burning hands&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous
Save        : Versus spell for half damage.</p>
<p>This spell is more powerful than the chill touch spell.</p>
<p>See also: &ldquo;<a href="/help/spells/chill-touch/">CHILL</a> <a href="/help/spells/chill-touch/">TOUCH</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;CALL LIGHTNING&#39;

<p>Usage       : cast &lsquo;call lightning&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous
Save        : Versus spell for half damage.</p>
<p>This spell will use the &ldquo;force of nature&rdquo; to make a lightning
strike the victim.  It is therefore only possible to call lightning
outside, and it has to be raining (or worse).</p>
<p>See also: &ldquo;<a href="/help/spells/control-weather/">CONTROL</a> <a href="/help/commands/weather/">WEATHER</a>&rdquo;, <a href="/help/commands/weather/">WEATHER</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;CELL ADJUSTMENT&#39;

<p>Usage       : will &lsquo;cell adjustment&rsquo; <self></p>
<p>The psionic focuses his mental abilities on his own healing processes,
Causing his wounds to mend much faster than normal.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;CHANGE DENSITY&#39;

<p>Usage       : will &lsquo;change density&rsquo; <self></p>
<p>The psionic changes the physical make-up of his body, assuming the
ability  to walk, lie down, etc, on liquid surfaces.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;CHARM PERSON&#39;

<p>Usage       : cast &lsquo;charm person&rsquo; <victim>
Accumulative: No</p>
<p>It is not possible to charm anyone that is already charmed, if
you&rsquo;re charmed yourself, or if the person is higher level than
yourself.  The person will get a saving throw versus &ldquo;paralysis&rdquo;.</p>
<p>A charmed person will follow you, and not be able to attack you. You
can order the charmed person using the order command. Monsters don&rsquo;t
like being charmed, and a failed attempt will usually result in your
being attacked.</p>
<p>See also: <a href="/help/commands/follow/">FOLLOW</a>, <a href="/help/commands/order/">ORDER</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;CHILL TOUCH&#39;

<p>Usage       : cast &lsquo;chill touch&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous
Save        : Versus spell for half damage.</p>
<p>This spell is more powerful than the flame arrow spell.
A victim failing its saving throw will get its strength
reduced by one.</p>
<p>See also: &ldquo;<a href="/help/spells/flame-arrow/">FLAME</a> <a href="/help/commands/shoot-bow-arrow/">ARROW</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;CONJURE ELEMENTAL&#39; CONJURE ELEMENTAL

<p>Usage		: cast &lsquo;conjure elemental&rsquo;
Accumulative: -
Duration	: Varies per elemental type</p>
<p>By means of this powerful conjuration spell, the magus can summon elementals
from their planes of existence to aid him or her in battle or other tasks.
In order to summon an elemental, a magus first needs to have the correct
reagents for the elemental type that he or she wishes to summon.  Information
on elemental reagents can be found in books on arcane spellcraft, or consult
your local sage.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;CONTROL WEATHER&#39;

<p>Usage       : cast &lsquo;control weather&rsquo; &lt;&lsquo;better&rsquo; | &lsquo;worse&rsquo;&gt;
Accumulative: Yes
Duration    : -</p>
<p>This spell will change the &ldquo;course&rdquo; of the current weather.
It is useful if you want to alter the weather so you can cast another spell,
call lightning for example.</p>
<p>Obviously, you must be outside to cast this spell.</p>
<p>Example:</p>
<blockquote>
<p>cast &lsquo;control wea&rsquo; worse</p>
</blockquote>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;CREATE FOOD&#39;

<p>Usage       : cast &lsquo;create food&rsquo;
Accumulative: -
Duration    : Instantaneous</p>
<p>This spell instantly creates a fresh mushroom.  The mushroom will be
filling for the next (5+level) hours, up to a maximum of <a href="/help/info/attitude-attitudes-24-atti/">24</a> hours.</p>
<p>See also: &ldquo;<a href="/help/spells/create-water/">CREATE</a> <a href="/help/spells/create-water/">WATER</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;CREATE WATER&#39;

<p>Usage       : cast &lsquo;create water&rsquo; <drink container>
Accumulative: No
Duration    : Instantaneous</p>
<p>Expect disastrous results if cast upon a drink container which contains
another liquid than water.  Empty or water containers will be filled
depending on the level of the caster.</p>
<p>Double amount of water will be created if it is raining (or worse).</p>
<p>See also: &ldquo;<a href="/help/spells/create-water/">CREATE</a> <a href="/help/spells/create-food/">FOOD</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;CURE BLIND&#39;

<p>Usage       : cast &lsquo;cure blind&rsquo; <victim>
Accumulative: No
Duration    : Instantaneous</p>
<p>This spell will cure a person blinded by the &ldquo;blindness&rdquo; spell, it
can not remove blindness caused by for example cursed items.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;CURE CRITIC&#39;

<p>Usage       : cast &lsquo;cure critic&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous</p>
<p>This spell cures many hitpoints of damage.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;CURE LIGHT&#39;

<p>Usage       : cast &lsquo;cure light&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous</p>
<p>Cures minor wounds and scratches.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;DEATH TRAP&#39; DT

<p>A &ldquo;death-trap&rdquo; is a place in the world which upon entering you are
instantly slain, loosing all equipment.  You do not loose EXP for
dying in a <a href="/help/info/death-trap-dt/">DT</a>.  You cannot <a href="/help/commands/retrieve/">RETRIEVE</a> your corpse if you die in a <a href="/help/info/death-trap-dt/">DT</a>.
Since hitting a death trap is considered one of the worst fates
that can befall a player character, there are no death traps that
are hidden or unmarked in Dark Pawns.</p>
<p>See also: EXP, <a href="/help/info/die-death-condie/">DEATH</a>, <a href="/help/commands/retrieve/">RETRIEVE</a></p>

### &#39;DETECT ALIGNMENT&#39;

<p>Usage       : cast &lsquo;detect alignment&rsquo;
Accumulative: Yes (Duration)
Duration    : 12 hours + level</p>
<p>Allows the caster to detect the alignment of those around them.
Evil will show as a red aura, good in a blue aura.</p>
<p>See also: &ldquo;<a href="/help/commands/search-secret-doors-door-detect/">DETECT</a> <a href="/help/spells/invisibility/">INVISIBILITY</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;DETECT INVISIBILITY&#39;

<p>Usage       : cast &lsquo;detect invisibility&rsquo; [self]
Accumulative: Yes (Duration)
Duration    : 12 hours + level</p>
<p>This spell enables you to see invisible items and players.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;DETECT MAGIC&#39;

<p>Usage       : cast &lsquo;detect magic&rsquo; [self]
Accumulative: Yes (Duration)
Duration    : 12 hours + level</p>
<p>This spell will let you see the magical aura surrounding magical
objects.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;DETECT POISON&#39;

<p>Usage       : cast &lsquo;detect poison&rsquo; &lt;victim | food | drink&gt;
Accumulative: No
Duration    : Instantaneous</p>
<p>Cast on food or drinks (drink containers) you will be able to
sense if it is poisoned.</p>
<p>Cast on a person you will be able to see if that person is
poisoned.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;DISPEL EVIL&#39;

<p>Usage       : cast &lsquo;dispel evil&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous
Save        : Special</p>
<p>This spell will only affect evil creatures.  An evil person of level
equal or less than caster will suffer much damage. While an evil person
of higher level will suffer slightly less damage.</p>
<p>See also: <a href="/help/spells/dispel-good/">DISPEL</a> <a href="/help/spells/dispel-good/">GOOD</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;DISPEL GOOD&#39;

<p>Usage       : cast &lsquo;dispel good&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous
Save        : Special</p>
<p>This spell will only affect good creatures.  A good person of level
equal or less than caster will suffer much damage. While a good person
of higher level will suffer slightly less damage.</p>
<p>See also: <a href="/help/spells/dispel-good/">DISPEL</a> <a href="/help/spells/protection-from-evil/">EVIL</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;DIVINE INTERVENTION&#39; DIVINE INTERVENTION

<p>Usage       : cast &lsquo;divine intervention&rsquo;
Accumulative: -
Duration    : Instantaneous
Save        : Versus spell for control</p>
<p>The most powerful prayer an avatar can make, divine intervention will summon
warrior angels from the avatars Gods to serve them for a short period of time.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;DRAGON KICK&#39; DRAGON

<p>Usage: dragon <victim></p>
<p>The secret attack of the Hidden Dragon school of ninjitsu, this powerful
upper body kick slams into the victim with devastating force, knocking
backwards and leaving them dazed.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### &#39;DREAM TRAVEL&#39;

<p>Usage		: will &lsquo;dream travel&rsquo;
Accumulative: -
Duration	: Instantaneous
Save		: -</p>
<p>By the means of this power, a Psionic can make his body travel thousands
Of miles while he sleeps.  The psionic merely wills &lsquo;dream travel&rsquo; and then
Goes to sleep. Then he/she has a dream about the place they are going to, and
When they awake, they find that they have arrived! A very efficient means of
Transportation.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;ENCHANT ARMOR&#39;

<p>Usage       : cast &rsquo;enchant armor&rsquo; <armor>
Accumulative: No
Duration    : Permanent</p>
<p>This spell will enchant non-magical (non-modifying) armor only. By
non-modifying armor we refer to armor that might alter any ability such as,
for example, damage.  The only way to know if a piece of armor is suitable
for enchantment is to fully identify it.
The enchantment is based on the caster&rsquo;s level.
Enchanted armor become not useable by people of the caster&rsquo;s opposite
alignment.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;ENCHANT WEAPON&#39;

<p>Usage       : cast &rsquo;enchant weapon&rsquo; <weapon>
Accumulative: No
Duration    : Permanent</p>
<p>This spell will enchant non-magical (non-modifying) weapons only.
By non-modifying weapons we refer to weapons that might alter any
ability such as, for example, damage.  The only way to know if a weapon
is suitable for enchantment is to fully identify it.</p>
<p>The enchantment will modify the weapon as:</p>
<pre><code>Level    Hit Roll    Damage

 0..17     +1         +1
18..19     +2         +1
20..20+    +2         +2
</code></pre>
<p>Enchanted weapons become not useable by people of the caster&rsquo;s opposite
alignment.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;ENERGY DRAIN&#39;

<p>Usage       : cast &rsquo;energy drain&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous
Save        : Versus spell for half damage.</p>
<p>This spell sucks the life force from the victim, causing a
tremendous amount damage.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;ESCAPE OF THE MONGOOSE&#39; ESCAPE

<p>Usage: escape</p>
<p>A successful escape while fighting results in your leaving battle without
losing the experience points that results from fleeing normally. If your <a href="/help/commands/wimpy/">WIMPY</a>
is triggered while fighting, there is a chance that you may automatically <a href="/help/commands/escape-of-the-mongoose-escape/">ESCAPE</a>
instead of fleeing.</p>
<p>See Also: <a href="/help/commands/flee/">FLEE</a>, <a href="/help/info/ninja-ninjas/">NINJA</a>, <a href="/help/commands/wimpy/">WIMPY</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### &#39;FLAME ARROW&#39;

<p>Usage       : cast &lsquo;<a href="/help/spells/flame-arrow/">FLAME</a> <a href="/help/commands/shoot-bow-arrow/">ARROW</a>&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous
Save        : Versus spell for half damage.</p>
<p>Causes a bolt of magical flame to be thrown from the casters hands at the
victim.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;FLAME STRIKE&#39;

<p><a href="/help/spells/flame-arrow/">FLAME</a> <a href="/help/commands/strike-of-revenge/">STRIKE</a></p>
<p>Usage	    : cast &lsquo;flame strike&rsquo; <victim>
Accumulative: -
Duration    : Varies
Save        : Versus spell for half damage.</p>
<p>Causes a bolt of fire from the heavens to come down and strike the victim.
Will usually cause the victim to be set on fire and burn considerably.
Can only be used outdoors, of course.
Fun for the whole family.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;FLESH OF STONE&#39;

<p>Usage      : will &lsquo;flesh of stone&rsquo;</p>
<p>The psionic&rsquo;s mental concentration changes his physical make-up, hardening the
surface layer of skin to the density of stone, protecting the psionic from many
light blows, and softening harder strikes.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;GLYPH OF SUMMONING&#39;

<p>Usage		: cast &lsquo;glyph of summoning&rsquo;
Accumulative: -
Duration	: Instantaneous
Save		: -</p>
<p>This spell allows the caster to draw a magical gylph on the ground that
Can be used to <a href="/help/spells/summon/">SUMMON</a> beings.  It is very sensitive to movement and should
Only be drawn in a place where the caster can be left undisturbed.</p>
<p>See also: <a href="/help/spells/summon/">SUMMON</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;GREATER PERCEPTION&#39;

<p>Mastering the realm of the unseen, the psionic can focus his mental
Energies towards seeing the normally hidden creatures in a room and
invisible objects/creatures.</p>
<p>See also: &ldquo;<a href="/help/spells/lesser-perception/">LESSER</a> <a href="/help/spells/greater-perception/">PERCEPTION</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;GROUP HEAL&#39;

<p>Usage    : cast &lsquo;group heal&rsquo;</p>
<p>This powerful prayer heals the caster&rsquo;s entire group.</p>
<p>See also: <a href="/help/spells/group-heal/">HEAL</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;GROUP INVISIBILITY&#39; &#39;GROUP INVIS&#39;

<p>Usage		: cast &lsquo;group invisibility&rsquo;
Accumulative: No
Duration	: Varies</p>
<p>This powerful magick allows the magus to conceal his entire party behind a
veil of invisibility.</p>
<p>See also: <a href="/help/spells/invisibility/">INVISIBILITY</a>, <a href="/help/commands/visible/">VISIBLE</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;GROUP RECALL&#39;

<p>Usage    : cast &lsquo;group recall&rsquo;</p>
<p>This spell will recall the caster&rsquo;s entire group to their respective
home towns, given they are not fighting and in the same room as the caster.</p>
<p>See also: &ldquo;<a href="/help/spells/word-of-recall/">WORD</a> OF <a href="/help/commands/recall/">RECALL</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;HOLY SHIELD&#39;

<p>Usage	    : cast &lsquo;holy shield&rsquo;
Accumulative: No
Duration    : Varies</p>
<p>An improved version of the holy ward spell that allows you to ward your
entire party at one time.</p>
<p>See also: <a href="/help/spells/holy-shield/">HOLY</a> <a href="/help/spells/holy-ward-ward/">WARD</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;HOLY WARD&#39; WARD

<p>Usage	    : cast &lsquo;holy ward&rsquo; <target>
Accumulative: No<br>
Duration    : Varies</p>
<p>The holy ward grants magickal protection to the target against things that
would normally damage him or her.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;LESSER PERCEPTION&#39;

<p>Conquering the realm of the unseen, the psionic can focus his mental
energies towards seeing the unseen.  This lesser version is great for
seeing in the dark, as well as seeing other people&rsquo;s true nature.</p>
<p>See also: &ldquo;<a href="/help/spells/greater-perception/">GREATER</a> <a href="/help/spells/greater-perception/">PERCEPTION</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;LIGHTNING BOLT&#39;

<p>Usage       : cast &rsquo;lightning bolt&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous
Save        : Versus spell for half damage.</p>
<p>This spell is more powerful than the shocking grasp spell.</p>
<p>See also: &ldquo;<a href="/help/spells/shocking-grasp/">SHOCKING</a> <a href="/help/spells/shocking-grasp/">GRASP</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;MAGIC USER&#39; WIZARD MAGE MAGES WIZARDS

<p>This is the class of powerful and violent magick, but the magic user does
not control nature, and can therefore not bless and protect.</p>
<p>You can improve your spells by using the practice command.</p>
<p>Spell list:</p>
<pre><code>1	flame arrow
1	infravision
2	acid blast
2	detect invisibility
2	detect magic
3	chill touch
4	invisibility
5	burning hands
6	strength
7 	shocking grasp
8	sleep
9	lightning bolt
9	blindness
10	detect poison
11	color spray
    12      sense life
    12      waterwalk
13	energy drain
14	curse
15	fireball
20 	hellfire
21	metalskin
22	waterbreathe
[24](/help/info/attitude-attitudes-24-atti/)	enchant armor
25 	disintegrate
26	enchant weapon	
28	globe of invulnerability
</code></pre>
<p>See also: <a href="/help/commands/practice-practice-train/">PRACTICE</a>, <a href="/help/info/spell-spells/">SPELLS</a>, <a href="/help/info/class-classes/">CLASSES</a>, <a href="/help/info/magick-magic/">MAGICK</a></p>

### &#39;MASS DOMINATE&#39;

<p>Usage: will &lsquo;mass dominate&rsquo;</p>
<p>An improved version of the dominate power that will assert your control
over everyone in the room that is not in your party.  Useful for redominating
part of your army that has strayed.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;MASS HEAL&#39;

<p>Usage: cast &lsquo;mass heal&rsquo; <target></p>
<p>Twice as strong as the heal spell, this powerful healing can only be
cast by the most powerful of clerics and avatars.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;MENTAL LAPSE&#39; MENTAL LAPSE

<p>Usage	: will &lsquo;mental lapse&rsquo; <victim>
Accumulative: n/a
Duration: Instantaneous
Save: -</p>
<p>Projecting a mental voice across virtually endless distance, the psionic
Can stop <victim> from hunting the psionic. At the highest mastery level,
The psionic can stop <victim> from hunting anyone.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;METEOR SWARM&#39; METEOR SWARM

<p>Usage: cast &lsquo;meteor swarm&rsquo;
Accumultative: -
Duration: Instantaneous
Save: versus spell for half damage</p>
<p>By means of this powerful magick, the magus can call meteors from the heavens
down to smite all of his enemies in the room.  This can obviously only work
when the magus is outdoors.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;MIND ATTACK&#39; MINDATTACK

<p>Usage: will &lsquo;mind attack&rsquo; <victim></p>
<p>A psionic&rsquo;s attack on the mind of a victim is an appalling sight. The
Victim first feels a mental invasion, which causes pressure that slowly
increases to the point of extreme, incredible pain. The victim&rsquo;s brain,
revolting against the attack, sometime succumbs to the pressure, exploding
through the skull of the unfortunate victim.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;MIND BAR&#39; MINDBAR

<p>Usage: will &lsquo;mind bar&rsquo; <victim></p>
<p>By use of this power, the skilled psionic can place a mental bar across
his vicitim&rsquo;s mind, leaving the victim without access to his or her intellect.
Successful barring leaves the victim dumbfounded, unable to speak or perform
many other tasks.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;MIND BLAST&#39; MINDBLAST

<p>Usage: will &lsquo;mind blast&rsquo; <victim></p>
<p>A mental blast of pure psionic energy erupts from the attacker, surging
Toward the victim and hitting their mind like a physical blow.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;MIND POKE&#39; MINDPOKE

<p>Usage: will &lsquo;mind poke&rsquo; <victim></p>
<p>A victim of this mind-spell receives a powerful jolt of psionic energy in
their mind, causing level-based damage ranging from a mild head-ache to a
physical hole.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;MIND SIGHT&#39; MINDSIGHT

<p>Usage	: will &lsquo;mindsight&rsquo; <victim></p>
<p>Using mental telepathy, the psionic &ldquo;looks&rdquo; through the eyes of the victim
and sees the world wherever the victim may be. If the victim is of a
significantly higher level than the psionic, the psionic may not be able to
penetrate their mind. It is also noted that certain races and peoples have
natural shields against this type of psionic mind probing.
Psionics in the victim&rsquo;s room (or the victim himself, if a Psionic) will be
able to sense the sighting.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;MIRROR IMAGE&#39; MIRROR IMAGE

<p>Usage: will &lsquo;mirror image&rsquo;</p>
<p>By using this powerful psionic ability, the mentalist may create a clone of
himself.  This clone is not perfect, however, and will not stand up to close
scrutiny.  It is however, useful for evading pursuers and fooling the enemy.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;PICK LOCKS&#39; LOCKS LOCKPICKS PICKS

<p>Usage: pick <lock name> [direction]</p>
<p>For picking locks.  Not all locks can be picked. Those that can require a
set of held lockpicks. Lockpicks can be found in most major cities and are
usually very cheap. (Unfortunately, the quality is usually the same as the
price.) As your experience picking locks grows, the chance of mangling your
lockpicks lessens.</p>
<p>Examples:</p>
<blockquote>
<p>pick door south
pick safe</p>
</blockquote>
<p>See also: <a href="/help/commands/open-close-lock-unlock/">OPEN</a>, <a href="/help/commands/open-close-lock-unlock/">CLOSE</a>, <a href="/help/commands/open-close-lock-unlock/">LOCK</a>, <a href="/help/commands/open-close-lock-unlock/">UNLOCK</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### &#39;PROTECTION FROM EVIL&#39;

<p>Usage       : cast &lsquo;protection from evil&rsquo; <self>
Accumulative: No
Duration    : <a href="/help/info/attitude-attitudes-24-atti/">24</a> hours</p>
<p>Gives minor protection from the attacks of
evil opponents, and wards off some aggressive mobs.</p>
<p>Note: casting this spell upon yourself when you are evil can have
disasterous side effects.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;PROTECTION FROM GOOD&#39;

<p>Usage	    : cast &lsquo;protection from good&rsquo; <self>
Accumulative: No
Duration    : About <a href="/help/info/attitude-attitudes-24-atti/">24</a> hours</p>
<p>Gives minor protection from the attacks of good opponents, and wards
of those pesky do-gooders who always wish you harm.</p>
<p>Note: casting this spell upon yourself while you are good can have
disasterous side effects.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;PSYCHIC SHIELD&#39; PSYCHIC

<p>Usage: will &lsquo;psychic shield&rsquo; self
Accumulative: -
Duration: Instananeous
Save: -</p>
<p>By means of this power, the psionic can shield himself from damage done by others
to him.  The psychic shield shields the psionic from normal, as well as magical and psychic
attacks.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;RAY OF DISRUPTION&#39; RAY DISRUPTION

<p>Usage	:	cast &lsquo;ray of disruption&rsquo; <victim></p>
<p>Karnek&rsquo;s Ray of Disruption is one of the most powerful spells known. It
calls forth a ray of pure energy that can burn through most anything. This
spell can backfire, the results usually being fatal.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;REMOVE CURSE&#39;

<p>Usage       : cast &lsquo;remove curse&rsquo; &lt;victim | object&gt;
Accumulative: No
Duration    : Instantaneous</p>
<p>Will remove a curse on carried objects or any persons in the room.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;REMOVE POISON&#39;

<p>Usage       : cast &lsquo;remove poison&rsquo; &lt;victim | food | drink&gt;
Accumulative: No
Duration    : Instantaneous</p>
<p>Will remove the affects of poison from a victim or an object.</p>
<p>See also: <a href="/help/spells/detect-poison/">POISON</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;SENSE LIFE&#39;

<p>Usage       : cast &lsquo;sense life&rsquo;
Accumulative: Yes (Duration)</p>
<p>Allows the caster to sense the presence of a player or monster in the
room which is hiding.  The true identity will remain hidden however.
Invisible persons are also considered hidden.</p>
<p>See also: <a href="/help/commands/hide/">HIDE</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;SERPENT KICK&#39;

<p>Usage: serpent <victim></p>
<p>This punishing, lethal kick is part of the Golden Serpent Kung Fu style, and
knowledge of it is forbidden outside the Liu&rsquo;she Ch&rsquo;uan tong. Learning it
earns a sentence of death from any tong member. Beware.</p>
<p>See also: <a href="/help/info/ninja-ninjas/">NINJA</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### &#39;SHIFT REALITY&#39; SHIFT REALITY

<p>Usage		: will &lsquo;shift reality&rsquo;
Accumulative: No
Duration	: Instantaneous
Save		: Versus psychic to prevent</p>
<p>By use of this mental power, the psionic or mystic can shift their location
in the material world to somewhere else.  Like all forms of psychic transfer,
the mentalist has no control over where he or she ends up, making this power
somewhat hazardous.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;SHOCKING GRASP&#39;

<p>Usage       : cast &lsquo;shocking grasp&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous
Save        : Versus spell for half damage.</p>
<p>This spell is more powerful than the burning hands spell.</p>
<p>See also: &ldquo;<a href="/help/spells/burning-hands/">BURNING</a> <a href="/help/spells/burning-hands/">HANDS</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;SOUL LEECH&#39;

<p>Usage	: cast &lsquo;soul leech&rsquo; <victim></p>
<p>The darkest and most feared of ninja magic abilities &ndash; the power to steal
life from another.  If successful, the ninja will gain about a third of the
stolen life added to his own life total.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;SPELL STRENGTH&#39;

<p>Usage       : cast &lsquo;strength&rsquo; <victim>
Accumulative: Yes (affect)
Duration    : Level/2 + 4</p>
<p>The target of this spell will benifit from increased strength for its
duration.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;STRIKE OF REVENGE&#39;

<p>Usage	: strike <victim></p>
<p>Allows the trained martial artist to deal a stunning, sometimes lethal
Strike to the victim&rsquo;s throat.</p>
<p>Developed by the Mist Viper school of Ninjitsu, &ldquo;Saito Yuriko&rsquo;s Strike of
Revenge&rdquo; is a brutal, devastating blow.</p>
<p>See also: <a href="/help/info/ninja-ninjas/">NINJA</a>, <a href="/help/info/combat/">COMBAT</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### &#39;TIGER PUNCH&#39; TIGER

<p>Usage: tiger <victim></p>
<p>This devastating uppercut can do serious damage to the victim if they are unable
to block it.  The tiger punch is a more aggressive style of ninja combat, used
when the ninja cannot avoid direct confrontation.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### &#39;WORD OF INTELLECT&#39;

<p>Usage       : cast &lsquo;word of intellect&rsquo;
Accumulative: affect
Duration    : about a quarter of a day</p>
<p>This short prayer, if answered, causes the victim to become smarter for a
brief while.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### &#39;WORD OF RECALL&#39;

<p>Usage       : cast &lsquo;word of recall&rsquo;
Accumulative: -
Duration    : Instantaneous</p>
<p>The caster will be transferred back to his home-town sanctuary
(Whatever city you started in.)  Word of Recall cannot be used during combat.
This applies to all forms of Word of Recall, whether it is a cast spell,
scroll, wand, etc.  You must be out of combat to use any items with Word of Recall or cast the spell.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### ABILITIES

<p>Usage: abilities</p>
<p>This command will display your current ability scores in the following
format:</p>
<p>Your current ability scores:
Strength:      (excellent)
Dexterity:     (decent)
Intelligence:  (decent)
Wisdom:        (fair)
Constitution:  (good)
Charisma:      (bad)</p>
<p>There are not any numeric representations of ability scores on Dark Pawns.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### AC ARMOR

<p>&ldquo;<a href="/help/info/ac-armor/">AC</a>&rdquo; is your armor class.</p>
<p>Items often have one of two effects: ac-apply, or &ldquo;armor&rdquo;. These two are
inverses of one another; ac-apply 10 = armor -10;
You can get a rough idea of what your current armor class is in <a href="/help/commands/score/">SCORE</a>.</p>
<p>See also: <a href="/help/commands/score/">SCORE</a></p>

### ACTION A-DESC

<p>The A-desc (action desc) of objs is used for held wands, held staves, scrolls
and potions! Please don&rsquo;t confuse it with Extra description, which is what you
see when you <a href="/help/commands/look/">LOOK</a> <object>.
The A-desc is shown when the item is used/quaffed/recited. For example, a
potion of lycanthropy might have:
$n quaffs $p and hair sprouts from $s every pore!</p>
<p>See Also: &ldquo;<a href="/help/wizhelp/act-flags/">ACT</a> <a href="/help/info/flags/">FLAGS</a>&rdquo;</p>
<p>wizonly</p>

### ADVANCE

<p>Usage: advance <victim> <level></p>
<p><a href="/help/wizhelp/advance/">ADVANCE</a> moves a player to a new level.  If used to promote a player to an
immortal level, and if you have the autowiz program installed, the wizlist and
immlist will automatically be recreated.</p>
<p>Example:</p>
<blockquote>
<p>advance rasmussen 34</p>
</blockquote>
<p>See also: <a href="/help/wizhelp/set/">SET</a>
wizonly</p>

### AFK

<p>Usage: afk</p>
<p><a href="/help/info/afk/">AFK</a> means &ldquo;away from keyboard&rdquo;. Use this command when you&rsquo;re going afk to
get a beer, smoke a cigarette, etc. It simply lets people who <a href="/help/commands/say-tell-ask-whisper-shout-holler/">TELL</a> to you
know you are <a href="/help/info/afk/">AFK</a> and might not get the message. Type <a href="/help/info/afk/">AFK</a> again to toggle
it off.</p>

### AGE

<p>Age is the game mechanic that measures how old your character is in
game terms.  Most characters start in their teens and gradually grow
older from there. You can see how old your character is in <a href="/help/commands/score/">SCORE</a>.</p>
<p>See also: <a href="/help/commands/score/">SCORE</a></p>

### AID FIRST &#39;FIRST AID&#39;

<p>Usage: aid <victim></p>
<p>Use this skill to help incapacitated friends. This only works on characters
who are almost dead, however.</p>
<p>See also: <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### ALIAS ALIASES

<p>Usage: alias [alias name] [command]</p>
<p>An alias is a single command used to represent one or more other commands.
The <a href="/help/commands/alias-aliases/">ALIAS</a> command can be used to manipulate your character&rsquo;s aliases.  Type
<a href="/help/commands/alias-aliases/">ALIAS</a> alone to see a list of your currently defined aliases.</p>
<blockquote>
<p>alias</p>
</blockquote>
<p>Type <a href="/help/commands/alias-aliases/">ALIAS</a> <alias name> <command> to create a new alias.  The alias name must
be one word.  The command can be any string.  Aliases may not be nested or
used recursively.  Any command may be overridden by an alias (other than the
<a href="/help/commands/alias-aliases/">ALIAS</a> command itself, of course).</p>
<blockquote>
<p>alias gbb get bread bag
alias gac get all corpse</p>
</blockquote>
<p>Type <a href="/help/commands/alias-aliases/">ALIAS</a> <alias-name> to delete an alias that has already been defined.</p>
<blockquote>
<p>alias gbb</p>
</blockquote>
<p>A semicolon (&quot;;&quot;) can be used to define multiple actions to be taken with
a single alias.</p>
<blockquote>
<p>alias eat get bread bag; eat bread</p>
</blockquote>
<p>Note that the &rsquo;eat&rsquo; contained within the eat alias is interpreted as the <a href="/database/#item-5810">MUD</a>&rsquo;s
internal eat command; aliases may not be nested or used recursively.  The
variables $1, $2, &hellip; $9 may be used to represent arguments given with
an alias.</p>
<p>Examples:</p>
<blockquote>
<p>alias killem cast &lsquo;fireball&rsquo; $1; cast &lsquo;harm&rsquo; $2
killem fido mage</p>
</blockquote>
<p>Would cast fireball on fido, followed by casting harm on mage.  Variables
may be used repeatedly and in any order:</p>
<blockquote>
<p>alias helpem cast &lsquo;heal&rsquo; $1; cast &lsquo;bless&rsquo; $1; cast &lsquo;armor&rsquo; $1</p>
</blockquote>
<p>The special variable $* represents the entire input line after an alias:</p>
<blockquote>
<p>alias tr tell rasmussen $*
tr hi there, how are you today?
You tell Rasmussen, &lsquo;hi there, how are you today?&rsquo;</p>
</blockquote>
<p>See also: <a href="/help/commands/">!</a> <a href="/help/commands/">^</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### ALIGNMENT GOOD EVIL NEUTRAL

<p>Alignment is the measure of how Good, Evil or Neutral you are, relative
to the rest of the world.  In effects what kind of spells you can cast,
what types of equipment you can wear, whether certain creatures act
aggressively towards you, etc.  You can see your relative current
alignment in <a href="/help/commands/score/">SCORE</a>.</p>
<p>See also: <a href="/help/commands/score/">SCORE</a></p>

### AMBUSH

<p>Usage: ambush <victim></p>
<p>With their superior knowledge of the lay of the land, a Ranger can prepare a
sneaky ambush for his enemies. You can only ambush someone where there is
enough cover to hide, of course.  If you can successfully ambush someone
while staying hidden, you increase the damage dealt to them.</p>
<p>See also: <a href="/help/info/ranger-rangers/">RANGER</a>, <a href="/help/commands/hide/">HIDE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### ANIMATE DEAD &#39;ANIMATE DEAD&#39;

<p>Usage	: cast &lsquo;animate dead&rsquo; corpse</p>
<p>With a powerful prayer (or unholy curse!) a cleric may seek to
infuse life into the dead. The resulting undead zombie will obey the cleric
and follow loyally until destroyed.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### ANSI COLOR

<p>Usage: color [off | sparse | normal | complete]</p>
<p>If you have a color-capable terminal and wish to see useful color-coding
of information, use the <a href="/help/commands/ansi-color/">COLOR</a> command to set the level of coloring you see.</p>
<blockquote>
<p>color off
This command disables all color.</p>
</blockquote>
<blockquote>
<p>color sparse
color normal
color complete</p>
</blockquote>
<p>These three commands turn color on to various levels.  Experiment to see
which level suits your personal taste.</p>
<p>&lsquo;color&rsquo; with no argument will display your current color level.
&lsquo;color on&rsquo; defaults to &lsquo;complete&rsquo;.</p>
<p>Using color will slow down the speed at which you see messages VERY slightly.
The effect is more noticeable on slower connections.  Even if you have
color turned on, non-colorized messages will not be slowed down at all.</p>
<p>See also: <a href="/help/spells/colorspray-color-spray/">COLORSPRAY</a>, &ldquo;<a href="/help/commands/ansi-color/">COLOR</a> <a href="/help/spells/colorspray-color-spray/">SPRAY</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### APPRAISE

<p>Usage	: appraise <object in inventory>
Example	: appraise sword
appraise 2.dagger</p>
<p>A successful appraisal gives an item value within 20 or so coins.
Unsuccessful appraisals can be much, much worse.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### AREAS

<p>Yep, there are some, go find &rsquo;em. The world is designed to be contiguous;
each zone buffing up against another in a logical way. The best way to find
new areas is to ask other players, or just go out into the world and explore
some.  Make sure you are adequately prepared first though.</p>

### ASSASSIN ASSASSINS

<p>Assassins are cold and deadly killers for hire, whose knowledge of
subterfuge, stealth and the Black Arts makes them extremely efficient,
extremely deadly opponents. Assassins are found worldwide, although they
are usually concentrated in cities. Because of the nature of their work,
the assassin class is barred from using shields of any kind. Because of
the skill, knowledge, and experience that is required to be an assassin,
this class is remort only.</p>
<p>Skill list:</p>
<pre><code>1	peek
1	backstab
1	compare
2	blindness
2	sneak
3	steal
3	palm
4	pick lock
4	sharpen
5	hide
5	search
7	appraise
8	circle
9	trip
10	groinrip
12	shadow
15	subdue
16	smokescreen
17	evasion
20	cutthroat
25	disembowel
</code></pre>
<p>See also: <a href="/help/info/remort-immort-remorting-immorting-immortality/">REMORT</a></p>

### ASSIST

<p>Usage: <a href="/help/commands/assist/">ASSIST</a> <person in need></p>
<p>If Quifael is being beaten senseless by a warg and you feel brave enough
to help him, type <a href="/help/commands/assist/">ASSIST</a> QUIFAEL to hit the warg.  Note that the warg will
keep hitting Quifael; assist only makes you start to fight whomever the
person you&rsquo;re assisting is fighting.</p>
<blockquote>
<p>assist Quifael</p>
</blockquote>
<p>See also: <a href="/help/commands/flee/">FLEE</a>, <a href="/help/commands/kill-hit/">KILL</a>, <a href="/help/commands/rescue/">RESCUE</a>, <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a>, <a href="/help/info/paladin/">PALADIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### ATTITUDE ATTITUDES 24 ATTI

<p>At level <a href="/help/info/attitude-attitudes-24-atti/">24</a>, certain high-level mobs start paying a lot more attention to
you, in a bad way. Essentially, they &ldquo;cop an attitude&rdquo; and attack you.
Avoid them, kill them, or be killed.</p>

### AUCTION CHANNEL CHANNELS GOSSIP GRATS NOAUCTION NOGOSSIP NOGRATS

<p>Usage: auction <message>
gossip <message>
grats <message>
newbie <message></p>
<p>These are channels reserved for specific purposes.  Messages on these
channels reach everyone who is monitoring them.  You must be at least level
two to use these channels, except the newbie channel.</p>
<p>To toggle a channel on and off, use the NONEWBIE, NOGOSS, NOAUC, etc.
commands.
Usage: nonewbie
nogossip</p>
<p>Examples:</p>
<blockquote>
<p>auction short sword &ndash; minimum bid 100k
gossip Hey, is that a short sword on your belt or are you happy to see me?
grats LEVEL!!!!!!!!
grats <a href="/help/commands/auction-channel-channels-gossip-grats-noauction-nogossip-nograts/">GRATS</a> CATJE!!!!!!!!
newbie Damn, where&rsquo;s the donation room?
newbie Help me please, any high levelers listening?</p>
</blockquote>
<p>See also: <a href="/help/commands/emote/">EMOTE</a>, <a href="/help/commands/gsay-gtell/">GSAY</a>, <a href="/help/commands/say-tell-ask-whisper-shout-holler/">HOLLER</a>, <a href="/help/commands/norepeat/">NOREPEAT</a>, <a href="/help/commands/say-tell-ask-whisper-shout-holler/">SAY</a>, <a href="/help/commands/say-tell-ask-whisper-shout-holler/">SHOUT</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### AUTO LOOT SPLIT

<p>Usage: auto [ <option> ]</p>
<p>When used alone, &ldquo;auto&rdquo; will show what handy automatic features you are
using.  When used with an option (see down a few lines) it will toggle that
option for you.</p>
<p>The options available are:
exits		Show exits in room descriptions
loot		Strip the equipment, including gold, off a fresh kill
gold		Strip the gold off a fresh kill
split		Split the loot with your group</p>
<p>Note: To use <a href="/help/commands/auto-loot-split/">AUTO</a> <a href="/help/commands/split/">SPLIT</a>, <a href="/help/commands/auto-loot-split/">AUTO</a> <a href="/help/commands/gold/">GOLD</a> must be set.</p>
<p>See also: <a href="/help/commands/toggle/">TOGGLE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### AVATAR AVATARS

<p>Avatars are the emissaries of the Holy Forces in the land, deriving their
awesome power from those entities. Although they can heal and protect like
clerics, the reason that the Avatars exist is to strike down the Unholy
Forces in the land, and their masters have given them powerful magicks to
aid them to this end. Because of the intensity of belief required to be an
avatar, this class is remort only.</p>
<p>Skills and Spells:</p>
<pre><code>1	turn
1	cure light
2	create food
2	create water
3	detect poison
4	detect align
4	cure blind
5	bless
5	holy ward
6	blindness
7	poison
8	protection from evil
8	protection from good
9	cure critical
10	glyph of summoning
10	summon
10	remove poison
11	holy shield
12	word of recall
13	word of intellect
14	dispel evil
14	dispel good
15	sanctuary
16	heal
22	group heal
23	mass heal
25	invigorate
26	remove curse
27	vitality
29 	group recall
30	divine intervention
</code></pre>
<p>See also: <a href="/help/info/remort-immort-remorting-immorting-immortality/">REMORT</a></p>

### BACKSTAB

<p>Usage	: 	backstab <victim></p>
<p>Backstab is a way to sneak up on a person and attempt to place your dagger
in his back, at exactly the point where it does most damage.  A successful
backstab gives a damage multiplier, depending on level.</p>
<p>The chance of successfully backstabbing a person depends on how well you have
practiced backstab at your guild. Also, backstabbing a person will lag you
for about two rounds of combat.</p>
<p>See also: <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### BAN UNBAN

<p>Usage: ban [&lt;all | new | select&gt; <site>]
unban <site></p>
<p>These commands prevent anyone from a site with a hostname containing the
site substring from logging in to the game.  You may ban a site to ALL, <a href="/database/#mob-16302">NEW</a>
or SELECT players.  Banning a site to <a href="/database/#mob-16302">NEW</a> players prevents any new players
from registering.  Banning a site to ALL players disallows ANY connections
from that site.  Banning a site SELECTively allows only players with site-ok
flags to log in from that site.  Ban with no argument returns a list of
currently banned sites.</p>
<p>Unban removes the ban.</p>
<p>Examples:</p>
<blockquote>
<p>ban all whitehouse.gov
unban ai.mit.edu</p>
</blockquote>
<p>See also: <a href="/help/wizhelp/wizlock/">WIZLOCK</a>
wizonly</p>

### BANK WITHDRAW DEPOSIT BALANCE

<p>Commands to take money out of the bank, put money in the bank, or see how
much money you have in the bank.</p>
<p>Examples:</p>
<blockquote>
<p>deposit 400
withdraw 1000
balance</p>
</blockquote>
<p>See also: <a href="/help/commands/gold/">GOLD</a>, <a href="/help/commands/score/">SCORE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### BASH

<p>The success of a bash depends upon how well you are learned.  To bash someone
is to attempt to &lsquo;knock&rsquo; that person over.  If you succeed you will inflict
minor damage, and cause the victim to fall on it&rsquo;s rear.  The victim will be
unable to issue any commands for 2 rounds of violence.  If you miss you lose
your balance and fall.</p>
<p>A bash makes you unable to type commands for 2 rounds of violence.</p>
<p>See also: <a href="/help/commands/dragon-kick-dragon/">KICK</a>, <a href="/help/commands/rescue/">RESCUE</a>, <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a>, <a href="/help/info/paladin/">PALADIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### BEARHUG

<p>Usage: bearhug <victim></p>
<p>By using this skill, the combatant can grab their adversary in a rib-breaking squeeze,
slowing them down during combat.  Note that this also slows you down as well.</p>
<p>See also: <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a>, <a href="/help/info/paladin/">PALADIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### BEHEAD

<p>Usage:  behead corpse</p>
<p>Lets you take home a trophy from your kill&hellip;.
Beheads the corpse of your fallen adversary and places it in your inventory.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### BERSERK

<p>Usage: berserk</p>
<p>Lose your control and let your battle rage take over&hellip; While berserking you
care less about your own safety, but inflict a barrage of damaging blows to
thy enemies.
Berserking can only be attempted successfully once every two game hours
(ticks).</p>
<p>See also: <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a>, <a href="/help/info/paladin/">PALADIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### BFT

<p>&lsquo;Bout Fucking Time</p>

### BITE

<p>Usage	:	bite <victim></p>
<p>In the case of vampires, this is a mere side-affect, as using the bite command
to suck the blood of their victim is a common and natural thing, as the blood
suffuses them with life and satiates their almost veracious appetites.</p>
<p>See also: <a href="/help/info/vampirism-vampire-vampires/">VAMPIRE</a> <a href="/help/info/lycanthropy-werewolf-werewolves-lycanthrope/">WEREWOLF</a> <a href="/help/commands/transform/">TRANSFORM</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### BLESS

<p>Usage       : cast &lsquo;bless&rsquo; &lt;victim | object&gt;
Accumulative: Yes (duration)
Duration    : 6 Hours, permanent for objects.</p>
<p>Bless on a victim will improve the victims saving throw versus spells
by 1, and furthermore improve the hitroll by 2.</p>
<p>It is only possible to bless non-magic items, and the object blessed may
weigh no more than five pounds per level of caster.</p>
<p>A blessed weapon gains a hitroll modifier. Other blessed objects are not yet
defined.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### BLINDNESS

<p>Usage       : cast &lsquo;blindness&rsquo; <victim>
Accumulative: No
Duration    : 2 hours.</p>
<p>Blindness will blind a victim failing its saving throw.
A blinded person will have -4 penalty to both hitroll and <a href="/help/info/ac-armor/">AC</a>.</p>
<p>See also: <a href="/help/info/ac-armor/">AC</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### BOARDS

<p>Bulletin boards are the forum of inter-player communication on the <a href="/database/#item-5810">MUD</a>.
There are different bulletin boards for different purposes &ndash; for example,
a standard mortal board, a board for immortals, a board for fun &ldquo;social&rdquo;
messages, etc.  Naturally, not all players may be allowed to read all
types of boards.</p>
<p>Type &ldquo;<a href="/help/commands/look/">LOOK</a> <a href="/database/#item-8099">BOARD</a>&rdquo; to see the messages already posted on a board.  Type
&ldquo;<a href="/help/commands/write/">WRITE</a> <subject>&rdquo; to post a message to a board; terminate a message with
a &lsquo;@&rsquo; as the first character on a line.  Type &ldquo;<a href="/help/commands/read/">READ</a> <number>&rdquo; to read a
post.  Type &ldquo;<a href="/help/commands/remove/">REMOVE</a> <number>&rdquo; to remove your own messages.</p>
<p>Example:</p>
<blockquote>
<p>look at board
write Am I using these boards correctly?
[writes the message; terminates with a &lsquo;@&rsquo;]
look at board
read 6
remove 6</p>
</blockquote>
<p>See also: <a href="/help/commands/check-mail-receive/">MAIL</a>, <a href="/help/commands/read/">READ</a>, <a href="/help/commands/write/">WRITE</a></p>

### BRIBE HIRE

<p>Mercenaries can be hired, the current market rate is about 100 coins.</p>
<p>Guards can be bribed; the price varies from guard to guard, but they
don&rsquo;t come cheap.</p>
<p>To bribe or hire someone, just <a href="/help/commands/give/">GIVE</a> <amount> coins <person></p>
<p>Examples:</p>
<blockquote>
<p>give 101 coins mercenary
give 200 coins guard</p>
</blockquote>

### BRIEF

<p>Usage: brief</p>
<p>Toggle &ldquo;brief mode&rdquo;.  When in brief mode, you don&rsquo;t see the descriptions of
the room you are in; only the name of the room and the people and objects
there.  Unless you&rsquo;re very familiar with the area in which you&rsquo;re traveling,
however, it is not advisable to use this command.  Frequently, you will find
small but vital hints in the descriptions of the rooms: An extra peek at your
surroundings could mean the difference between life and death!</p>
<p>If you explicitly type &rsquo;look&rsquo;, you will always see the full room description,
even in <a href="/help/commands/brief/">BRIEF</a> mode.</p>
<p>Looking into other rooms by typing <a href="/help/commands/look/">LOOK</a> [direction] will appear in
&ldquo;brief mode&rdquo; if brief is on.</p>
<p>See also: <a href="/help/commands/compact/">COMPACT</a>, <a href="/help/commands/look/">LOOK</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### BROADCAST BROADCASTS NOBROAD

<p>The Broadcast channel displays arena fights live as they happen
to the whole world.  To turn on/off Broadcast, type <a href="/help/info/broadcast-broadcasts-nobroad/">NOBROAD</a>.</p>

### BUG TYPO IDEA

<p>Usage: bug <bug report>
idea <your new idea>
typo <that nasty typo></p>
<p>For making useful suggestions and reporting problems to the Powers that Be.</p>
<p>Examples:</p>
<blockquote>
<p>bug the entire game crashes when I type &lsquo;put bag in bag&rsquo;
idea make a restaurant in Kir-Oshi
typo &lsquo;sence&rsquo; should be spelled &lsquo;sense&rsquo;</p>
</blockquote>
<p>There&rsquo;s no need to tell where the bug/typo is; We can tell what room you&rsquo;re in.</p>
<blockquote>
<p>typo there is no exit to the west here, but the descript says there is</p>
</blockquote>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### BUILDING BUILD

<p>Some not-so-obvious things about <a href="/help/wizhelp/olc/">OLC</a>:</p>
<p><a href="/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/">REDIT</a>: Room flags: REGEN_ROOM .. PCs (and mobs) rege mana/HPs faster in this
room.
BFR  .. Bad for recall, recall doesn&rsquo;t work here.
<a href="/help/info/alignment-good-evil-neutral/">NEUTRAL</a> .. can&rsquo;t die here. PCs get sent back to the temple
instead. As such, entry to these rooms (or the rooms
themselves), should be <img alt="MOB" src="/help/info/mob-mobile-npc-mobs/">
PEACEFUL .. violence and violent magic isn&rsquo;t allowed here.
ATRIUM, *, and HCRSH ..  do not use
PRIVATE .. Only two people allowed here. If more try to
enter, they get the following message:
&quot; A private conversation is going on in that room&quot;
TUNNEL ..  Only one person allowed here. If more try to
enter, they get the following message:
&ldquo;There&rsquo;s no room for you there!&rdquo;
BFS, *, ATRIUM, HCRSH, <a href="/help/commands/house/">HOUSE</a>, and **: do not use
See Also: <a href="/help/commands/help/">HELP</a> <a href="/help/wizhelp/flow-room-flow-room-flow-north-flowing/">FLOW</a></p>
<p>As of 2.2, Sector types only affect movement rate.</p>
<p>The sectors: Earth, Air, Water, Fire are for use in the elemental planes.</p>
<p><a href="/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/">OEDIT</a>:  When making a liquid container, the first alias-name should be the
name of the liquid initially in the container (unless it&rsquo;s empty, of course).
The second name should be the item.. only 2 names should be used.
Example: water skin   OR     beer bottle
Cost, vs. cost-per-day: The cost is the value of the item. This should not
exceed 10000. Cost-per-day is the number used to calculate wether or not
the item will load. In most cases, assign cost-per-day = cost. If cost per
day is &gt; 10000, the difference is the % chance the item will have to load.
Example:
item: a loaf o bread    cost:5 cost-per-day:10100 (loads 100% of the time)
item: a dagger of blood cost:8500 cost-per-day:8500 (approx 10% of the time)
item: a helm of greed   cost:300  cost-per-day:10050 (loads 50% of the time)</p>
<p>To be able to backstab with an item, it must be type &ldquo;pierce&rdquo;. Clerics can not
use slashing weapons, even if they don&rsquo;t have a <img alt="CLERIC" src="/help/info/cleric-clerics/"> flag on them.</p>
<p><a href="/help/commands/help/">HELP</a> <a href="/help/wizhelp/named/">NAMED</a>
<a href="/help/commands/help/">HELP</a> <a href="/help/wizhelp/action-a-desc/">ACTION</a></p>
<p><a href="/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/">MEDIT</a>:  Setting the LEVEL (choice 6) puts defaults into the other blanks, so
set the mobs level first, then the other slots, else they will get over-
written.
When setting a mob with flag 21 (RNDLD-ZONE), use zedit to load him anywhere
in your zone. The RNDLD-ZONE flag will cause his location to actually be a
random room in the zone. It won&rsquo;t load in GODROOM, PRIVATE, <img alt="MOB" src="/help/info/mob-mobile-npc-mobs/">, or <a href="/help/info/die-death-condie/">DEATH</a>
rooms.
Noise is the message sent to rooms surrounding the mob every once in a
while&hellip; An example for a dragon might be:
&ldquo;You hear the sound of great wings rustling.&rdquo;
or perhaps:
&ldquo;A cloud of noxious gas wafts into the room.&rdquo;
See <a href="/help/commands/help/">HELP</a> <a href="/help/wizhelp/noise/">NOISE</a></p>
<p>AWARE (flag 5) mobs can&rsquo;t be backstabbed. AGGR24 (flag 20) makes the mob
aggressive to PCs level <a href="/help/info/attitude-attitudes-24-atti/">24</a> and above. AGGR24 mobs speak before attacking, and
sometimes gossip when they have killed. A mob flagged AGGR24 and AGGR(flag 6)
will attack other mobs that are 3+ levels below him, but only when fully
healed.  <a href="/database/#mob-7910">HUNTER</a>(flag 19) mobs will hunt through !mob rooms, and a hunting mob
ignores their own <a href="/database/#mob-19510">SENTINEL</a>(flag 2) assignment.</p>
<p>If you add &ldquo;carve_meat&rdquo;, &ldquo;carve_rabbit&rdquo;, &ldquo;carve_fish&rdquo;, or &ldquo;carve_bird&rdquo; to a
mob&rsquo;s namelist, they will become carveable.</p>
<p><a href="/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/">SEDIT</a>: Sell rate should be lower than buy rate. Using the Rooms menu(choice R)
then adding a new sell room (choice A)  with the vnum of 1 will make a mob
sell anywhere.. good for making wandering shopkeepers.</p>
<p><a href="/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/">ZEDIT</a>: If you use an item/mob created in another zone, post it on the board so
Serapis or Oddity can up the max_exist for the entire world.
About max-exist: since %load controls objects loading, set the max_exist for
eq loading on a mob to 999, unless it an extremely powerful item or an artifact.
Set the max_exist for eq loading directly into a room (like ATMs) to 1.</p>
<p>CAUTION: Items given to shopkeeper&rsquo;s are affected by %load. If you want a
shopkeeper to ALWAYS have a certain item (like, for example, the baker to have
bread), make the item&rsquo;s cost-per-day 10100.</p>
<p>wizonly</p>

### BUY

<p>Usage: buy <item name>
buy #<item number>
buy n.<item name>
buy n <item name>
buy n #<item number></p>
<p>If you&rsquo;d like to purchase an item from a shop and have the money, you can buy
it.  Items can be bought by name, or by their number in the shop listing,
and can be bought in quantity.</p>
<p>Examples:</p>
<blockquote>
<p>buy sword        (buy the first sword on the list)
buy #3           (buy the third item on the list)
buy 4.sword      (buy the fourth sword on the list)
buy 10 bread     (buy 10 pieces of bread)
buy 10 #2        (buy 10 of the second item on the list)</p>
</blockquote>
<p>See also: <a href="/help/commands/list/">LIST</a>, <a href="/help/commands/sell/">SELL</a>, <a href="/help/info/shops/">SHOPS</a>, <a href="/help/commands/value/">VALUE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### CARVE

<p>Usage:  carve corpse</p>
<p>Lets you carve up some dinner off of certain dead mobiles.
Typically, any type of animal should be able to be carved up for a nice tasty diner.</p>
<p>See also: <a href="/help/commands/eat-drink-sip-taste/">EAT</a>, <a href="/help/spells/create-food/">FOOD</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### CAST

<p>Usage: cast &lsquo;<spell name>&rsquo; [target]</p>
<p>For magickal people.  If you want to throw a spell at someone or something.</p>
<p>Example:</p>
<blockquote>
<p>cast &lsquo;burning hands&rsquo; <player>
Note that the name of the spell must be enclosed by &ldquo;&rsquo;&ldquo;s.</p>
</blockquote>
<p>See also: help on each individual spell:</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>
<p>Examples:</p>
<blockquote>
<p>help cure ligh
help ventri
help energy drain</p>
</blockquote>

### CASTLE CASTLES

<p>On Dark Pawns, castles are a generic term for structures owned
and maintained by clans of players.  They can be anything from
small fortresses to hidden mountain strongholds to a secret
back room at the local pub!</p>
<p>After a clan has gained sufficent strength and noteriety in the
land, they may petition the staff for a castle.  Please note
that there are no castles available for individuals, or groups of
individuals who are not in a clan.</p>
<p>&amp;cWhat it all costs:&amp;n</p>
<p>Carving your own permenant niche in Dark Pawns is not easy. The
following list is a break down of castle features, and their cost.
Note that some features may also require a quest to be performed,
and that only the basic features have been listed.</p>
<p>&amp;cLand:&amp;n</p>
<p>An initial investment of 100,000 gold coins buys you the basic
set up, which is 3 rooms, an entrance, foyer, and main room.
Additional rooms are 75,000 each.</p>
<p>Castle locations will be chosen by the gods, though your preferences
will be taken into consideration.</p>
<p>&amp;cFacilities:&amp;n</p>
<p>Lockable doors, grates, portculli, etc. are available for an installation
charge of 15k.  They come with one key.  Additional keys are 10k.  Those
of you looking for greater security should consider installing a reinforced
door, which is 30k and comes with one key.</p>
<p>Statues and Fountains are 10k each.</p>
<p>Banking facilties are 20k.</p>
<p>Informational boards are 15k.</p>
<p>Local priests can be called in to bless certain chambers in your castle
for 80k per chamber.</p>
<p>&amp;cCastle Staff:&amp;n</p>
<p>Butlers, maids, slave girls, guards etc, are 1k per level, with a
10k minimum each.  Please note that the staff of Dark Pawns cannot
take responsibilty for your failure to adequately defend your property.</p>
<p>&amp;cAdditional Issues:&amp;n</p>
<p>Over time, there will be associated upkeep costs that go in to maintaining
your property.  These costs will be deducted directly from your clan bank
account.</p>
<p>&amp;cExample Castle and prices:&amp;n</p>
<h2 id="1-fountain10000">Initial Land:			       100,000
Reinforced Door (w/ 1 key)		30,000
2 extra keys				20,000
2 level 30 guards			60,000
1 Butler				10,000 (min)
1 Fountain				10,000</h2>
<p>Grand Total:			       230,000</p>

### CHAMELEON

<p>Usage      : will &lsquo;chameleon&rsquo; <self></p>
<p>The psionic change his colors to match the surroundings, effectively
Becoming hidden in a room.  If successful, you can only be &ldquo;sensed&rdquo;
by the &ldquo;sense life&rdquo; spell.  Even if sensed your identity will remain
hidden. This is a rather taxing mental feat, and can only be attempted
once per day.  You may be able to perform actions and still remain hidden,
but the chances of this are slight.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### CHANGE CHANGES

<p>Too many things have changed on Dark Pawns 2.2 for them to be listed here.
When in doubt, try the help files. If you still can&rsquo;t find what you are
looking for, typo it and we&rsquo;ll add it to help asap.</p>
<p>Here is a brief list of things that have changed and have updated help
files:  <a href="/help/info/remort-immort-remorting-immorting-immortality/">REMORT</a>, <a href="/help/info/ranger-rangers/">RANGER</a>, <a href="/help/info/mystic-mystics/">MYSTIC</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a>, <a href="/help/info/avatar-avatars/">AVATAR</a>, <a href="/help/info/paladin/">PALADIN</a>, <a href="/help/info/magus/">MAGUS</a>,
<a href="/help/commands/dragon-kick-dragon/">DRAGON</a> <a href="/help/commands/dragon-kick-dragon/">KICK</a>, <a href="/help/commands/tiger-punch-tiger/">TIGER</a> <a href="/help/commands/tiger-punch-tiger/">PUNCH</a>, <a href="/help/commands/scout/">SCOUT</a>,<a href="/help/commands/sleeper/">SLEEPER</a>, <a href="/help/commands/track/">TRACK</a>,
<a href="/help/commands/hide/">HIDE</a>, <a href="/help/commands/kuji-kiri-rin-kyo-toh-sha-kai-jin-retsu-zai-zhen/">KUJI</a>-<a href="/help/commands/kuji-kiri-rin-kyo-toh-sha-kai-jin-retsu-zai-zhen/">KIRI</a>, <a href="/help/commands/neckbreak/">NECKBREAK</a>, <a href="/help/spells/conjure-elemental-conjure-elemental/">CONJURE</a> <a href="/help/spells/conjure-elemental-conjure-elemental/">ELEMENTAL</a>, <a href="/help/commands/ambush/">AMBUSH</a>, <a href="/help/spells/waterbreathe/">WATERBREATHE</a>,
<a href="/help/spells/flame-arrow/">FLAME</a> <a href="/help/commands/strike-of-revenge/">STRIKE</a>, <a href="/help/spells/meteor-swarm-meteor-swarm/">METEOR</a> <a href="/help/spells/meteor-swarm-meteor-swarm/">SWARM</a>, <a href="/help/spells/mirror-image-mirror-image/">MIRROR</a> <a href="/help/spells/mirror-image-mirror-image/">IMAGE</a>, <a href="/help/spells/soul-leech/">SOUL</a> <a href="/help/spells/soul-leech/">LEECH</a>, <a href="/help/spells/lay-hands-lay-hands/">LAY</a> <a href="/help/spells/burning-hands/">HANDS</a>,
<a href="/help/spells/holy-shield/">HOLY</a> <a href="/help/spells/holy-ward-ward/">WARD</a>, <a href="/help/spells/holy-shield/">HOLY</a> <a href="/help/spells/holy-shield/">SHIELD</a>, <a href="/help/spells/divine-intervention-divine-intervention/">DIVINE</a> <a href="/help/spells/divine-intervention-divine-intervention/">INTERVENTION</a>, <a href="/help/spells/mass-dominate/">MASS</a> <a href="/help/spells/mass-dominate/">DOMINATE</a>, <a href="/help/spells/shift-reality-shift-reality/">SHIFT</a> <a href="/help/spells/shift-reality-shift-reality/">REALITY</a></p>

### CHARGE

<p>Usage: charge <victim></p>
<p>The charge is offensive move, used by a warrior to try to impale
the victim. A successful charge deals a great deal of damage, the
only drawback being the recover-time from a charge is quite lengthy.</p>
<p>See also: <a href="/help/info/paladin/">PALADIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### CHARISMA WISDOM INTELLIGENCE STRENGTH DEXTERITY CONSTITUTION STATISTICS STATS

<p>Statistics affect more facets of the game than can be listed.
Heres a short run-down of some of what they affect, and definitions.</p>
<p>Strength: How strong you are. Affects the amount you can carry and how
Hard you hit.</p>
<p>Intelligence: How smart you are. Affects how fast you learn.</p>
<p>Wisdom: How wise you are (common sense). Affects how many times you can
practice.</p>
<p>Dexterity: How nimble you are. Affects how often you hit and get hit.</p>
<p>Constitution: How healthy you are, in general. Affects hitpoint gain per
level.</p>
<p>Charisma: How likeable you are. Affects how some monsters treat you
(like shopkeepers), and how many pets you can have.</p>
<p>Don&rsquo;t let your statistics get below because bad things can happen.
You can see your current statistics with the <a href="/help/commands/abilities/">ABILITIES</a> command.</p>
<p>See also: <a href="/help/commands/abilities/">ABILITIES</a></p>

### CHECK MAIL RECEIVE

<p>Usage: check
mail <person>
receive</p>
<p>The commands used by the Dark Pawns Mail System (DPMS) are <a href="/help/commands/check-mail-receive/">MAIL</a>, <a href="/help/commands/check-mail-receive/">CHECK</a>, and
<a href="/help/commands/check-mail-receive/">RECEIVE</a>.  These commands can only be used while in an Official DPMS Post
Office.  You must be at least second level in order to use the DPMS.</p>
<p>Examples:</p>
<p>To check and see if you have any mail waiting:</p>
<blockquote>
<p>check</p>
</blockquote>
<p>To write mail to Niandra:</p>
<blockquote>
<p>mail Niandra</p>
</blockquote>
<p>To ask the Postmaster to give you your mail, if you have any waiting:</p>
<blockquote>
<p>receive</p>
</blockquote>
<p>Stamps cost 25 coins.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### CHECKLOAD

<p>Usage: checkload &lt; obj | mob &gt; <virtual number></p>
<p>Used to check where a particular mobile or object loads given its virtual
number.</p>
<p>Examples:</p>
<blockquote>
<p>checkload o 1300	(where does object 1300 load?)
checkload m 1315	(where does mobile 1315 load?)</p>
</blockquote>
<p>wizonly</p>

### CHOSEN

<p>The <a href="/help/wizhelp/chosen/">CHOSEN</a> flag means a mortal is chosen of the gods.</p>
<p>The <a href="/help/wizhelp/chosen/">CHOSEN</a> character is basically a playtester for the game, and can
both see and use <a href="/help/wizhelp/wiznet/">WIZNET</a>.</p>
<p>To speak to true imms only, use <a href="/help/wizhelp/wiznet/">WIZNET</a> #31 <message>.</p>
<p>Mortals do not see the <a href="/help/wizhelp/chosen/">CHOSEN</a> flag (even Chosen mortals) on anyone but
themselves.</p>
<p>wizonly</p>

### CIRCLE

<p>Usage	: 	circle <victim></p>
<p>Use this command to circle behind an opponent and stab him in the back. This
is basically a form of backstab that can be used in battle but does less
damage.  You can only attempt to circle when you are not being hit.</p>
<p>See also: <a href="/help/commands/backstab/">BACKSTAB</a>, <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### CIRCLEMUD

<p>C  I  R  C  L  E  M  U  D     3  .  0</p>
<p>CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy &ldquo;Ras&rdquo; Elson at
Johns Hopkins University&rsquo;s Department of Computer Science.  All code unique
to CircleMUD is protected under a copyright by the Trustees of the Johns
Hopkins University.</p>
<p>Many, many people contributed to CircleMUD in one way or another throughout
the course of its development.  Although it&rsquo;s impossible for me to remember<br>
them all, I&rsquo;d like to extend special thanks to certain people:</p>
<p>&ndash; Gekke Eekhoorn, Jeff Fink, Chris Epler, Eric Green, and Chris Herringshaw,
and Stefan Wasilewski for extensive beta-testing, bug reporting, and code
submissions for Circle 3.0.
&ndash; Furry (Alex Fletcher), for single-handedly managing Circle&rsquo;s world files.
&ndash; Jean-Jack Riethoven, for porting the code to the Amiga.
&ndash; Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other
code and area submissions for Circle 2.x.
&ndash; The DikuMUD folk, and the good old WhatMUD implementors Dave &amp; Justin,
for starting the ball rolling.
&ndash; Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being<br>
there in the very early days of Circle&rsquo;s development.
&ndash; Bill Bogstad and Tim Stearns, for allowing Circle to exist at JHU CS.</p>
<p>&hellip;plus everyone else in the Circle community who has submitted code, areas,
utilities, suggestions, and otherwise supported CircleMUD in one way or
another.  I absolutely couldn&rsquo;t (and wouldn&rsquo;t) do this if it wasn&rsquo;t for all
of your help.  Thanks everyone!</p>
<p>Anonymous FTP:  ftp.cs.jhu.edu:/pub/CircleMUD
Author&rsquo;s Email:  <a href="mailto:jelson@jhu.edu">jelson@jhu.edu</a>
URL:  <a href="http://www.cs.jhu.edu/~jelson/circle.html">http://www.cs.jhu.edu/~jelson/circle.html</a>
Mailing List:  <a href="mailto:circle@pvv.unit.no">circle@pvv.unit.no</a></p>
<p>Type &lsquo;credits&rsquo; to see the DikuMUD credits.</p>

### CITIZENSHIP

<p>You can buy citizenship in several cities in Dark Pawns for a small fee.
Citizenship allows you to quit out in the safe room of that city and
Return there upon re-entering the game.  You can only be a citizen of one
city at a time.</p>
<p>The &ldquo;safe rooms&rdquo; in the cities are generally the Temples or common
Meeting places of the city.</p>
<p>See also: <a href="/help/info/hometown-hometowns/">HOMETOWNS</a>, <a href="/help/commands/quit/">QUIT</a>, <a href="/help/commands/reallyquit/">REALLYQUIT</a></p>

### CLAN CLANS

<p>On Dark Pawns, <a href="/help/commands/clan-clans/">CLANS</a> are associations of players that have banded together
for a specific purpose.  Most <a href="/help/commands/clan-clans/">CLANS</a> are made up of adventurers who have decided
to work together for mutual gain.</p>
<p>If you would like to form your own clan, you need to be over level 10 and enlist
the aid of two other players (not multis) who are currently not in any other clans.
After these requirements have been met, ask to speak to a God.  Additionally, there
is usually a minor quest or task involved in order to finalize the creation of your
new clan.</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> WHO Displays the names and ranks of fellow clan-members that are currently
online.</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> MEMBERS Displays all the members in your clan.</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> STATUS Displays your current rank in your <a href="/help/commands/clan-clans/">CLAN</a>.</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> <a href="/help/commands/info-news-policy-version-future/">INFO</a> Displays all available information on a named <a href="/help/commands/clan-clans/">CLAN</a> (type <a href="/help/commands/clan-clans/">CLAN</a> <a href="/help/commands/info-news-policy-version-future/">INFO</a>
without any arguments to get a list of current <a href="/help/commands/clan-clans/">CLANS</a>).</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> <a href="/help/commands/quit/">QUIT</a> Allows you to leave your clan behind.</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> APPLY Apply to join a named clan, but only if you meet their requirements.</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> ENROLL Allows you to enroll players into your clan. Typing <a href="/help/commands/clan-clans/">CLAN</a> ENROLL
without any arguments shows a list of players who have applied to
join your clan.</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> EXPEL Allows you to kick someone out of your clan.</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> PROMOTE Promote a player in your clan to a higher rank</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> DEMOTE Demote a player in your clan to a lower rank</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> <a href="/help/commands/bank-withdraw-deposit-balance/">WITHDRAW</a> Make a withdrawal from the clan bank account</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> <a href="/help/commands/bank-withdraw-deposit-balance/">DEPOSIT</a> Deposit into the clan bank account</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> <a href="/help/wizhelp/set/">SET</a> RANKS Set the number of ranks in your clan</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> <a href="/help/wizhelp/set/">SET</a> APPFEE Set the application fee for people to apply for your clan</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> <a href="/help/wizhelp/set/">SET</a> DUES Set the required monthly dues for your clan members</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> <a href="/help/wizhelp/set/">SET</a> APPLEV Set the minimum level a player must be to apply to your clan</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> <a href="/help/wizhelp/set/">SET</a> PLAN Create a description of your clan for all to see</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> PRIVATE Toggle whether or not your clan is private or public</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> <a href="/help/wizhelp/set/">SET</a> PRIVILEGE Set the privileges of the clan commands for clan members</p>
<p><a href="/help/commands/clan-clans/">CLAN</a> <a href="/help/wizhelp/set/">SET</a> <a href="/help/commands/title/">TITLE</a> Set the title for each rank in your clan</p>
<p>See also: <a href="/help/commands/ctell/">CTELL</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### CLASS CLASSES

<p>See help on individual classes: <a href="/help/info/thief-thieves/">THIEF</a> <a href="/help/info/cleric-clerics/">CLERIC</a> <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a> <a href="/help/info/magic-user-wizard-mage-mages-wizards/">MAGE</a> <a href="/help/info/ninja-ninjas/">NINJA</a> <a href="/help/info/psionicist-psionics-psionist-psionic-psionics/">PSIONIC</a></p>
<p>There are also six additional remort-only classes: <a href="/help/info/paladin/">PALADIN</a>, <a href="/help/info/avatar-avatars/">AVATAR</a>,
<a href="/help/info/magus/">MAGUS</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a>, <a href="/help/info/mystic-mystics/">MYSTIC</a>.</p>
<p>See also: <a href="/help/info/remort-immort-remorting-immorting-immortality/">REMORT</a></p>

### CLEAR CLS

<p>Clears the screen.
Note that in most clients, this typically erases scrollback.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### CLERIC CLERICS

<p>Clerics have an ancient belief in not carrying sharp weapons.  Hence,
they can only wield bludgeoning weapons.  This class gives you the wisdom
of peace, blessing and healing, though it is possible to learn more
violent spells.</p>
<p>You can improve your spells by using the practice command.</p>
<pre><code>1	turn
1	cure light
2	create food
2	create water
3	detect poison
4	detect align
4	cure blind
5	bless
6	holy ward
6	blindness
8	protection from evil
8	protection from good
9	cure critical
10	glyph of summoning
10	summon
10	remove poison
11	holy shield
12	word of recall
13	poison
14	dispel evil
14	dispel good
15	sanctuary
16	heal
22	group heal
23	mass heal
25	invigorate
26	remove curse
27	vitality
29	group recall
</code></pre>
<p>See also: <a href="/help/commands/practice-practice-train/">PRACTICE</a>, <a href="/help/info/spell-spells/">SPELLS</a>, <a href="/help/info/class-classes/">CLASSES</a></p>

### CODE CODING

<p>The source code that runs Dark Pawns was originally based on CircleMUD
version 3.0 beta (pl11).  It has evolved considerably since then, largely
due to the efforts of the following people:</p>
<pre><code>	dkarnes   Derek L. Karnes    Serapis
	stevet    Stephen Thompson   Orodreth
	rparet    R. E. Paret        Frontline
</code></pre>

### COLOR_TAGS

<p>Colors are:       &amp;n - normal
&amp;d - black      &amp;D - gray           &amp;0 - background black
&amp;b - blue       &amp;B - bright blue    &amp;1 - background blue
&amp;g - green      &amp;G - bright green   &amp;2 - background green
&amp;c - cyan       &amp;C - bright cyan    &amp;3 - background cyan
&amp;r - red        &amp;R - bright red     &amp;4 - background red
&amp;m - magneta    &amp;M - bright magneta &amp;5 - background magneta
&amp;y - yellow     &amp;Y - bright yellow  &amp;6 - background yellow
&amp;w - white      &amp;W - bright white   &amp;7 - background white
Extra codes:      &amp;l - blink          &amp;o - bold
&amp;u - underline  &amp;e - reverse video  &amp;&amp; - single &amp;</p>
<p>Note that not all tags are supported.</p>
<p>wizonly</p>

### COLORSPRAY &#39;COLOR SPRAY&#39;

<p>Usage       : cast &lsquo;color spray&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous
Save        : Versus spell for half damage.</p>
<p>Send a colorful but deadly spray at your victim.
This spell is more powerful than the lightning bolt spell.</p>
<p>See also: &ldquo;<a href="/help/spells/call-lightning/">LIGHTNING</a> <a href="/help/spells/lightning-bolt/">BOLT</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>
<p>For help on actual color, see: <a href="/help/commands/ansi-color/">ANSI</a></p>

### COMBAT

<p>Combat is the very essence of Dark Pawns, when it is just the player or
players against the mob in the field of battle.  To that end, most of
the <a href="/help/info/spell-spells/">SPELLS</a> in the game are designed to aid you in combat in some way.</p>
<p>Combat on Dark Pawns takes the form of standard rounds. During
each round, you have the opportunity to hit your opponent, and he or
she has the opportunity to hit you.  Different things can affect the
rounds of combat, of course.  As you get higher in level, most classes
will gain extra <a href="/help/info/number-attacks/">ATTACKS</a> to help you in battle.  You may also use the
combat skills you gain from leveling in battle, but be aware that some
of these skills will &ldquo;lag&rdquo; you, causing you to miss rounds of combat.
There are also multiple skills to &ldquo;lag&rdquo; your opponent.  These rounds of
combat continue until either the player is dead, the mob is dead, or one
of you decides to <a href="/help/commands/flee/">FLEE</a> from battle.</p>
<p>Combat is the chief way to gain experience, levels, and equipment on
Dark Pawns.</p>

### COMMANDS

<p>Usage: commands</p>
<p>The <a href="/help/commands/commands/">COMMANDS</a> command gives a canonical list of all the known verbs.</p>
<p>Each command listed should have help available by typing &ldquo;<a href="/help/commands/help/">HELP</a> <command>&rdquo;.</p>
<p>See also: SOCIAL, <a href="/help/socials/socials/">SOCIALS</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### COMPACT

<p>Usage: compact</p>
<p>This command toggles the extra blank line output to your screen after each
command.  Useful if you have a small display.</p>
<p>See also: <a href="/help/commands/brief/">BRIEF</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### COMPARE

<p>Usage	:	compare <item1> <item2></p>
<p>Compare two weapons, or two pieces of armor of the same type.
Thieves and Assassins excel at this comparison, but everyone has a chance
of comparing accurately.</p>
<p>See also: <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### CONSIDER

<p>Usage: consider <monster></p>
<p>This command gives a rough estimate of your opponent. Three things are
considered: Your enemy&rsquo;s strength, health, and level. So while they may
be very powerful, and have be a much higher level, they may be almost
dead, etc.</p>
<p>Example:</p>
<blockquote>
<p>consider fido</p>
</blockquote>
<p>See also: <a href="/help/commands/kill-hit/">HIT</a>, <a href="/help/commands/kill-hit/">KILL</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### COVERED COVER GLOW GLOWING HUM HUMMING

<p>If you see something in your <a href="/help/commands/equipment/">EQUIPMENT</a> list that has &ldquo;covered&rdquo; by it, it
means just that: you have another piece of equipment covering it. I.e.,
gloves cover rings on your fingers. People looking at you can&rsquo;t see items
that are covered.</p>
<p>Humming and glowing equipment mean exactly what they say, too. The
equipment hums (makes a vibrating noise) or glows with a faint light
(not enough to see by, but enough to be seen in the dark).</p>

### CREDITS

<p>The &lsquo;credits&rsquo; command lists the DikuMUD credits.</p>
<p>For CircleMUD credits, type &lsquo;help circlemud&rsquo;.</p>
<p>For Dark Pawns-specific credits, type &lsquo;help darkpawns&rsquo;.</p>

### CTELL

<p>Usage: ctell [ &lsquo;#&rsquo; ] <message></p>
<p>Use ctell to communicate privately with members of your clan that are
currently online. Use ctell #<number> to send a message to all clan members
ranked <number> and over.</p>
<blockquote>
<p>ctell How is everyone today?
ctell #5 Shh, here is a secret message for you guys.</p>
</blockquote>
<p>See also: <a href="/help/commands/clan-clans/">CLAN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### CURSE

<p>Usage       : cast &lsquo;curse&rsquo; &lt;victim | object&gt;
Accumulative: Yes
Duration    : Several hours, permanent on objects.</p>
<p>Curse cast on a person that fails the saving throw, will reduce their
hitroll and damage roll significantly.  It will also reduce the saving
throw versus paralysis by one. At higher levels, it is possible that
a curse might cause the victim to have an unfortunate accident of the
lethal type.</p>
<p>When cast upon an object, the object will become undropable.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### CUTTHROAT

<p>Usage: cutthroat <victim></p>
<p>With the proper weapon, you can slit their throat, making it hard for them to
fight, heal, and generally making life hell until they are healed by magickal
means.</p>
<p>See also: <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### DAMAGE RACE_SLAYER

<p>Some equipment is identified as: &ldquo;Does extra damage to race: <xxx>&rdquo;</p>
<p>These items, known as race slayers, are both coveted and hated. Although
the damage bonus they give is powerful, the user of such weapons becomes
hated and marked for death by all members of the target race.</p>
<p>See also: <a href="/help/info/race-races/">RACE</a></p>

### DARK

<p>Usage: dark</p>
<p>This commands stops all fighting in the room, and stops any NPCs in the room
from remembering. (Hey, you&rsquo;re the jerk that attacked me!)</p>
<p>wizonly</p>

### DARKPAWNS

<hr>
<pre><code>               D  A  R  K     P  A  W  N  S    2  .  2
</code></pre>
<p>Dark Pawns version 2.2 is the result of over five years of work by many
talented people.  The current developer wishes to express his gratitude to
all of those who have supported him in his development of Dark Pawns, as well
those who laid the groundwork for his current work.</p>
<p>Pre Version 2.0 Credits:</p>
<p>Conceived, masterminded, and skillfully developed by Derek L. Karnes (Serapis).
World design and conception by Oddity.
Thank you to Bhang, Hardcase, Farthammer, Raven, Commax, Scythe, Skarash,
Skullcrusher, Grimmy, and Daniel Muller for their code, ideas, time, areas and
general coolness.
A special thank you to Nimos for his fantastic areas and insight into mud design.</p>
<p>Post Version 2.0 and Beyond:</p>
<p>Conception, Design, and Code
R.E. Paret (Frontline)</p>
<p>Admin Support, Tech Support, Personal Support, and Code
S. Thompson (Orodreth)</p>
<p>World Design and Implementation
R. &ldquo;Tarrant&rdquo; Martin (Aralius)</p>
<p>Player Administration and Game Theory
H. Beckmann (Hulk)</p>
<p>Thank you to Delirium, the Dark Pawns playtest crew, Derek Karnes for trusting me
with his game, the players for sticking with us through downtime and server changes,
Oro for keeping the box up and running and generally being a cool guy, Ara for running
the areas aspect of the game so smoothly that I don&rsquo;t have to worry about it (much),
Emily for emotional support, Kate for understanding, and last but not least&hellip;</p>
<p>Dark Pawns was originally based on CircleMUD 3.0 beta patch-level 09, developed
by Jeremy Elson.  Without Jeremy and the fine example his code was to build on,
Dark Pawns would never have existed. Thank you very much, Jeremy.</p>
<p>See also: <a href="/help/info/code-coding/">CODE</a>, <a href="/help/commands/wizlist-immlist/">WIZLIST</a>, <a href="/help/commands/wizlist-immlist/">IMMLIST</a></p>

### DATE

<p>Shows the current real time. (Not a social)
wizonly</p>

### DC

<p>Usage: dc <descriptor number></p>
<p><a href="/help/wizhelp/dc/">DC</a> (DisConnect) is used to disconnect a socket.  If used on a playing socket,
the player will lose his/her link, but, unlike <a href="/help/wizhelp/purge/">PURGE</a>, will not extract the
player or dump the player&rsquo;s inventory on the ground.</p>
<p><a href="/help/wizhelp/dc/">DC</a> is also useful for disconnecting people who have accidentally left
themselves at the main menu, or connections sitting in the &ldquo;Get name&rdquo; state.</p>
<p>See also: <a href="/help/wizhelp/users/">USERS</a>
wizonly</p>

### DELETE

<p>If you wish to delete your character, you may do so from the main menu,
Which is displayed before entering and after quitting the game.</p>

### DEREK RICH STEVE TARRANT HENDRIK FRONTLINE FL ORODRETH ORO ARALIUS ARA HULK

<p>Shit, he&rsquo;s beyond help.</p>
<p>See also: <a href="/help/socials/terry-kate/">TERRY</a>, <a href="/help/socials/terry-kate/">KATE</a></p>

### DIAGNOSE

<p>Usage: diagnose [character]</p>
<p>The <a href="/help/commands/diagnose/">DIAGNOSE</a> command tells you how wounded a character looks.  If you are
fighting someone, you can use <a href="/help/commands/diagnose/">DIAGNOSE</a> with no arguments to diagnose the
person you&rsquo;re fighting. This can be particularly useful if looking at your
adversary has particularly nasty side effects.</p>
<p>Examples:</p>
<blockquote>
<p>diagnose
diagnose rasmussen</p>
</blockquote>
<p>See also: <a href="/help/commands/consider/">CONSIDER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### DIE DEATH CONDIE

<p>When you die, you come back into the game in the temple. (Unless you own
a <a href="/help/info/castle-castles/">CASTLE</a>, in which case you come back into the game there.) All equipment
and gold remains in your corpse at the place you died. To retrieve your
objects, go back to where you died and get them from your body.
Alternatively, you could <a href="/help/commands/retrieve/">RETRIEVE</a> your corpse from the Mortician.</p>
<p>Every time you die, there is a chance you will lose 1 point of
<a href="/help/info/charisma-wisdom-intelligence-strength-dexterity-constitution-statistics-stats/">CONSTITUTION</a>.
If your constitution drops below 1, you will be dead forever. There are
places within the game where constitution can be bought.</p>
<p>See also: <a href="/help/info/castle-castles/">CASTLE</a>, <a href="/help/info/charisma-wisdom-intelligence-strength-dexterity-constitution-statistics-stats/">CONSTITUTION</a>, <a href="/help/commands/retrieve/">RETRIEVE</a></p>

### DIG

<p>Usage: dig <dir> <roomnum></p>
<p>Creates an exit leading <dir> to <roomnumber>, and the reverse direction, too.
Dir can be: N S E W U or D.</p>
<p>Example:</p>
<p>You are in room 30000.</p>
<blockquote>
<p>dig e 30001</p>
</blockquote>
<p>You create an exit e to 30001.</p>
<blockquote>
<p>e</p>
</blockquote>
<p>You are in room 30001.</p>
<blockquote>
<p>w</p>
</blockquote>
<p>You are in room 30000.</p>
<p>wizonly</p>

### DISARM

<p>Usage: disarm</p>
<p>Calling upon your skills, you attempt to disarm your opponent. Failed
attempts are usually pretty messy.</p>
<p>See also: <a href="/help/info/ranger-rangers/">RANGER</a>, <a href="/help/info/paladin/">PALADIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### DISEMBOWEL

<p>Usage: disembowel <victim></p>
<p>An experienced vagabond can slice open the stomach of a victim with the
proper weapon, spilling their victim&rsquo;s guts everywhere. Performing this
procedure is tricky, however, and usually takes some time.</p>
<p>See also: <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### DISINTEGRATION DISINTEGRATE

<p>Usage	:	cast &lsquo;disintegration&rsquo; <victim></p>
<p>This powerful spell calls forth a beam of raw energy that can be directed
by the caster.  Bewhere though, this energy is very unstable and can have
devastating results if not used carefully!</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### DISMOUNT

<p>Usage: dismount</p>
<p>Used to get off of your favorite mode of transport.</p>
<p>See also: <a href="/help/commands/ride-mount-mounts/">MOUNT</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### DISPLAY PROMPT

<p>Usage: prompt &lt; H | M | V | T | F | all | off &gt;</p>
<p>Modify your prompt to show your hit points, mana, and/or movement points.</p>
<blockquote>
<p>prompt hv          Display hit points and movement points
prompt t           Display the status of the tank
prompt f           Display the status of the person you are fighting
prompt all         Display hit, mana, and move points, and status of tank
and person you are fighting.
prompt off         Return to normal prompt</p>
</blockquote>
<p>See also: <a href="/help/commands/toggle/">TOGGLE</a> <a href="/help/commands/ansi-color/">COLOR</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### DOMINATE

<p>Usage      : will &lsquo;dominate&rsquo; <victim></p>
<p>The psionic forces his mental energies on the victim, over-coming any free
thinking and assuming the ability to order the victim to do most anything.</p>
<p>See also: <a href="/help/commands/follow/">FOLLOW</a>, <a href="/help/commands/order/">ORDER</a>, <a href="/help/spells/mass-dominate/">MASS</a> <a href="/help/spells/mass-dominate/">DOMINATE</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### DONATE

<p>Usage: donate <object>
donate <number> coins</p>
<p>This command takes an object that you no longer want and deposits it in the
donation room of Kir Drax&rsquo;in to assist newbies in getting started.  There is
a 50% chance objects donated will wind up in a donation room in Kir Drax&rsquo;in,
a 25% chance objects donated will wind up in a donation room in Kir Oshi, and
a 25% chance the item will be junked.</p>
<blockquote>
<p>donate shield
donate all.bread
donate 500 coins</p>
</blockquote>
<p>See also: <a href="/help/commands/junk/">JUNK</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### DREAM DREAMS NIGHTMARE NIGHTMARES

<p>When you sleep on Dark Pawns, there is a good chance that you might <a href="/help/spells/dream-travel/">DREAM</a>.
Most people in the world consider <a href="/help/info/dream-dreams-nightmare-nightmares/">DREAMS</a> to be harmless, but many mystics
and oracles consider dreams to be very important, even prophetic.  <a href="/help/info/dream-dreams-nightmare-nightmares/">DREAMS</a>
that occur in the Wyldlands are considered especially meaningful.</p>
<p>It is rumored that in the magick-rich Wyldlands <a href="/help/info/dream-dreams-nightmare-nightmares/">DREAMS</a> have the power
to physically effect the dreamer, in essence, the <a href="/help/info/dream-dreams-nightmare-nightmares/">DREAMS</a> become real.</p>
<p>Some <a href="/help/info/dream-dreams-nightmare-nightmares/">DREAMS</a> are known to be savage and twisted in nature.  These <a href="/help/info/dream-dreams-nightmare-nightmares/">DREAMS</a>
are normally referred to as <a href="/help/info/dream-dreams-nightmare-nightmares/">NIGHTMARES</a>, and like their counterpart <a href="/help/info/dream-dreams-nightmare-nightmares/">DREAMS</a>,
are more intense in the Wyldlands.  Many adventurers report that their
<a href="/help/info/dream-dreams-nightmare-nightmares/">NIGHTMARES</a> are most intense after they have been recently reincarnated.</p>
<p>See Also: <a href="/help/commands/sleep/">SLEEP</a></p>

### DROP

<p>Usage: drop <item>
drop all.<item>
drop all
drop <number> coins</p>
<p>If you lose interest in a carried item, you can drop it on the ground.
You should always respect other players however and not leave your stuff
littering the ground.  To get rid of items, use <a href="/help/commands/junk/">JUNK</a> or <a href="/help/commands/donate/">DONATE</a>.</p>
<blockquote>
<p>drop bottle
drop all.bread
drop all
drop 1000 coins</p>
</blockquote>
<p>See also: <a href="/help/commands/donate/">DONATE</a>, GET, <a href="/help/commands/junk/">JUNK</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### DWARF

<p>Dwarves are a noble race of demihumans who dwell under the earth, forging
great cities and waging massive wars against the forces of chaos and evil.
Dwarves also have much in common with the rocks and gems they love to
work, for they are both hard and unyielding. It&rsquo;s often been said that
it&rsquo;s easier to make a stone weep than it is to change a dwarf&rsquo;s mind.
Standing an average of four-and-a-half feet tall, dwarves tend to be
stocky and muscular. They have ruddy cheeks and bright eyes. Their skin
is typically deep tan or light brown. Their hair is usually black, gray,
or brown, and worn long, though not long enough to impair vision in any
way. They favor long beards and mustaches as well.</p>
<p>See also: <a href="/help/info/race-races/">RACES</a></p>

### EARTHQUAKE

<p>Usage       : cast &rsquo;earthquake'
Accumulative: -
Duration    : Instantaneous
Save        : -</p>
<p>The spell causes an earthquake to occur in a small radius surrounding the
caster. The earthquake will damage everyone in the room, save the caster and his or her friends.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### EAT DRINK SIP TASTE

<p>Usage: eat <item>
taste [from] <item>
drink [from] <item>
sip [from] <item></p>
<p>If you&rsquo;re hungry or thirsty, these commands are for you!</p>
<blockquote>
<p>eat bread
taste bread
drink from cup
sip fountain</p>
</blockquote>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### ECHO GECHO QECHO SEND

<p>Usage: echo <message>
gecho <message>
send <victim> <message>
qecho <message></p>
<p><a href="/help/wizhelp/echo-gecho-qecho-send/">ECHO</a> displays a string to everyone in your room.
<a href="/help/wizhelp/echo-gecho-qecho-send/">GECHO</a> displays the string to everyone in the game.
<a href="/help/wizhelp/echo-gecho-qecho-send/">QECHO</a> displays the string to everyone with the <a href="/help/commands/quest/">QUEST</a> flag.
<a href="/help/wizhelp/echo-gecho-qecho-send/">SEND</a> displays the string to a particular person.</p>
<p>Examples:</p>
<blockquote>
<p>echo Hi, everyone in the room.
gecho Hi, everyone in the game, isn&rsquo;t this annoying?
send rasmussen You are being watched.
wizonly</p>
</blockquote>

### ELF

<p>Though their lives span several human generations, elves appear at first
glance to be frail when compared to man, due to their delicate and finely
chiseled features. Elves have very pale complexions, which is odd because
they spend a great deal of time outdoors. They tend to be slim, almost
fragile, standing on average between five-and-a-half to over seven feet
tall. Though they are not as sturdy as humans, elves are much more agile.
Elves have learned that it is very important to understand the creatures,
Both good and evil, that share their forest homes.</p>
<p>See also: <a href="/help/info/race-races/">RACES</a></p>

### EMOTE :

<p>Usage: emote <message>
: <message></p>
<p>Show people what you&rsquo;re feeling.  The shorthand is &ldquo;:&rdquo;.</p>
<p>&ldquo;emote <string>&rdquo; will display your name, then the string.</p>
<p>Example:</p>
<p>If your name is &ldquo;Helt&rdquo;,</p>
<blockquote>
<p>emote is feeling very sad today.</p>
</blockquote>
<p>will display:</p>
<p>Helt is feeling very sad today.</p>
<p>See also: <a href="/help/socials/socials/">SOCIALS</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### ENCUMBRANCE WEIGHT ENCUMBERANCE PTS

<p>Encumbrance is a three-dimensional assessment of mass, weight, and
occupied space. Basically it&rsquo;s an assessment of how difficult something
is to carry around. i.e. 2-foot lead pole and a 10-foot wooden pole have
about the same encumbrance; the lead due mostly to weight; the wooden due
mostly to the awkward length.</p>
<p>Encumbrance affects spell casting, and is measured in &ldquo;points&rdquo; for lack
of a better unit.</p>

### ENTER

<p>Usage: enter [place]</p>
<p>If you type &rsquo;enter&rsquo; while you are outdoors, you&rsquo;ll enter any nearby shelter.
You can also follow &rsquo;enter&rsquo; with an argument; for example, &rsquo;enter window&rsquo;, or
&rsquo;enter moongate'.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### EQUIPMENT

<p>Usage: equipment</p>
<p>Gives you a list of all the equipment you&rsquo;re wearing, holding, and wielding.</p>
<p>See also: <a href="/help/commands/inventory/">INVENTORY</a>, <a href="/help/commands/remove/">REMOVE</a>, <a href="/help/commands/wear/">WEAR</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### EVASION

<p>This skill will allow you to evade anyone who is tracking you, there is no
Command to type; just practice the skill.</p>
<p>See also: <a href="/help/info/ninja-ninjas/">NINJA</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### EXAMINE

<p>Usage: examine <thing to examine></p>
<p>May give you some valuable information about an item or monster.
A little more detailed than <a href="/help/commands/look/">LOOK</a>.</p>
<p>See also: <a href="/help/commands/look/">LOOK</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### EXITS

<p>Usage: exits</p>
<p>Gives you a list of the obvious exits from your location.  Of course, the less
obvious ones won&rsquo;t show up here - you have to <a href="/help/commands/think/">THINK</a> in order to locate those.</p>
<p>See also: <a href="/help/commands/auto-loot-split/">AUTO</a>, <a href="/help/commands/search-secret-doors-door-detect/">SEARCH</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### EXPERIENCE XP

<p>Whenever you kill a monster, you earn experience points.  When enough
experience points are earned, you raise a level.</p>
<p>Things you should know about experience points:</p>
<ul>
<li>
<p>When damaging a monster at low levels, you get experience points.</p>
</li>
<li>
<p>If you kill a monster of higher level than yourself, you get bonus
experience points.  If killing a monster of lower level you&rsquo;ll gain
less experience points</p>
</li>
</ul>
<p>See also: <a href="/help/commands/group/">GROUP</a>, <a href="/help/commands/score/">SCORE</a></p>

### FAQ

<p>New players: The guard barracks on the Street of Swords is designed
to help get you off to a good start in the world of Dark Pawns.
Initially you are going to want to try to level just in there and the
other newbie areas in Kir Drax&rsquo;in. (Type <a href="/help/commands/help/">HELP</a> <a href="/help/info/map/">MAP</a> for info on getting
around the city)</p>
<p>Be sure to read the board in the Temple. It contains a lot of
information about the game, and current events.</p>
<p>You also are going to want to read <a href="/help/commands/help/">HELP</a> <a href="/help/commands/info-news-policy-version-future/">POLICY</a> (for the rules)
and <a href="/help/commands/help/">HELP</a> <a href="/help/commands/newbie/">NEWBIE</a> (for any &ldquo;newbish&rdquo; questions)</p>
<p><strong><strong><strong><a href="/help/faq/">FAQ</a>:(and the help files to read to find the answers)</strong></strong></strong>
(Words in CAPITALS means type <a href="/help/commands/help/">HELP</a> <word-in-capitals> to see the
help file)</p>
<p>&amp;cHow can I find out my skills/spells I have currently avaiable? &amp;n
<a href="/help/commands/practice-practice-train/">PRACTICE</a>
&amp;cHow can I find ALL the skills/spells available to my class? &amp;n
Get <a href="/help/commands/help/">HELP</a> on your class (ie: help <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a>, help <a href="/help/info/thief-thieves/">THIEF</a>, etc)
&amp;cI&rsquo;m broke and hungry.. help? &amp;n
<a href="/help/commands/eat-drink-sip-taste/">EAT</a> <a href="/help/commands/carve/">CARVE</a>
If you are just hungry, try the bakery 1e1n of Market Square.
&amp;cI&rsquo;m a psychopath.. help? &amp;n
<a href="/help/commands/behead/">BEHEAD</a>
&amp;cWhere&rsquo;s the donation room?&amp;n
south, west, south of the temple in Kir Drax&rsquo;in.
&amp;cAre there subclasses?&amp;n
No.. but you can <a href="/help/info/remort-immort-remorting-immorting-immortality/">REMORT</a> to a different class when you
reach level 30.
Also, VAMPIREs and <a href="/help/info/lycanthropy-werewolf-werewolves-lycanthrope/">WEREWOLVES</a> are available for all races.
&amp;cIs there a map?&amp;n
<a href="/help/commands/help/">HELP</a> <a href="/help/info/map/">MAP</a>
&amp;cIs there rent?&amp;n
No rent, but you must <a href="/help/commands/quit/">QUIT</a> in the temple to keep your equipment.
If you are a resident of another <a href="/help/info/hometown-hometowns/">HOMETOWN</a> besides Kir Drax&rsquo;in
you can quit in that towns quit room (generally, where you
started)
&amp;cIs there a way to automate things, such as looting corpses and gold?&amp;n
<a href="/help/commands/auto-loot-split/">AUTO</a>
&amp;cWho is this &ldquo;Someone&rdquo; person?&amp;n
When you see something like &ldquo;Someone says, &lsquo;Hi there.&rsquo;&rdquo; That is    <br>
an invisible person speaking to you.  You would be able to see<br>
them if you had the <a href="/help/commands/search-secret-doors-door-detect/">DETECT</a> <a href="/help/spells/invisibility/">INVISIBILITY</a> spell cast upon you.  If
it bothers you to talk to an invisible person, you can always
request that they go <a href="/help/commands/visible/">VISIBLE</a>.
&amp;cWhat is everyone talking about on gossip?&amp;n
You can type <a href="/help/commands/review/">REVIEW</a> to get the text of the last 25 gossips, so if
you have just logged on you can figure out what has been going on<br>
lately in the game.<br>
&amp;cI&rsquo;m so lost! Where do I go to get a good start?&amp;n
Well, first of all, type <a href="/help/commands/recall/">RECALL</a>. That will put you back in the
temple of Kir Drax&rsquo;in.  From there, go down and open the door
south into the guard training centre.  This is where you are
going to begin honing your skills and advancing your levels.<br>
Killing mobs in the city when you are a newbie is NEVER a good
idea, your best bet is to stay down in the centre for awhile.</p>
<p>If you get lost, use the <a href="/help/commands/recall/">RECALL</a> command to put you back in the temple.</p>
<p>Also, read the <a href="/help/commands/info-news-policy-version-future/">NEWS</a> for recent changes.</p>
<p>See also: <a href="/help/commands/help/">HELP</a>, <a href="/help/commands/help/">HELP</a> <a href="/help/commands/newbie/">NEWBIE</a>, <a href="/help/commands/newbie/">NEWBIE</a></p>

### FILL

<p>Usage: fill <item> <object to fill from></p>
<p>If you want to fill a container you&rsquo;re holding with liquid from a fountain
in the same room as you.</p>
<p>Example:</p>
<blockquote>
<p>fill canteen fountain</p>
</blockquote>
<p>See also: <a href="/help/commands/pour/">POUR</a>, <a href="/help/commands/eat-drink-sip-taste/">DRINK</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### FINGER WHOIS

<p>Usage	: finger <player name>
whois  <player name></p>
<p>Lists the level, class, name and title of <player name>, if they exist.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### FIREBALL

<p>Usage       : cast &lsquo;fireball&rsquo; <victim></p>
<p>With a word of command, the caster shoots forth a ball of fire from his palm,
incinerating the victim and dealing massive damage.</p>
<p>See also: <a href="/help/commands/ansi-color/">COLOR</a>, <a href="/help/spells/colorspray-color-spray/">SPRAY</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### FLAGS

<p>Players sometimes have <a href="/help/info/flags/">FLAGS</a> after their names in the WHO list.  These
flags are always in parentheses, not brackets or braces.</p>
<p><a href="/database/#item-77">FLAG</a>        MEANING</p>
<hr>
<p>(<a href="/help/wizhelp/chosen/">CHOSEN</a>)    Player is the Chosen of the Gods.
(invis)     Player is invisible; you can see him/her because you are
sensitive to the presence of invisible things.
(writing)   Player is writing on the board; do not disturb.
(mailing)   Player is writing mail; do not disturb.
(deaf)      Player has chosen not to hear shouts.
(notell)    Player has chosen not to accept tells.
(quest)     Player is participating in a quest currently being run by
the gods.
(<a href="/help/info/afk/">AFK</a>)       Player may be Away From the Keyboard and may not hear
anything.
(<a href="/help/info/outlaw-outlaws/">OUTLAW</a>)    Player is an <a href="/help/info/outlaw-outlaws/">OUTLAW</a>.</p>
<p>See also: <a href="/help/commands/noshout/">NOSHOUT</a>, <a href="/help/commands/notell/">NOTELL</a>, <a href="/help/commands/quest/">QUEST</a>, <a href="/help/commands/steal/">STEAL</a>, <a href="/help/commands/visible/">VISIBLE</a>, <a href="/help/info/outlaw-outlaws/">OUTLAW</a></p>

### FLEE

<p>Usage: flee</p>
<p>If you are in a fight and things are beginning to get a little uncomfortable
(maybe you are dying), just type &lsquo;flee&rsquo;, and presto!  You are out of harms way</p>
<ul>
<li>that is, IF there is a suitable exit nearby, and IF that exit doesn&rsquo;t simply
bring you from the ashes to the fire&hellip; but then, who wants to live forever?</li>
</ul>
<p>Fleeing from battle will also cost you some experience points, but hey, thats
what you get for wimping out.</p>
<p>See also: <a href="/help/commands/wimpy/">WIMPY</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### FLESH ALTER &#39;FLESH ALTER&#39;

<p>Usage:	alter</p>
<p>Flesh alter allows the mentalist to manipulate the molecules in their arm,
hardening them into a weapon. While this skill is being used, no other weapon
may be wielded. The weapon&rsquo;s stats:
tohit:(level/3)+1
todam:(level/2)+1</p>
<p>Level  		Weapon</p>
<hr>
<p>1 - 3		club
4 - 6		dagger
7 - 9 	        axe (hand)
10-12		mace
13-15		flail
16-18		axe (battle)
19-21		axe (double-headed battle)
22-<a href="/help/info/attitude-attitudes-24-atti/">24</a>		morning-star
25-27		sword (broad)
28-29		sword (long)
30		scythe</p>
<p>See also: <a href="/help/info/psionicist-psionics-psionist-psionic-psionics/">PSIONIC</a>, <a href="/help/info/mystic-mystics/">MYSTIC</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### FLOW ROOM_FLOW ROOM_FLOW_NORTH FLOWING

<p>These rooms push the inhabitants in the direction specified. The message
&ldquo;<name> drifts <direction>.&rdquo; is sent to the room.</p>
<p>Sector-based drift messages can be created if needed. (i.e. For sector wind,
perhaps &ldquo;<name> is blown <dir>.&rdquo;)</p>
<p>Room inhabitants have a 50% chance of getting pushed every 10 and 15 seconds.</p>
<p>wizonly</p>

### FLY

<p>Usage	: cast &lsquo;fly&rsquo; <victim></p>
<p>Look ma, I&rsquo;m flying! Useful for getting around in places you can&rsquo;t walk, like
over water, deep chasms, sky castles, etc.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### FOLLOW

<p>Usage: follow <leader></p>
<p>Use <a href="/help/commands/follow/">FOLLOW</a> to automatically follow someone else.</p>
<p>Examples:</p>
<blockquote>
<p>follow ras
follow self</p>
</blockquote>
<p>See also: <a href="/help/commands/group/">GROUP</a>, <a href="/help/commands/sneak/">SNEAK</a>, <a href="/help/commands/shadow/">SHADOW</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### FORCE

<p>Usage: force &lt;victim | all&gt; <command> <arguments></p>
<p><a href="/help/wizhelp/force/">FORCE</a> forces a character, either monster or player, to perform a certain
action.  <a href="/help/wizhelp/force/">FORCE</a> ALL forces everyone in the game; <a href="/help/wizhelp/force/">FORCE</a> <a href="/help/wizhelp/flow-room-flow-room-flow-north-flowing/">ROOM</a> forces everyone in
your room.</p>
<p>Example:</p>
<blockquote>
<p>force fido drop meat
force all save
force room look fido</p>
</blockquote>
<p>If you are invisible to the one being forced, the force will be performed
silently.
wizonly</p>

### FREEZE THAW

<p>Usage: freeze <victim>
thaw <victim></p>
<p><a href="/help/wizhelp/freeze-thaw/">FREEZE</a>, originally invented here at CircleMUD (we think), is used to prevent
a player from playing.  If frozen, the game will ignore all commands entered
by the player, including <a href="/help/commands/quit/">QUIT</a>, until the player is unfrozen with <a href="/help/wizhelp/freeze-thaw/">THAW</a>.</p>
<p>Obviously, this command should only be used in extreme disciplinary
circumstances.</p>
<p>See also: <a href="/help/wizhelp/set/">SET</a> -&gt; <a href="/database/#item-8097">FROZEN</a>
wizonly</p>

### FRENCH

<p>Don&rsquo;t you know how they kiss in France?? &ndash; try it!</p>

### Frequently Asked Questions

<h1 id="faqhelpfaq"><a href="/help/faq/">FAQ</a></h1>
<blockquote>
<p>Source: darkpawns.com/faq.html<br>
Author: R.E. Paret (Frontline)<br>
Preserved from Wayback Machine capture</p>
</blockquote>
<hr>
<p>Q: What are the races available on Dark Pawns, and what are the peculiarities of each?</p>
<p>[Race descriptions matching and expanding on the in-game help files — each race gets a more expansive treatment on the website than in the help system.]</p>
<p>Q: How do I survive without a cleric?</p>
<p>It is nearly impossible to survive without the assistance of a cleric in your party.</p>
<p>Q: Booo&hellip; I died. What do I do now?</p>
<p>When you die, you come back into the game in the temple. All equipment and gold remains in your corpse at the place you died. Every time you die, there is a chance you will lose 1 point of <a href="/help/info/charisma-wisdom-intelligence-strength-dexterity-constitution-statistics-stats/">CONSTITUTION</a>. If your constitution drops below 1, you will be dead forever.</p>
<p>Remember that when you die, all spell affects are stripped.</p>
<p>Q: How do I buy back constitution?</p>
<p>The price becomes quite steep. At the going rate of 400 gold coins per character level, this amounts to 12,000 gold coins per point for a level-30 character.</p>
<hr>
<h2 id="news-posts-from-mainhtml">News Posts (from main.html)</h2>
<h3 id="dark-pawns-30">Dark Pawns 3.0</h3>
<p>Dark Pawns 3.0 is (finally!) out in beta.</p>
<h3 id="forums">Forums</h3>
<p>Oh my god forums! Please please please register with your correct account name!</p>
<h3 id="the-aiko-story">The Aiko Story</h3>
<p>[A player was mudding during a lecture, got paged 20 times because their speakers were on.] Moral of the story: Turn your speakers down if you are going to mud during lecture. :)</p>
<h3 id="outlawhelpinfooutlaw-outlaws-system"><a href="/help/info/outlaw-outlaws/">OUTLAW</a> System</h3>
<p>[Post by Frontline introducing the <a href="/help/info/outlaw-outlaws/">OUTLAW</a> system for player killing.]</p>

### GATE

<p>Usage: cast &lsquo;gate&rsquo;</p>
<p>This spell, when cast in the secluded groves and magickal centers of energy
where moongates normally appear, causes a portal to appear, regardless of
the date or time.</p>
<p>This portal functions similar to other moongates; taking you to the farthest
reaches of the cosmos where the moongates intersect in their
faster-than-light paths of travel.</p>
<p>Casting this spell in a room where a gate already exists can have strange,
far-reaching side-affects. Few have returned to tell what those side-affects
actually are.</p>
<p>See also: <a href="/help/info/moongate-moon/">MOONGATE</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### GET TAKE

<p>&ldquo;Get&rdquo; and &ldquo;take&rdquo; are exactly the same and can be used interchangeably.</p>
<p>Usage: get | take <object>
get | take all [object]
get | take all all.<object>
get | take all.<object> all.<object></p>
<p>If you find something interesting on the ground, you may use &lsquo;get&rsquo; to pick
it up. &lsquo;get&rsquo; can also be used to extract items from containers.</p>
<p>Examples:</p>
<blockquote>
<p>get sword corpse
get all corpse
get all all.bag
get all.bread all.bag</p>
</blockquote>
<p>See also: <a href="/help/commands/drop/">DROP</a>, PUT</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### GIVE

<p>Usage: give <object> <victim>
give <number> coins <victim></p>
<p>If you feel benevolent, you may give some stuff to someone in need.</p>
<blockquote>
<p>give all ras
give bread doctor
give all.bronze mirlen
give 40000 coins nia</p>
</blockquote>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### GLANCE

<p>Usage: glance <victim></p>
<p>Use <a href="/help/commands/glance/">GLANCE</a> to get a rough estimate of how wounded your opponent is.</p>
<p>See also: <a href="/help/commands/diagnose/">DIAGNOSE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### GOD GODS

<p>The Gods of Dark Pawns are a mysterious lot, preferring to remain
obfuscated and mysterious to the mortal population.  It is known that
they do speak to some mortals, however.</p>
<p>See also: <a href="/help/commands/wizlist-immlist/">WIZLIST</a>, <a href="/help/commands/wizlist-immlist/">IMMLIST</a></p>

### GOLD

<p>Usage: gold</p>
<p>Displays how much gold you have.
Gold is the primary currency in Dark Pawns and can be used to buy
services, goods, and bribes to city officials and religious institutions.</p>
<p>See also: <a href="/help/commands/bank-withdraw-deposit-balance/">BALANCE</a>, <a href="/help/commands/bank-withdraw-deposit-balance/">DEPOSIT</a>, <a href="/help/commands/bank-withdraw-deposit-balance/">WITHDRAW</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### GOTO TRANS WIZTELEPORT

<p>Usage: goto <location>
trans <victim>
teleport <victim> <location></p>
<p>These commands are used to transports yourself and others to different rooms.
<a href="/help/wizhelp/goto-trans-wizteleport/">GOTO</a> allows you to go to other rooms; <a href="/help/wizhelp/goto-trans-wizteleport/">TRANS</a> transports a person from wherever
they are to the room YOU are in; TELEPORT transports your victim to some other
location.</p>
<p>For both <a href="/help/wizhelp/goto-trans-wizteleport/">GOTO</a> and TELEPORT, the location specifier can be either a virtual
room number, or the name of a character or object.</p>
<p>Examples:</p>
<blockquote>
<p>goto 3001
goto rasmussen
trans fido
teleport fido 3001
teleport fido 2.fido</p>
</blockquote>
<p>See also: <a href="/help/wizhelp/poofin-poofout/">POOFIN</a>, <a href="/help/wizhelp/poofin-poofout/">POOFOUT</a>, <a href="/help/wizhelp/set/">SET</a> -&gt; <a href="/help/wizhelp/flow-room-flow-room-flow-north-flowing/">ROOM</a>, <a href="/help/wizhelp/wizat/">WIZAT</a>
wizonly</p>

### GRAB HOLD

<p>Usage: grab <object>
hold <object></p>
<p>For getting a good grip on something; a torch, for example.</p>
<p>Examples:</p>
<blockquote>
<p>hold torch
grab stone</p>
</blockquote>
<p>See also: <a href="/help/commands/equipment/">EQUIPMENT</a>, <a href="/help/commands/remove/">REMOVE</a>, <a href="/help/commands/wear/">WEAR</a>, <a href="/help/commands/wield/">WIELD</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### GROINRIP

<p>Usage: groinrip <victim></p>
<p>A popular street-fighting move, this dirty little trick leaves &rsquo;em puking
in the aisles. The victim can be male only, of course.</p>
<p>See also: <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### GROUP

<p>Usage: group [player]
group all</p>
<p><a href="/help/commands/group/">GROUP</a> with no arguments shows the status of your group.  <a href="/help/commands/group/">GROUP</a> <player>
adds or removes <player> from your group.  <a href="/help/commands/group/">GROUP</a> ALL adds everyone who is
following you to your group.</p>
<p>If you are a group member, then you will share experience points for killing
monsters equally among the group.  Experience points will only be shared among
group members that are in the same location, at the time of the killing
blow.  Sharing is regardless of whether the group members have been
participating in the fight.</p>
<p>Group with no argument shows a list of people with whom you are grouped.
&ldquo;group all&rdquo; groups all people who are following you.</p>
<p>To make a group, a &ldquo;leader&rdquo; must be selected.  All members of the group
must then &ldquo;follow&rdquo; the leader using the follow command.  The leader should
NOT follow anyone at all!  The leader can now toggle group membership for
each player in the group, by using &ldquo;group &lt;player_name&gt;&rdquo;.  The leader
should remember to include himself in the group.</p>
<p>Example:</p>
<p>Quifael and Redferne wishes to group with Dragon.</p>
<p>Quifael : &ldquo;follow dragon&rdquo;
Redferne: &ldquo;follow dragon&rdquo;
(Dragon should be following no one but himself)
Dragon  : &ldquo;group dragon&rdquo;
Dragon  : &ldquo;group redferne&rdquo;
Dragon  : &ldquo;group quifael&rdquo;</p>
<p>Later when Dragon get upset at Quifael (because he is sleeping all the time)
he types : &ldquo;Group Quifael&rdquo; to kick Quifael out of the group.</p>
<p>See also: <a href="/help/info/experience-xp/">EXPERIENCE</a>, <a href="/help/commands/ungroup/">UNGROUP</a>, <a href="/help/info/experience-xp/">XP</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### GSAY GTELL

<p>Usage: gsay <message>
gtell <message></p>
<p>Tell something to all the members of your group, even if they&rsquo;re not in the
room.</p>
<p>See also: <a href="/help/commands/group/">GROUP</a>, <a href="/help/commands/say-tell-ask-whisper-shout-holler/">TELL</a>, <a href="/help/commands/say-tell-ask-whisper-shout-holler/">SAY</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### GUILD GUILDS

<p>The Guildhouse is the place where mortals may go to escape the troubles
and perils of a cruel world.  Each guild is heavily guarded, so that only
members may enter the building.  Guilds are also the places where people
come to learn and practice the skills of their trade.</p>
<p>&amp;cGuild locations in Kir Drax&rsquo;in: (see help <a href="/help/info/map/">MAP</a> for more info)&amp;n</p>
<p>&amp;cThieves Guild&amp;n  - On the southern wall road.</p>
<p>&amp;cWarriors Guild&amp;n - On the Street of Swords</p>
<p>&amp;cClerics Guild&amp;n  - Inside the Temple of the Cross</p>
<p>&amp;cMages Guild&amp;n    - On the Street of Wizardry</p>
<p>&amp;cPsionic Guild&amp;n  - On the Avenue of the Gods</p>
<p>&amp;cNinja Guild&amp;n    - On the Avenue of the Gods</p>
<p>See also: <a href="/help/commands/practice-practice-train/">PRACTICE</a></p>

### HANDBOOK

<p>Usage: handbook</p>
<p>Guidelines for having an Immortal character &ndash; you should read it.
wizonly</p>

### HARM

<p>Usage       : cast &lsquo;harm&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous
Save        : Versus spell for half damage.</p>
<p>Using this spell, a priest can inflict grievous harm upon his or her enemies.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### HASTE

<p>Usage		: will &lsquo;haste&rsquo; <self>
Accumulative    : No
Duration	: Instantaneous</p>
<p>By use of this power, the Mystic can speed up his actions in movement as
well as in combat.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### HCONTROL

<p>Usage: hcontrol build <house vnum> <exit dir> <player name>
hcontrol destroy <house vnum>
hcontrol pay <house vnum>
hcontrol show</p>
<p>House control, controls the addition, removal, and payments of houses.
Hcontrol show will show all the houses currently defined in the game
along with their last &lsquo;rent&rsquo; payment date.</p>
<p>See also: <a href="/help/commands/house/">HOUSE</a>, HOUSES
wizonly</p>

### HEADBUTT

<p>Usage: headbutt <victim></p>
<p>Put the hurtin&rsquo; on &rsquo;em! (But wear protection!)
A successful headbutt can leave the victim reeling, as well as doing
a nice amount of damage.</p>
<p>See also: <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a>, <a href="/help/info/paladin/">PALADIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### HEAL

<p>Usage       : cast &lsquo;heal&rsquo; <victim>
Accumulative: No
Duration    : Instantaneous</p>
<p>Heal will heal all the hitpoints from a person, except 1d4 points.
Maximum 100 points can be healed.  A victim who is blinded will also
be cured by the heal spell.</p>
<p>See also: &ldquo;<a href="/help/spells/cure-light/">CURE</a> <a href="/help/spells/blindness/">BLINDNESS</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### HELLFIRE

<p>Usage       : cast &lsquo;hellfire&rsquo;
Accumulative: No
Duration    : Instantaneous</p>
<p>Summon the flames of hell to scorch thy enemies.
Let the pretenders drown in the fiery grave you create for them.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### HELP ?

<p>Usage: help [command]
? [command]</p>
<p>Help searches for a partial match of the entered word, including any
spaces that may follow the word.  Help alone will give a list of the
most common commands in the game.</p>
<p>Examples:</p>
<blockquote>
<p>help magic mis
will find the help text for the magic missile spell.</p>
</blockquote>
<blockquote>
<p>help mag
will match &lsquo;magic user&rsquo; or &lsquo;magic missile&rsquo; depending on first
occurrence in the help file.</p>
</blockquote>
<blockquote>
<p>? help
will give you this help file</p>
</blockquote>
<p>See also: <a href="/help/commands/commands/">COMMANDS</a>, <a href="/help/socials/socials/">SOCIALS</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### HIDE

<p>When you type hide there is a chance that you hide in the room.  If hidden
you can only be &ldquo;sensed&rdquo; by the &ldquo;sense life&rdquo; spell.  Even if sensed your
identity will remain hidden. If you perform any action while hidden, there
is a good chance that you will be discovered.  It is possible to do things
and remain hidden, however.</p>
<p>See also: <a href="/help/commands/sneak/">SNEAK</a>, <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### HITROLL HR DAMROLL DR &#39;SAVING SPELL&#39; &#39;SAVING THROW&#39; THROW SAVING

<p>Hitroll, Damroll and Saving Throws are some of the raw mechanics
of Dark Pawns.  A few brief definitions:</p>
<p>Hitroll: Your chance to hit someone during combat, as applied to
their <a href="/help/info/ac-armor/">AC</a>.  Plus hitroll is good, minus hitroll is bad.</p>
<p>Damroll: The amount of damage you do in addition to the average
per round damage of your weapon. Again, plus is more
damage, minus, less damage.</p>
<p>Saving Throws: How well your character is protected against
certain specialized attacks, like spells, breath
weapons, and petrification. Minus saving throws
indicates better protection against a certain
type.</p>

### HOLYLIGHT

<p>Usage: holylight</p>
<p>A toggle which allows you to see:
Invisible people and objects, even if you don&rsquo;t have &lsquo;detect invisibility&rsquo;
Hidden people, even if you don&rsquo;t have &lsquo;sense life&rsquo;
Dark rooms, even if you don&rsquo;t have a light</p>
<p>It is expected most immortals will keep <a href="/help/wizhelp/holylight/">HOLYLIGHT</a> on most of the time;
it exists so that you have the ability to see what mortals see for
debugging purposes.
wizonly</p>

### HOME

<p>Usage:	home <vnum>
home</p>
<p>This command sets your load room. The standard home is 1204. Certain rooms,
like other immortals private rooms, cannot be made your home.
wizonly</p>

### HOMETOWN HOMETOWNS

<p>Your hometown is the city that you have residence in.  Being a citizen in
Your hometown entitles you to quit there for free.  Anyone can quit for
free in the Temple in the free city of Kir Drax&rsquo;in.  Other hometowns may
require you to pay a fee to become a citizen there.</p>
<p>Your hometown is displayed in the <a href="/help/commands/score/">SCORE</a> listing. When you recall, you
Will recall to your hometown. If you quit out in your hometown, you will
start there, if you quit out someplace else (like in Kir Drax&rsquo;in) you
will start there.</p>
<p>See also: <a href="/help/commands/recall/">RECALL</a>, <a href="/help/spells/word-of-recall/">WORD</a> OF <a href="/help/commands/recall/">RECALL</a></p>

### HOUSE

<p>Usage: house guest <player name>
house transfer <player name></p>
<p>The <a href="/help/commands/house/">HOUSE</a> command is used to add or remove guests from your house&rsquo;s guest
list.  You must be standing in your house to use this command.  Only the
primary owner of a house (not guests) may change the guest list using the
<a href="/help/commands/house/">HOUSE</a> command.</p>
<p>The <a href="/help/commands/house/">HOUSE</a> command can also transfer ownership of the house from one player
to another.  If you do this and wish to retain access to the house, make
sure the transfering character is on the guest list before you transfer!</p>
<p>Typing &lsquo;house guest&rsquo; with no arguments gives a list of the people currently
on your house&rsquo;s guest list.  Typing &lsquo;house guest&rsquo; with the name of a player
will add that player to your guest list if the player is not on the list,
or will remove the player from the guest list if the player is already on
the list.</p>
<p>The player specified must be in the player database for the <a href="/database/#item-5810">MUD</a>, although
he or she does not necessarily have to be logged on at the time.</p>
<p>Guests of your house will be able to enter your house until you remove them
from the guest list.</p>
<p>See also: <a href="/help/info/castle-castles/">CASTLES</a>, <a href="/help/commands/quest/">QUEST</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### HUMAN

<p>Humans are the most common race on this world, and come in all sorts of
shapes and sizes. The appearance of humans are not the only thing that
varies about them, though, some are evil as sin, while others are good
as good can be, but most you shall find on your adventures are neutral,
and will just mind their own business and pay no attention to the affairs
of adventurers. Also, humans are the only race that can become ninjas,
the dangerous oriental mercenaries. They adapt easily to most climates,
allowing them to build cities in almost any location.</p>
<p>See also: <a href="/help/info/race-races/">RACES</a></p>

### IDENTIFY IDENTIFIER

<p>Ferrenx the Identifer, whose shop is located off of Main Street in the
City of Kir Drax&rsquo;in, will identify equipment, for a price.</p>
<p>See also: <a href="/help/info/map/">MAP</a></p>

### IDLIST

<p>This creates a text file on the server with a list of all the items in the
game. Each item is described as if it had been identified in game.</p>

### IMOTD

<p>Usage: imotd</p>
<p>Displays the Immortal message of the day.  This file usually contains
new information on commands recently added, new features and other
important information that immortals should be aware of.</p>
<p>See also: <a href="/help/commands/motd/">MOTD</a>
wizonly</p>

### IMPLEMENTOR

<p>The most powerful being in existence.</p>
<p>See also: <a href="/help/commands/wizlist-immlist/">IMMLIST</a>, <a href="/help/commands/wizlist-immlist/">WIZLIST</a></p>

### INACTIVE

<p>Usage: inactive</p>
<p>This command toggles your &ldquo;inactive&rdquo; status. While inactive, you don&rsquo;t get
hungry or thirsty, but you don&rsquo;t heal or regenerate movement or mana, either.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### INFO NEWS POLICY VERSION FUTURE

<p>These commands show you important information about Dark Pawns.  It is a good
idea to read them every once in a while.</p>
<p>info     - useful information about the game for beginners
faq      - even more of the same useful information
news     - latest changes to the code and areas
policy   - policies on topics like player killing, multis, etc.
credits  - DikuMUD credits
version  - displays the current Dark Pawns release number
future   - what new things are coming down the line</p>
<p>See Also: <a href="/help/commands/infobar/">INFOBAR</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### INFOBAR

<p>Usage: infobar
infobar &lt;on | off&gt;</p>
<p>This will allow a status bar to develop on your screen.  It assumes a
<a href="/help/info/attitude-attitudes-24-atti/">24</a> lines by default screen.  Helpful information will be there instead
of in your prompt.  It can be resized with the &ldquo;lines&rdquo; command.</p>
<p>See also: <a href="/help/commands/lines/">LINES</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### INFRAVISION

<p>Usage       : cast &lsquo;infravision&rsquo;
Accumulative: Yes (Duration)
Duration    : Varies by level of caster</p>
<p>Allows the caster to detect the heat given off by objects giving them
the ability to have much better vision in dark conditions.</p>
<p>See also: &ldquo;<a href="/help/commands/search-secret-doors-door-detect/">DETECT</a> <a href="/help/spells/invisibility/">INVISIBILITY</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### INN INNS CRYOGENIC CRYO RECEPTION

<p>There is no Rent on Dark Pawns, so just quit in the Temple in your home
town, and your equipment will be saved.</p>
<p>See also: <a href="/help/commands/offer-rent/">RENT</a>, <a href="/help/info/hometown-hometowns/">HOMETOWN</a>, <a href="/help/commands/quit/">QUIT</a>, <a href="/help/commands/reallyquit/">REALLYQUIT</a></p>

### INVENTORY

<p>Usage: inventory</p>
<p>If you&rsquo;re uncertain about what you&rsquo;re carrying, or simply want to check
that no thieves have got to your backpack.</p>
<p>See also: <a href="/help/commands/equipment/">EQUIPMENT</a>, <a href="/help/commands/grab-hold/">GRAB</a>, <a href="/help/commands/grab-hold/">HOLD</a>, <a href="/help/commands/remove/">REMOVE</a>, <a href="/help/commands/wear/">WEAR</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### INVIGORATE

<p>Usage       : cast &lsquo;invigorate&rsquo; <victim></p>
<p>This spell alleviates the pains of traveling, leaving the victim refreshed
and ready to continue their journey.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### INVIS

<p>Usage: invis [level]</p>
<p><a href="/help/spells/group-invisibility-group-invis/">INVIS</a> sets your invisibility level.  With no argument, invis toggles between
making you fully visible and fully invisible.  If you specify a level, only
people at and above the level you specify will be able to see you.</p>
<p>Examples:</p>
<blockquote>
<p>invis
invis 31</p>
</blockquote>
<p>See also: <a href="/help/commands/visible/">VISIBLE</a>
wizonly</p>

### INVISIBILITY

<p>Usage       : cast &lsquo;invisibility&rsquo; &lt;victim | object&gt;
Accumulative: No
Duration    : 12 hours + level/2</p>
<p>Makes the target of the spell invisible to everyone except those who have
the &ldquo;detect invisibility&rdquo; spell.</p>
<p>See also: &ldquo;<a href="/help/commands/search-secret-doors-door-detect/">DETECT</a> <a href="/help/spells/invisibility/">INVISIBILITY</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### INVULNERABILITY INVULN GLOBE &#39;GLOBE OF INVULNERABILITY&#39;

<p>Usage        : cast &lsquo;globe of invulnerability&rsquo; <self>
Accumulative : No
Duration     : Varies</p>
<p>Drako&rsquo;s minor globe of invulnerability is an ancient spell, powerful and
efficient. It protects the victim from a variety of attacks, as well as
increasing resistance to certain magickal offenses.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### JAIL GUARDS GUARD CITYGUARD

<p>Kir Drax&rsquo;in Law states that no violence is allowed in the city. Offenders
Are thrown in jail for a short period of time &ndash; very short, due to the
Number of offenses in a given day.
Be warned that cityguards are given leeway to kill offenders in protection
of their own lives, and of course are always to rid the city of <a href="/help/info/lycanthropy-werewolf-werewolves-lycanthrope/">WEREWOLVES</a>
and <a href="/help/info/vampirism-vampire-vampires/">VAMPIRES</a>.</p>
<p>See also: <a href="/help/info/bribe-hire/">BRIBE</a></p>

### JUNK

<p>Usage: junk <object>
junk <number> coins</p>
<p>Use <a href="/help/commands/junk/">JUNK</a> instead of <a href="/help/commands/drop/">DROP</a> if you want to keep the world a little cleaner.  If
you <a href="/help/commands/junk/">JUNK</a> something, it will disappear and you&rsquo;ll get a few coins or experience
points, just as if you had dropped it in the dump.</p>
<p>Examples:</p>
<blockquote>
<p>junk cup
junk all.bronze
junk 500 coins</p>
</blockquote>
<p>See also: <a href="/help/commands/donate/">DONATE</a>, <a href="/help/commands/drop/">DROP</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### KABUKI

<p>Usage	:	kabuki</p>
<p>Named after the ancient Oriental play-acting, this skill hides the user, if
successful. You can only been sensed by the &ldquo;sense life&rdquo; spell, or seen by
a thorough search (The seeker types &ldquo;look at <your name here>&rdquo;, for example.)
If you perform any actions while using kabuki, you will be discovered.  However,
there is a small chance that you will be able to perform certain actions and
still remain hidden.</p>
<p>See also: <a href="/help/info/ninja-ninjas/">NINJA</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### KENDER

<p>Kender are small, kind, but somewhat annoying, elf-like beings that have
recently spread across the globe. They do not seem to have any sort of
kingdom and most are found just wandering throughout the lands, exploring.
Although some are trained thieves, the whole of the kender race seems to
have a knack for stealing, and occasionally, without even noticing it
sometimes, they have been known to steal from friends and enemies alike.
They act much like humans, but four things make a kender&rsquo;s personality
drastically different from that of a typical human. Kender are utterly
fearless, insatiably curious, unstoppably mobile and independent, and
will pick up anything that is not nailed down.</p>
<p>See also: <a href="/help/info/race-races/">RACE</a></p>

### KICK

<p>Usage: kick <victim></p>
<p>The first type of combat learned by a warrior.
The success of a kick depends upon how well you are learned.  The higher
level you reach the harder you kick.</p>
<p>See also: <a href="/help/commands/bash/">BASH</a>, <a href="/help/commands/rescue/">RESCUE</a>, <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a>, <a href="/help/info/paladin/">PALADIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### KILL HIT

<p>Usage: kill <victim>
hit <victim></p>
<p>A good way to start a fight.  Not a good idea to hit other players.</p>
<p>See also: <a href="/help/commands/flee/">FLEE</a>, <a href="/help/commands/wimpy/">WIMPY</a>, <a href="/help/info/pk-player-killing-pkill-pkilling-pkiller/">PK</a>, <a href="/help/commands/info-news-policy-version-future/">POLICY</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### KISS

<p>Well can&rsquo;t you guess?</p>

### KUJI-KIRI RIN KYO TOH SHA KAI JIN RETSU ZAI ZHEN

<p>Kuji-Kiri (&ldquo;nine ways cutting&rdquo;) is a form of mystical meditation involving
finger interlacing. The ninja is taught nine different ways to interlace
his fingers, each with its own symbolic significance. By meditating on this
gesture, the ninja can grant himself certain powers of a temporary (about 5
game hours) nature.</p>
<p>Power - Meaning                            - Affect</p>
<hr>
<p>Rin   - &ldquo;protection&rdquo;                       - armors the ninja
Kyo   - &ldquo;direction of energy&rdquo;              - performance in battle increases
Toh   - &ldquo;force and vulnerability&rdquo;          - more power, less defense
Sha   - &ldquo;healing&rdquo;                          - hit points increase
Kai   - &ldquo;the strength within&rdquo;              - less power, more defense
Zhen  - &ldquo;endurance&rdquo;                        - vitality increases
Retsu - &ldquo;mastery of time and space&rdquo;        - ninja teleports
Zai   - &ldquo;the mask of illusion&rdquo;             - ninja becomes invisible
Jin   - &ldquo;regeneration&rdquo;                     - increased healing</p>
<p>Usage:  rin
kyo
toh
etc&hellip;.</p>
<p>See also: <a href="/help/info/ninja-ninjas/">NINJA</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### LAST

<p>Usage: last &lt;player_name&gt;</p>
<p>For checking the last time a person logged on, their sitename, and their
ID number.</p>
<p>Example:</p>
<blockquote>
<p>last ras
[  <a href="/help/info/attitude-attitudes-24-atti/">24</a>] [14 Cl] Ras          : somesite.edu : Tue May 16 22:07:09 1995</p>
</blockquote>
<p>See also: <a href="/help/wizhelp/stat/">STAT</a>
wizonly</p>

### LAY HANDS &#39;LAY HANDS&#39;

<p>Usage: cast &ldquo;lay hands&rdquo; <self></p>
<p>This prayer-spell brings a flow of healing through the Paladin&rsquo;s hands,
restoring health to himself.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### LEAVE

<p>Usage: leave</p>
<p>If you feel claustrophobic, typing &rsquo;leave&rsquo; will make you use the nearest
obvious exit to the outside.</p>
<p>See also: <a href="/help/commands/enter/">ENTER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### LEG LEGEND LEGENDS

<p>These are gods that have contributed a lot to the world that is Dark Pawns.
They have decided, for whatever reason, to move onto new and better things.</p>
<p>Respect them, because the rest of the Pantheon does.</p>

### LEVELS

<p>Usage: levels</p>
<p>Lists the levels of your class and the experience required to attain each
level.</p>
<p>See also: <a href="/help/info/class-classes/">CLASSES</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### LEVITATE

<p>Usage	: will &rsquo;levitate&rsquo; <self></p>
<p>Using the power of mind-over-matter, the psionic can levitate himself into
the air, hovering 2-3 feet above the ground (or water).</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### LINES

<p>Usage: lines
lines <number></p>
<p>Allows you to set the number of lines you have to your screen.  It can
range anywhere from 7 to 50 inclusive.  Without an argument, this
command will tell you what your current screen is set at.  This number
is only used in the infobar and <a href="/help/wizhelp/olc/">OLC</a> for immorts.</p>
<p>See also: <a href="/help/commands/infobar/">INFOBAR</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### LINK LINKLESS

<p>A lot of players have problems with their links to the game.  This can be
very hazardous to your health in the middle of a battle, of course.</p>
<p>I. If your link is broken, you will automatically attempt to flee each
time someone attempts to hit you.  If you manage to flee, then you
will be saved by divine forces, and put in a safe place until you
reconnect to the game.</p>
<p>II. If your link jams (freezes), you have a problem.  The only solution
We can give is that you break your link as quickly as possible.  By
breaking the link you can hope that the above procedure is initiated.</p>
<pre><code>Do not try to get out of a fight by breaking link.  You will be not
reimbursed for any experience or equipment if you purposefully
cut your link.
</code></pre>

### LIST

<p>Usage: list [item type]</p>
<p>If you&rsquo;d like to see what items a shop has for sale, take a look at the
list.  The list contains all of the items currently for sale and in
what quantity.  The price for each item is also listed.  If you are
interested in a particular type of item, you can specify which items to
list.</p>
<p>Examples:</p>
<blockquote>
<p>list             (list all items for sale)
list sword       (list all swords for sale)</p>
</blockquote>
<p>See also: <a href="/help/commands/buy/">BUY</a>, <a href="/help/commands/sell/">SELL</a>, <a href="/help/info/shops/">SHOPS</a>, <a href="/help/commands/value/">VALUE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### LOAD

<p>Usage: load &lt;mob | obj&gt; <virtual number>
load &lt;mob | obj&gt; <name></p>
<p><a href="/help/wizhelp/load/">LOAD</a> is used to create mobiles and objects.  The first argument specifies if
you are trying to load a mobile or an object; the second is the virtual
number or name.</p>
<p>Example:</p>
<blockquote>
<p>load obj 8099
You create a bulletin board.</p>
</blockquote>
<blockquote>
<p>load mob 8005
You create the receptionist.</p>
</blockquote>
<blockquote>
<p>load mob warg
You create the hybrid warg.</p>
</blockquote>
<blockquote>
<p>load obj ring
You&rsquo;re not godly enough for that!  (This is because load-by-name attempts
to load lowest-vnumbered object with that name, and Tracer&rsquo;s ring
is above your load limit.)</p>
</blockquote>
<p>See also: <a href="/help/wizhelp/vnum/">VNUM</a>
wizonly</p>

### LOOK

<p>Usage: look
look [in | at] [the] <item>
look <direction></p>
<p>For studying your surroundings.</p>
<p>Examples:</p>
<blockquote>
<p>look                                   <br>
look AT the angel
look IN the bag
look south (May give some information as to what is south)</p>
</blockquote>
<p>Note that if you <a href="/help/commands/look/">LOOK</a> AT <a href="/database/#item-2756">CORPSE</a> you will not see its inventory.
To see what&rsquo;s inside a container (i.e. a corpse) use <a href="/help/commands/look/">LOOK</a> IN <object>.</p>
<p>Looking in directions will show you either a description of the door
in that direction (if any), a generalized one line description of what
lies in that direction, or the actual room itself.  Players may turn off
full room listings while using look [direction] by playing in <a href="/help/commands/brief/">BRIEF</a> mode.</p>
<p>See also: <a href="/help/commands/examine/">EXAMINE</a>, GET, <a href="/help/commands/read/">READ</a>, <a href="/help/commands/get-take/">TAKE</a>, <a href="/help/info/race-races/">RACE</a>, <a href="/help/commands/brief/">BRIEF</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### LUAEDIT

<p>Usage: lua [directory] [file[.lua]]</p>
<p>Edit or view a lua script depending on your level. If a filename is not
provided it lists all scripts in the given directory.</p>
<p>Leave a script blank to delete it.</p>
<p>wizonly</p>

### LYCANTHROPY WEREWOLF WEREWOLVES LYCANTHROPE

<p>Werewolves (also known as lycanthropes) are part man and part wolf, known
for their excessive appetites and superior strength.</p>
<p>Werewolves are created by the darkest of magicks, or (more commonly) the
<a href="/help/commands/bite/">BITE</a> of another werewolf. Lycanthropy is almost like a disease, spreading
through populations and transforming them entirely into werewolves who
soon crowd themselves into extinction by devouring the available food
supply &ndash; and each other.</p>
<p>Lycanthropes can harness the power of the moon, TRANSFORMing at night to
assume their werewolf form. Based on the phase of the moon, the werewolf
gains up to two times normal hitpoints (Quarter moon being the smallest
gain, full moon being the largest.) Werewolves can not transform if there
is no moon in the sky (i.e. in the new moon phase).</p>
<p>Although they can be killed like any other creature (by depleting their
hitpoints), the quickest way to kill one is with a silver <a href="/help/commands/spike-stake/">SPIKE</a> through
the chest. A successful spike removes all vestiges of lycanthropy from
the player when they re-enter the game.</p>
<p>Cityguards take a disliking to lycanthropes in their cities.</p>
<p>Werewolves have an increased metabolism (get hungry more often than normal
mortals) but can eat corpses, even though it&rsquo;s not a pretty sight.</p>
<p>Werewolves are forced to <a href="/help/commands/transform/">TRANSFORM</a> during full moons.</p>
<p>See Also: <a href="/help/commands/spike-stake/">SPIKE</a> <a href="/help/commands/transform/">TRANSFORM</a> <a href="/help/commands/bite/">BITE</a> <a href="/help/commands/time/">TIME</a></p>

### MAGICK MAGIC

<p>Magick is defined as the energy field that surrounds the world, giving
it existence.  Mortals skilled in the magickal arts are able to manipulate
this energy to their own benefit, either through sorcery, the violent magick
of wizards, or through prayers to an idol or deity spirit, as clerics and avatars
do.  The civilized world fears sorcery and sorcerers for their destructive powers,
but they have no problem with religious magicks.  Thus, clerics and other religious
powers dominate modern civilization&rsquo;s societal government.</p>
<p>See also: <a href="/help/info/magic-user-wizard-mage-mages-wizards/">WIZARD</a>, <a href="/help/info/cleric-clerics/">CLERIC</a></p>

### MAGUS

<p>The Magus represents the extreme power of magickal spellcraft, wielding
power on a cosmic scale, able to create, destroy, or shape realities at
whim. Because of the destabilizing effect magic has on the humanoid
psyche, as well as the intense lifelong training and study, the class of
Magus is remort only.</p>
<p>Spell list:</p>
<pre><code>1	flame arrow
1	infravision
2	acid blast
2	detect invisibility
2	detect magic
3	chill touch
4	invisibility
5	burning hands
6	strength
7	shocking grasp
8	sleep
9	lightning bolt
9	blindness
10	detect poison
11	color spray
12	waterwalk
12	sense life
13	energy drain
14	curse
15 	fireball
20	gate
20	hellfire
21	metalskin
    22      waterbreathe
22	fly
23	group invisibility
23	flame strike
[24](/help/info/attitude-attitudes-24-atti/)	enchant armor
25	disintegrate
26	enchant weapon
27	ray of disruption
28	globe of invulnerability
29	conjure elemental
    30      meteor swarm
</code></pre>
<p>See also: <a href="/help/info/remort-immort-remorting-immorting-immortality/">REMORT</a></p>

### MANA

<p>Mana is used when casting spells.  You must have a certain amount of mana
in order to cast any particular spell.  If you do not have enough mana to
cast the spell you must rest until you gain enough points to cast.</p>
<p>See also: <a href="/help/info/spell-spells/">SPELLS</a>, <a href="/help/info/magick-magic/">MAGICK</a></p>

### MAP

<p><em>&mdash;&ndash;</em>&mdash;&ndash;<em>&mdash;&ndash;</em>&mdash;&ndash;<em>&mdash;&ndash;</em>&mdash;&ndash;*
|                                   |
|                                   |
*                                   <em>&ndash;</em>&ndash;<em>&ndash;</em>&ndash;<em>&ndash;</em>&ndash;*
|                                   |                 |
|                                   |                 |
*                    <em>&ndash;WG          *                 *
|                    |              |                 |
|                    |              *                 |
*                    *  M-</em>   *     |                 *
|                    |    |   |  AP-<em>-MG              |
|                    |    <em>-1-</em>     |                 |
*                GB&ndash;</em>    | | |     <em>&ndash;LM             *
|                    |    * | CG    |                 |
|                    |      |       |                 |
*        AA          <em>&mdash;&mdash;T&mdash;&mdash;-</em>  Z     CT       *
|        |           |      |       |  |     |        |
|        |           |      |       |  |     |        |
<em>&ndash;</em>&ndash;</em>&ndash;<em>&ndash;</em>&ndash;<em>&ndash;</em>&ndash;<em>&mdash;&mdash;</em>&mdash;&mdash;-<em>&ndash;</em>&ndash;<em>&ndash;</em>&ndash;<em>&ndash;</em>&ndash;*
|  |              |  |      |             |     |     |
|  *              P  D      |             |     |     |
*              A            <em>&ndash;I    B  RO NG LG PG    *
|              |     J      |       |  |     |        |
|              |     |      |       |  |     |        |
&ndash;</em>&mdash;<em>&mdash;</em>&mdash;<em>&ndash;</em>&ndash;<em>&ndash;</em>&mdash;&mdash;<em>&mdash;&mdash;-</em>&ndash;<em>&ndash;</em>&ndash;<em>&ndash;</em>&ndash;<em>&ndash;</em>&ndash;
|           |  |  |  |      |       |        |  |  |  |
|           |  |  |  |      |       |        |  |  |  |
*           *  TP *  G      *       W        ID Bk Jl *
|                           |                         |
|                           |                         |
*                           *                         *
|                           |                         |
|                           |                         |
*                           *                         *
|                           |                         |
|                           |                         |
*                           <em>&ndash;</em>                      *
|                           |  |                      |
|                           |  |                      |
*                 TG        *  Sl   DD S           <em>&ndash;</em>
|                 |         |       |  |              |
|                 |         |       |  |              |
<em>&mdash;</em>&mdash;<em>&mdash;</em>&ndash;<em>&ndash;</em>&ndash;<em>&mdash;&mdash;</em>&mdash;&mdash;-<em>&ndash;</em>&ndash;<em>&ndash;</em>&ndash;<em>&ndash;</em>&ndash;*
|
|</p>
<p>AP = Apothecary
B = Bakery
Bk = Bank
CG = Clerics Guild
D = Donation Room
DD = Dump
G = Goods Store
GB = Guard Barracks (new players should train here)
ID = Ferrenx the Identifier
J = Jeweller
Jl = Jail
LG = Leon&rsquo;s Leather Goods
LM = Lawana&rsquo;s Mystical Devices
M = Morgue
MG = Mages Guild
NG = Ninja&rsquo;s Guild
PG = Psionic&rsquo;s Guild
S = Stables
Sl = Slums
TG = Thieves Guild
W = Weaponsmith
WG = Warriors Guild
Z = Zoo</p>

### METALSKIN

<p>Usage: cast &lsquo;metalskin&rsquo; <target>
Accumulative: Yes
Duration: Varies
Save: -</p>
<p>Causes the target&rsquo;s skin to turn metallic, protecting them from damage.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### MINOTAUR

<p>Minotaurs are either cursed humans or the offspring of minotaurs and
humans. They are usually found dwelling in underground labyrinths, for
they seem to have an innate ability to maneuver in these places, and do
not often lose their sense of direction. Minotaurs are huge, well over
seven feet tall, and their broad bodies ripple with muscles. They have
the head of a bull but the body of a human male, there have been accounts
of female minotaurs, but they are rare. The color of their fur ranges
from brown to black, while their body coloring varies, as would a normal
humans. Although they usually dwell in mazes beneath the earth, it is
noted that they also see very well in forests.</p>
<p>See also: <a href="/help/info/race-races/">RACES</a></p>

### MOB MOBILE NPC MOBS

<p>Generic term for any Non-Playing Character in the game.. i.e. &ldquo;monsters&rdquo;.</p>

### MOLD

<p>Usage: mold <object> <name> <description></p>
<p>Makes an object have a TEMPORARY name and description. This only lasts until
reboot or owner&rsquo;s logout, at which point the oject reverts to what it started
as.
Only certain objects are moldable- a halo, clay, or playdoh(tm).</p>
<p>Ex:
&gt; load o clay
You create some clay.
&gt; mold clay shit a pile of shit
The clay hardens as you magically create a pile of shit.
&gt; give shit Oddity
You give a pile of shit to Oddity.</p>
<p>wizonly</p>

### MOONGATE MOON

<p>There exists an extraordinary cosmic association between the gravity of
The moon and the delicate fabric of time and space. As though pulling the
strings of some cosmic marionette, the moons cause radiant moongates to
appear on the land below. Step through one of these shimmering corridors
of light and you will be transported to a new time or place. Moongates
generally appear at locations where fragments of extraterrestrial rocks
called &lsquo;moonstones&rsquo; have been buried. There are at least two types of
moongates &ndash; blue and red.</p>
<p>Blue moongates, generated by moonstones, generally focus on the
destinations in but a single world &ndash; the world in which they appear.</p>
<p>Red moongates, generated by the powerful Magi of the land, are summoned
by magicks, and thus can be opened at any time, even during the day.</p>
<p>See Also: <a href="/help/commands/time/">TIME</a> <a href="/help/commands/enter/">ENTER</a> <a href="/help/spells/gate/">GATE</a></p>

### MOTD

<p>Usage: motd</p>
<p>Displays the message of the day.  Contains important information
regarding the status of the <a href="/database/#item-5810">MUD</a>.  You should be sure to read it
when you login.  If you miss it at login, just use this command!</p>
<p>See also: <a href="/help/commands/info-news-policy-version-future/">INFO</a>, <a href="/help/commands/info-news-policy-version-future/">NEWS</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### MULTI MULTIPLAY MULTI-PLAY

<p>Dark Pawns has been designed to be a challenging mud.  Because of this,
Playing only one char who doesn&rsquo;t group with other players will prove to
be tough. At first, a solo player should be able to do fine by themselves.
However, it will take some time to level and earn decent equipment. Once
you get into the mid levels though, going solo might prove to be extremely
difficult. A level 1 player fighting a level 1 mob is about even.  A level
15 player fighting a level 15 mob doesn&rsquo;t probably stand a chance.</p>
<p>Because some players prefer to adventure alone, we have instituted a policy
Of multi-playing in order to offset this somewhat. Each player may have a
Total of 3 characters at any given time. More than three players is not
tolerated and will be severely punished when caught (I think this policy is
More than generous, why push it?) Please note, linkdead characters that are
still in game count towards your three multis. Log &rsquo;em out if you aren&rsquo;t
using them.</p>
<p>Finally, if you don&rsquo;t know about mud-clients:
you should look into them. In a nutshell, mud-clients are front-end
programs that allow you to manage aspects of mudding much easier, including
multi characters. Ask a high level player about them or search them out on
the web. Three popular ones are Tintin, Tinyfugue(both for UNIX shell accounts)
and Zmud (Windows based). Please do not bother the Imms and Gods about mud
clients!</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### MURDER

<p>Usage: murder <victim></p>
<p>Kill command to hit another player.  To avoid accidental flagging (i.e.
trying to type &ldquo;kiss Nia&rdquo; but accidentally typing &ldquo;kill Nia&rdquo;).</p>
<p>See also: <a href="/help/info/flags/">FLAGS</a>, <a href="/help/info/pk-player-killing-pkill-pkilling-pkiller/">PK</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### MUSHROOM

<p>Magic mushrooms are created by clerics with the &ldquo;create food&rdquo; spell. The
mushroom given to new players at the start of the game is edible and not
poisonous.</p>

### MUTE

<p>Usage: mute <victim></p>
<p><a href="/help/wizhelp/mute/">MUTE</a> is used to shut a player up.  When muted, a player will not be able to
use most communication channels until he/she is unmuted.</p>
<p>See also: <a href="/help/info/flags/">FLAGS</a>
wizonly</p>

### MYSTIC MYSTICS

<p>The Mystic is an esthetic, a psionicist who has achieved a level of peace
and enlightenment unknown to other mortals. The Mystic is a true master of
time and space with his amazing mental powers, and can be quite a deadly foe
if enraged.  Mystics tend to lead a detached, intellectual lifestyle, but
some have decided to use their considerable mental prowess to fight for
Good or Evil.  Because of the intense training needed to attain their
enlightened state, the class of Mystic is Remort only.</p>
<p>Powers:</p>
<pre><code>1	mind poke
1	flesh alter
2	psychic shield
3	lesser perception
4	mindsight
5	mind attack
6	chameleon
7	adrenaline
8	levitate
9	mind blast
11	change density
13	dream travel
15	shift reality
16	greater perception
19	dominate
21	cell adjustment
    22      mirror image
[24](/help/info/attitude-attitudes-24-atti/)	mental lapse
25	psiblast
26	mind bar
28	mass dominate
30	haste
</code></pre>
<p>See also: <a href="/help/info/remort-immort-remorting-immorting-immortality/">REMORT</a>, <a href="/help/info/class-classes/">CLASSES</a>, <a href="/help/info/psionicist-psionics-psionist-psionic-psionics/">PSIONIC</a></p>

### NAMED

<p>Named items: These objects should have a namelist consisting of the short
descrip minus the leading article.
Example:
name:             emerald ring
short_descrition: an emerald ring
long description: An emerald ring lies here.
When worn, the ring&rsquo;s short descrip becomes <wearer name> <name>
For example, if Bob wears the ring above, you&rsquo;d look at Bob and see:
<Worn on right finger> Bob&rsquo;s emerald ring</p>
<p>wizonly</p>

### NBK

<p>Natural Born Killer</p>

### NECKBREAK

<p>Usage: neckbreak <victim></p>
<p>The trained master of ninjitsu can execute a one-time attempt to break his
victims neck quickly.  Success deals nearly lethal damage to the victim,
failures are usually quite messy.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### NEWBIE

<p>Newbie is a term used to describe people who are new to MUDding, and sometimes
just one particular <a href="/database/#item-5810">MUD</a>. As a newbie you start out with a few choice pieces
of equipment and enough food to last until you gather enough money to buy
more. The <a href="/help/commands/info-news-policy-version-future/">INFO</a> and <a href="/help/commands/info-news-policy-version-future/">POLICY</a> commands will tell you the rules and basics of
Dark Pawns, and the <a href="/help/commands/info-news-policy-version-future/">NEWS</a> file will keep you updated on various added features.
Also, check out help <a href="/help/faq/">FAQ</a>, which has the answers to some of frequently asked
newbie questions.</p>
<p>You will start out in the Temple of your home town.  The first thing you should
do is find your <a href="/help/info/guild-guilds/">GUILD</a> and <a href="/help/commands/practice-practice-train/">PRACTICE</a> your starting skills.  After that, investigate
the training areas available in your city.  The Guard Barracks in Kir Drax&rsquo;in is
one of the best places to start.  Once there you will be able to kill things for
<a href="/help/info/experience-xp/">EXPERIENCE</a> so you can gain levels and become more powerful.</p>
<p>Renting here is free, but only in certain areas, the main one being the Temple
and Altar in the city of Kir Drax&rsquo;in. The <a href="/help/commands/help/">HELP</a> <a href="/help/info/map/">MAP</a> file will show you a map of
Kir Drax&rsquo;in, and the locations of all the stores, guilds and sub-areas within.</p>
<p>Once you get on your way, you&rsquo;ll probably want to check out information on
MULTIplaying, which the mud is designed for.</p>
<p>See also: <a href="/help/faq/">FAQ</a>, <a href="/help/commands/info-news-policy-version-future/">NEWS</a>, <a href="/help/commands/info-news-policy-version-future/">POLICY</a>, <a href="/help/commands/multi-multiplay-multi-play/">MULTI</a>, <a href="/help/info/map/">MAP</a>, <a href="/help/info/class-classes/">CLASSES</a>, <a href="/help/info/race-races/">RACES</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### NINJA NINJAS

<p>The ninja is a member of the oriental society of mercenaries; A master
of the ancient secret stealth combat style called ninjitsu.  They have
abilities that no other class can offer. Ninja have no remort class.
Because of the stealthy style of their combat, Ninjas are barred from
using shields of any sort.  Ninjas may only be human.</p>
<p>Skills list:</p>
<pre><code>1	strike of revenge
2	kuji-kiri kyo
3	stealth
4	serpent kick
5	escape of the mongoose
5	kuji-kiri sha
7	kabuki
8	kuji-kiri zai
9	kuji-kiri kai
11	tiger punch
12	kuji-kiri retsu
13	subdue
15	kuji-kiri toh
17	evasion
18	kuji-kiri rin
20	dragon kick
22	kuji-kiri jin
25	kuji-kiri zhen
26	cutthroat
28	neckbreak
29	smokescreen
30	soul leech
</code></pre>
<p>See also: <a href="/help/info/class-classes/">CLASSES</a></p>

### NOBITS

<p>The term &ldquo;<a href="/help/info/nobits/">NOBITS</a>&rdquo; is mud slang for &ldquo;Has no bits&rdquo;. What it means,
essentially, is that the item has no special affects to it. It
doesn&rsquo;t do anything remarkable.</p>

### NOHASSLE

<p>Usage: nohassle</p>
<p>Toggles a flag to prevent aggressive monsters from attacking.
wizonly</p>

### NOISE

<p>The noise option for mobs adds an interesting element to the mud.
The noise of the mob is heard through all the exits of his room.
Now if you create a room that can only be exited and place a noisey
mob within.  The mob will project his noise through the exits into the
other rooms.  A player in these rooms will hear the noises, but will
not know their origins.  Application: Haunted House -moaning spirits-
: Monster cave -drums in the deep-
But the noise option doesn&rsquo;t need to be limited to noises.  Using
the noise option the mud simply states your noise statement as you have
written in.
O)Noise : You here the chirping of crickets.
&gt; You hear the chirping of crickets.
With this idea in mind you can create non-noise &rsquo;noises&rsquo;.  Using the
noise option and the &lsquo;hidden&rsquo; mob, you can create enviromental effects.
Ex. &lsquo;You feel a cool breeze&rsquo;, &lsquo;You stumble on the slick floor.&rsquo;<br>
These effects will continue to occur at the same interval as regular
noises, but because the mob is unreachable and unkillable (!SUMM,<a href="/database/#mob-19510">SENTINEL</a>),
The noise will never end.  Application: Sea shore -breeze-
: Garbage heap -trip-
: Wet cavern -slip-</p>
<p>[ Submitted by Isengrim - Thanks! ]
wizonly</p>

### NOREPEAT

<p>Usage: norepeat</p>
<p>This command toggles whether or not you see your communication echoed
back to you (i.e., from commands such as <a href="/help/commands/say-tell-ask-whisper-shout-holler/">SAY</a>, <a href="/help/commands/say-tell-ask-whisper-shout-holler/">SHOUT</a>, <a href="/help/commands/say-tell-ask-whisper-shout-holler/">HOLLER</a>, <a href="/help/commands/auction-channel-channels-gossip-grats-noauction-nogossip-nograts/">GOSSIP</a>, etc.)
Useful if you have a slow connection or if it just annoys you.</p>
<p>See also: <a href="/help/commands/toggle/">TOGGLE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### NORTH SOUTH EAST WEST UP DOWN

<p>Usage: north
south
east
west
up
down</p>
<p>To travel in a given direction. To see directions available for travel,
use <a href="/help/commands/exits/">EXITS</a> or better yet <a href="/help/commands/auto-loot-split/">AUTO</a> EXIT.</p>
<p>See also: EXIT, <a href="/help/commands/auto-loot-split/">AUTO</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### NOSHOUT

<p>Usage: noshout</p>
<p><a href="/help/commands/noshout/">NOSHOUT</a> toggles whether or not you hear shouts.  (deaf) will appear after
your name in the WHO list.</p>
<p>See also: <a href="/help/info/flags/">FLAGS</a>, <a href="/help/commands/say-tell-ask-whisper-shout-holler/">HOLLER</a>, <a href="/help/commands/say-tell-ask-whisper-shout-holler/">SHOUT</a>, <a href="/help/commands/toggle/">TOGGLE</a>, WHO</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### NOSUMMON

<p>Usage: nosummon</p>
<p>When nosummon is on, players and monsters can not summon you easily. T
his does NOT mean you are totally protected against summoning, however.</p>
<p>See also: <a href="/help/spells/summon/">SUMMON</a>, <a href="/help/commands/toggle/">TOGGLE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### NOTELL

<p>Usage: notell</p>
<p>Use <a href="/help/commands/notell/">NOTELL</a> if you wish to prevent other players from using &ldquo;tell&rdquo; to
communicate with you.  (notell) will appear after your name in the WHO
list if you have notell on.</p>
<p>See also: <a href="/help/info/flags/">FLAGS</a>, <a href="/help/commands/say-tell-ask-whisper-shout-holler/">TELL</a>, <a href="/help/commands/toggle/">TOGGLE</a>, WHO</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### NOTITLE

<p>Usage: notitle <vicitim></p>
<p>Prevent players from being able to set their own titles; i.e., if the
player consistently has an offensive title.  The definition of offensive
is left as an exercise for the reader.</p>
<p>See also: <a href="/help/commands/title/">TITLE</a>
wizonly</p>

### NOWIZ

<p>Usage: nowiz</p>
<p>Allows you to hear or ignore messages coming over the wiznet.</p>
<p>See also: <a href="/help/wizhelp/wiznet/">WIZNET</a>
wizonly</p>

### NUMBER ATTACKS

<p>All classes get a chance for a third attack at level 30, warrior and
fighter-type classes get it a bit sooner. The chance for second attack
is reached around level 15 to 20, depending on class.</p>

### OBSIDIAN

<p>Obsidian is a spell <a href="/help/info/reagent-reagents-components-component/">REAGENT</a>, used in the flame arrow spell.</p>
<p>See Also: <a href="/help/info/reagent-reagents-components-component/">REAGENT</a></p>

### OFFER RENT

<p>Usage: offer
rent</p>
<p><a href="/help/commands/offer-rent/">RENT</a> has been disabled. See <a href="/help/commands/quit/">QUIT</a>.
If you have an item that is <img alt="RENT" src="/help/commands/offer-rent/">, it will disappear when you quit.</p>
<p><a href="/help/commands/offer-rent/">RENT</a> files time out with inactivity.  Normal rent files (where you <a href="/help/commands/quit/">QUIT</a>
normally) will timeout and be deleted after 30 real life days of inactivity.
This means that if you do not log into the mud every month, your items will
be deleted.  In the event of a crash save or idle save, the timeout period
is 10 days.  If for some reason the mud goes down for more than 10 days,
these restrictions may be lifted.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### OLC

<p>Usage: olc [save]</p>
<p>Lists the olc&rsquo;d areas that need saving. With the &lsquo;save&rsquo; option, it saves
all areas that need saving.</p>
<p>See also: <a href="/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/">REDIT</a>, <a href="/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/">SEDIT</a>, <a href="/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/">OEDIT</a>, <a href="/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/">MEDIT</a>, <a href="/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/">ZEDIT</a>, <a href="/help/wizhelp/redit-sedit-oedit-medit-zedit-tedit/">TEDIT</a>, <a href="/help/wizhelp/set/">SET</a>
wizonly</p>

### OPEN CLOSE LOCK UNLOCK

<p>Usage: open | close | lock | unlock <door> [direction]</p>
<p>To open, close, lock, and unlock doors, of course.</p>
<p>Examples:</p>
<blockquote>
<p>open portal
lock door
unlock door south
close gate</p>
</blockquote>
<p>See also: <a href="/help/commands/enter/">ENTER</a>, <a href="/help/commands/leave/">LEAVE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### ORDER

<p>Usage: order <character> <command>
order followers <command></p>
<p>Used for ordering pets and charmed people to do your evil bidding.  You
can order everyone under your command with &ldquo;order followers&rdquo;.</p>
<p>Examples:</p>
<blockquote>
<p>order puppy eat bread
order cityguard sleep
order followers kill Link</p>
</blockquote>
<p>See also: <a href="/help/spells/charm-person/">CHARM</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### OUTLAW OUTLAWS

<p>You are an <a href="/help/info/outlaw-outlaws/">OUTLAW</a> on Dark Pawns if you have pkilled or stolen from another
player.  Outlaws are generally not well liked and are known to be hunted
to the death by many blood-thirsty and vengeful adventurers.</p>
<p>Note: A player who wishes to become an <a href="/help/info/outlaw-outlaws/">OUTLAW</a> should think long and hard
about the choice, as the consequences for being an <a href="/help/info/outlaw-outlaws/">OUTLAW</a> are as severe as
one might expect.</p>
<p>See also: <a href="/help/info/pk-player-killing-pkill-pkilling-pkiller/">PK</a>, <a href="/help/info/psteal-player-stealing-pstealing/">PSTEAL</a></p>

### PAGE

<p>Usage: page &lt;player | all&gt; <message></p>
<p><a href="/help/wizhelp/page/">PAGE</a> is used to send a message, along with a beep, to another player.  Use
<a href="/help/wizhelp/page/">PAGE</a> ALL to send a message and a beep to everyone in the game.</p>
<p>Examples:</p>
<blockquote>
<p>page rasmussen Hey, are you still at the keyboard?
page all <a href="/database/#item-28">GAME</a> WILL BE SHUTTING <a href="/help/commands/north-south-east-west-up-down/">DOWN</a> IN 10 MINUTES</p>
</blockquote>
<p>Do not abuse this command.
wizonly</p>

### PALADIN

<p>PALADINS</p>
<p>The Paladin is the warrior of the church, sent out to further the church
interests across the land in a provisional sense. Paladins are also the
leaders of the churches armies, and are typically fanatical and deadly
fighters who have mastered their art. Because of the large amount of
training and religious study that are involved, the class of Paladin
is remort only.</p>
<p>Skills and Spells:</p>
<pre><code>1	kick
3	bash
3	rescue
4	sharpen
5	detect alignment
5	retreat
7	bearhug
8	berserk
9	track
10	lay hands
12	sleeper
13	parry
14	dispel evil
14	dispel good
15	headbutt
17	slug
20	smackheads
23	charge
25	protection from evil
25	protection from good
30	disarm	
</code></pre>
<p>See also: <a href="/help/info/remort-immort-remorting-immorting-immortality/">REMORT</a></p>

### PALM

<p>Usage	:	palm <item in room></p>
<p>Used for getting an item without getting noticed. A successful palm of an
item lets you acquire it (to your inventory) with no one noticing. A
failed palm is just like a normal &ldquo;get <object>&rdquo;.</p>
<p>Only items in the room can be palmed, not objects in containers. The
Smaller the object, the easier it is to palm.</p>
<p>See also: <a href="/help/commands/steal/">STEAL</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### PARDON

<p>Usage: pardon <victim></p>
<p>Removes killer and thief flags from a player.
wizonly</p>

### PARRY

<p>Usage: parry</p>
<p>Used to strike a defensive stance and parry (counter) the attacks of your
opponent. Most effective on opponents with multiple attacks. A successful
parry will counter one of your opponents attacks.  A higher dexterity means
that more of your opponent&rsquo;s attacks will be countered.</p>
<p>Parry is sometimes automatic once you have learned the skill.  It occurs
reflexively in combat, with greater skill providing more frequent parries.</p>
<p>See also: <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a>, <a href="/help/info/paladin/">PALADIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### PAW

<p>Pansy-ass whiner; also known as &ldquo;Delete me because I&rsquo;m a fool&rdquo;</p>

### PEEK

<p>Usage: peek <victim></p>
<p>When being caught staring could be bad for your health, peek lets you size
up your victim without being noticed. A failed peek is just like a normal
&ldquo;look <victim>&rdquo;; however it&rsquo;s hard to tell if you&rsquo;re noticed. (Unless of
course, they start pounding on you.)</p>
<p>See also: <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### PK &#39;PLAYER KILLING&#39; PKILL PKILLING PKILLER

<p>Player killing is allowed on Dark Pawns but, as in life, there can be
serious consequences to killing another intelligent being.</p>
<p>If you kill another player, you will be flagged as an <a href="/help/info/outlaw-outlaws/">OUTLAW</a>.
<a href="/help/info/outlaw-outlaws/">OUTLAWS</a> are not well liked by the &ldquo;civilized&rdquo; city-states on Dark
Pawns, and they are likely to take measures to keep <a href="/help/info/outlaw-outlaws/">OUTLAWS</a> out
of their cities.
In addition, some vigilante-type mobs are known to hunt <a href="/help/info/outlaw-outlaws/">OUTLAWS</a> for
bounties, or just for fun.</p>
<p>Werewolves and Vampires are not considered &ldquo;mortal&rdquo; and thus can be staked
without any flagging. Also, there is no flagging for killing an <a href="/help/info/outlaw-outlaws/">OUTLAW</a>
character.</p>
<p>Players under level 10 are protected from being pkilled, and they are
also prohibited from pkilling.</p>
<p>Stealing items from another players corpse is prohibited.  The only
situation that this is allowed in is with the case of recovery of an item
which has been stolen by the killed player.  If this is the case, expect to
be able to prove it.</p>
<p>See also: <a href="/help/info/psteal-player-stealing-pstealing/">PSTEAL</a>, <a href="/help/info/outlaw-outlaws/">OUTLAW</a></p>

### POINT

<p>Usage:  point
point <victim>
point <object>
point <direction></p>
<p>Used for&hellip; pointing things out.
Remember what your mother said however&hellip; its not nice to point.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### POISON

<p>Usage       : cast &lsquo;poison&rsquo; &lt;victim | food | drink&gt;
Accumulative: No.
Duration    : Permanent on food and drinks.</p>
<p>Casting poison on food or drink (containers) will poison it.  Eating
poisoned food/drinks will poison the person eating or drinking.</p>
<p>A person who is poisoned will suffer damage every hour, lose strength, and
regenerate less points than usual.</p>
<p>See also: &ldquo;<a href="/help/commands/remove/">REMOVE</a> <a href="/help/spells/detect-poison/">POISON</a>&rdquo;, &ldquo;<a href="/help/commands/search-secret-doors-door-detect/">DETECT</a> <a href="/help/spells/detect-poison/">POISON</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### POOFIN POOFOUT

<p>Usage: poofin <message>
poofout <message></p>
<p>Sets the message seen by players when you use <a href="/help/wizhelp/goto-trans-wizteleport/">GOTO</a> to move to a different
room.  <a href="/help/wizhelp/poofin-poofout/">POOFIN</a> with no argument resets your poofin to the default &ldquo;<Name>
appears with an ear-splitting bang&rdquo;; <a href="/help/wizhelp/poofin-poofout/">POOFOUT</a> with no argument defaults to
&ldquo;<Name> disappears in a puff of smoke.&rdquo; Your <a href="/help/wizhelp/poofin-poofout/">POOFOUT</a> message also appears
when you use the <a href="/help/wizhelp/home/">HOME</a> command.</p>
<p>Ex: poofin You cream as Ayesha enters the room.
poofout Your heart melts as Antryg blows kisses and walks away.</p>
<p>See also: <a href="/help/wizhelp/goto-trans-wizteleport/">GOTO</a> <a href="/help/wizhelp/home/">HOME</a>
wizonly</p>

### POUR

<p>Usage: pour <from container> <to container>
pour <from container> out</p>
<p>If you want to pour some liquid from one container to another.  Pouring
out simply empties the contents of the container onto the ground.</p>
<p>Examples:</p>
<blockquote>
<p>pour canteen cup
pour cup out</p>
</blockquote>
<p>See also: <a href="/help/commands/fill/">FILL</a>, <a href="/help/commands/eat-drink-sip-taste/">DRINK</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### PRACTICE PRACTICE TRAIN

<p>Usage: practice [skill or spell name]</p>
<p>Practice is the way you improve your spells and skills.  You can only do
so in your guild, where your guildmaster can help you train.  Type
&ldquo;practice <skill>&rdquo; to improve your abilities while in your guild.  You can
only practice a certain amount for each level you gain.  Unused practice
sessions will accumulate for use in future levels.</p>
<p>If you type practice anywhere other than in your guild, you will get a
List of all of the spells and skills you know and your level of proficiency
At each. For spells, you also get your current mana cost to cast them.</p>
<p>Everyday use of certain skills also improves them.</p>
<p>Practice sessions are gained when you level, and based on your wisdom. The
amount you learn in each session is based on your intelligence.</p>
<p>See also: <a href="/help/info/class-classes/">CLASSES</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### PSIBLAST

<p>Usage		: will &lsquo;psiblast&rsquo; <victim>
Accumulative: -
Duration	: Instantaneous
Save        : versus psychic for half damage</p>
<p>This incredibly powerful psionic attack is capable of devastating an opponent.
The psionic must be careful, however, for this power is difficult to control.
There is a chance that a psiblast might backfire on the psionic, causing
permanent brain damage to him or her.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### PSIONICIST PSIONICS PSIONIST PSIONIC PSIONICS

<p>A Psionicist (Psionic) is the master of the mind. The amazing mental
abilities of this class can be a very powerful assistant in battle.</p>
<p>List of Powers:</p>
<pre><code>1	mind poke
1	flesh alter
2	psychic shield
3	lesser perception
4	mindsight
5	mind attack
6	chameleon
7	adrenaline
8	levitate
9	mind blast
11	change density
13	dream travel
15	shift reality
18	greater perception
20	dominate
    22      mirror image
23	cell adjustment
25	mental lapse
26	psiblast
28	mind bar
</code></pre>
<p>See also: WILL, <a href="/help/info/class-classes/">CLASSES</a></p>

### PSTEAL &#39;PLAYER STEALING&#39; PSTEALING

<p>Stealing from other players is allowed on Dark Pawns.</p>
<p>To steal from other players, you must be flagged as an <a href="/help/info/outlaw-outlaws/">OUTLAW</a>.
All the gorey details of this flag are listed in its help file.</p>
<p>You may NEVER junk equipment that you have stolen from other characters.
Junking of stolen equipment represents an irreplacable loss to the
character whose item it was.  If you junk equipment you steal,
you will be removed from the game.</p>
<p>If you decide to move stolen items from your <a href="/help/info/outlaw-outlaws/">OUTLAW</a> character to
one of your non-outlaw multis, expect your multi to be flagged
<a href="/help/info/outlaw-outlaws/">OUTLAW</a>.  Repeated abuses of this will likely result in your deletion.</p>
<p>You can only steal from other players who are +/- 3 levels from you.</p>
<p>Stealing items from other players corpses is prohibited.  However, if you
swipe someone&rsquo;s gear and they kill you and take it back, you&rsquo;ve got no room
to complain.</p>
<p>See also: <a href="/help/info/pk-player-killing-pkill-pkilling-pkiller/">PK</a>, <a href="/help/info/outlaw-outlaws/">OUTLAW</a></p>

### PUDDLE PUDDLES

<p>Puddles are formations of liquid occurring from rain or other liquid
Collecting in one spot. They dry up and disappear after a short time,
or after their contents are consumed.</p>

### PURGE

<p>Usage: purge [name]</p>
<p>Purge destroys things.  If used with no arguments, it will clear a room of all
mobiles and objects, but will not harm players.  If the argument is an object,
that object (and all of its contents, if any) will be destroyed.  If the
argument is a mobile, the mobile will be destroyed, leaving its inventory and
equipment lying on the ground.</p>
<p>If the argument is the name of a player, the player&rsquo;s inventory and equipment
will drop on the ground and the player will lose his/her connection.  For this
reason, <a href="/help/wizhelp/purge/">PURGE</a> should only be used on players in disciplinary situations.</p>
<p>Examples:</p>
<blockquote>
<p>purge
purge Pom
purge sword
purge dragon</p>
</blockquote>
<p>See also: <a href="/help/wizhelp/dc/">DC</a>
wizonly</p>

### PURGEPLAY

<p>This is done periodically by an admin to clean out stale players.  These
are the cut off points for those players (and gods in fact):</p>
<p>Level		Time Idle (to be purged)
1		10 days
2-4		20 days
5-10		30 days
11-30		60 days
Immortal	120 days
Gods		120 days</p>
<p>This is going to be done every few months when the player file grows too
big.  That is the way it has to be, there were too many non-players in
that database.</p>
<p>wizonly</p>

### PUT

<p>Usage: put <item> <container>
put all.<item> <container>
put all <container></p>
<p>For putting items into containers.</p>
<p>Examples:</p>
<blockquote>
<p>put bread bag
put all.bread bag
put all chest</p>
</blockquote>
<p>See also: GET</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### QSAY

<p>Usage: qsay <message></p>
<p>To tell something to everyone on the current Quest.</p>
<p>See also: <a href="/help/commands/quest/">QUEST</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### QUAFF POTION POTIONS

<p>Usage: quaff <potion></p>
<p>Quaff is used to &ldquo;drink&rdquo; a (magical) potion.  The magic will take effect
immediately, for better or for worse&hellip;</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### QUEST

<p>Usage: quest</p>
<p>This simple toggle command merely informs the Powers that Be that you
wish to participate in the currently running Quest.  If an immortal
is running a Quest and needs to know who wishes to participate, he/she
will ask players to turn on their Quest flags using this <a href="/help/commands/quest/">QUEST</a> command
if they are interested in the Quest.  It also allows you to listen in on
the quest channel and receive information specific to the quest.</p>
<p>See also: <a href="/help/commands/qsay/">QSAY</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### QUI SHUTDOW

<p>Just to prevent accidental quittings and/or shutdowns.
This command doesn&rsquo;t DO anything, it simply is.</p>
<p>See also: <a href="/help/commands/quit/">QUIT</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### QUIT

<p>When you get tired of playing, you can leave the game by typing &lsquo;quit&rsquo;.
There is no <a href="/help/commands/offer-rent/">RENT</a> on Dark Pawns. Your equipment is saved as long as you
quit out in a safe area.  To see a list of how long your equipment is
saved for, type <a href="/help/commands/help/">HELP</a> <a href="/help/commands/offer-rent/">RENT</a>.</p>
<p>Again, to keep your items, you must quit in the safe area in your hometown.
The safe areas are the Temple of the Unholy in Kir Drax&rsquo;in, The public temple
in Kir-Oshi, and the ziggurat in Alaozar.</p>
<p>If you have to type <a href="/help/commands/reallyquit/">REALLYQUIT</a> to leave the game, your items did not save,
and were dropped on the ground in the room you quit out in.</p>
<p>See Also: <a href="/help/info/hometown-hometowns/">HOMETOWN</a>, <a href="/help/commands/recall/">RECALL</a>, <a href="/help/spells/word-of-recall/">WORD</a> OF <a href="/help/commands/recall/">RECALL</a>, <a href="/help/commands/offer-rent/">RENT</a>, <a href="/help/commands/reallyquit/">REALLYQUIT</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### RACE RACES

<p>Your race is pretty much class independent; Certain things are affected,
Such as:
The type of terrain you survive best in:
<a href="/help/info/rakshasa/">RAKSHASA</a>: desert 			<a href="/help/info/minotaur/">MINOTAUR</a>: forest
<a href="/help/info/elf/">ELF</a>: forest 				<a href="/help/info/dwarf/">DWARF</a>: mountains
<a href="/help/info/kender/">KENDER</a>: fairly good everywhere.  	<a href="/help/info/human/">HUMAN</a>: fairly good everywhere.
<a href="/help/info/ssaur/">SSAUR</a>: swamp</p>
<p>Magick resistance: Elves and Dwarves are a bit heartier in this area.</p>
<p>Attitudes: Humans abound, so they are often suspicious of other races and
give preferential treatment to their own kind.
Kenders have a tendency to &lsquo;acquire&rsquo; things unwittingly, and
make excellent thieves.</p>
<p>Each race has its own language.</p>
<p>See also: <a href="/help/commands/rsay/">RSAY</a> <a href="/help/info/minotaur/">MINOTAUR</a> <a href="/help/info/rakshasa/">RAKSHASA</a> <a href="/help/info/elf/">ELF</a> <a href="/help/info/dwarf/">DWARF</a> <a href="/help/info/kender/">KENDER</a> <a href="/help/info/human/">HUMAN</a> <a href="/help/info/ssaur/">SSAUR</a></p>

### RAKSHASA

<p>Rakshasas are a race of malevolent spirits encased in flesh that hunt and
torment humanity. No one knows where these creatures originate, some say
they are the embodiment of nightmares. The only way to describe their form
is that they are humanoid tigers, with hands whose palms curve backward,
away from the body. Most of the worlds rakshasa are evil, but recently
many have decided to stop their tyrannical living and become adventurers,
although they still retain their fondness towards the great sandy wastes
of their homeland.</p>
<p>See also: <a href="/help/info/race-races/">RACES</a></p>

### RANGER RANGERS

<p>Rangers are the warriors and guardians of the wilderness.  They are
skilled in tracking and hunting, and make very good guides.  Rangers can
be found worldwide, in deserts, swamps, or any other type of open,
undeveloped land.  Rangers hail mainly from races whose cultures are
agrarian instead of urban, and they detest the smell of cities and industry.
Because of the skill required to master their environment, the class of
Ranger is a remort class only.</p>
<p>Skill list:</p>
<pre><code>1	kick
2	scrounge
3	bash
4	sharpen
5	rescue
6	first aid
    6       retreat
7	bearhug
8	search
9	track
10	hide
11	sense life
12	sleeper
13 	parry
15	headbutt
17	slug
19	scout
    22      charge
23	ambush
26	shoot
30	disarm
</code></pre>
<p>See also: <a href="/help/info/remort-immort-remorting-immorting-immortality/">REMORT</a>, <a href="/help/info/class-classes/">CLASSES</a></p>

### READ

<p>Usage: read <object>
read <board message number></p>
<p>When you want to read something.</p>
<p><a href="/help/commands/read/">READ</a> is also used to read messages on bulletin boards; type <a href="/help/commands/help/">HELP</a> <a href="/help/info/boards/">BOARDS</a>
for more information.</p>
<p>Example:</p>
<blockquote>
<p>read note</p>
</blockquote>
<p>See also: <a href="/help/info/boards/">BOARDS</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### REAGENT REAGENTS COMPONENTS COMPONENT

<p>Reagents (or spell components) are used to cast (or enhance the casting)
Of magickal spells. Some very powerful spells can only be perfected by
obtaining the correct components.</p>
<p>The reagents necessary for spells can be found throughout the world, and
documentation on their use is in various scattered spell books. Reagents
for widely known spells can be found at Apothcaries in any major city.</p>

### REALLYQUIT

<p>Use this command if you really want to quit and lose all your equipment.
It will fall to the ground and will not be on your character when you
re-enter the game. To quit and keep your equipment, see help on <a href="/help/commands/quit/">QUIT</a>.</p>
<p>See also: <a href="/help/commands/quit/">QUIT</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### RECALL

<p>Usage: recall</p>
<p>For new players, this command will send you to the Temple of the Unholy in the
main town of Kir Drax&rsquo;in.</p>
<p>See also: &ldquo;<a href="/help/spells/word-of-recall/">WORD</a> OF <a href="/help/commands/recall/">RECALL</a>&rdquo;, <a href="/help/commands/quit/">QUIT</a>, <a href="/help/info/hometown-hometowns/">HOMETOWN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### RECHARGE RECHARGER

<p>Find the recharger and he will recharge your staves and wands,
for a price.  Recharging decreases the max charges for the object.
The recharger himself has more info on the subject.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### RECITE SCROLL SCROLLS

<p>Usage: recite <scroll> [Target]</p>
<p>Is used to &ldquo;read&rdquo; a magical scroll.  Target can be an object, character or
nothing (which defaults to yourself). When read, scrolls will dissolve. Some
scrolls may contain more than one spell.</p>
<p><a href="/database/#item-9906">IMPORTANT</a> NOTE: Recall scrolls <em>cannot</em> be used during combat. You <em>must</em> be
out of battle to use a recall scroll.</p>
<p>See also: <a href="/help/info/spell-spells/">SPELLS</a>, <a href="/help/info/magick-magic/">MAGICK</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### REDIT SEDIT OEDIT MEDIT ZEDIT TEDIT

<p>Usage:</p>
<p>redit                           - edit the room you are standing in
redit <virtual room num>        - edit/create room
redit save <zone>               - save all the rooms in zone to disk</p>
<p>zedit                           - edit the zone info for the room
you are standing in
zedit <virtual room num>        - edit the zone info for that room
zedit save <zone>               - save all the zone info for that zone
to disk
zedit new <zone>                - IMPLs only - create a new zone.</p>
<p>oedit <virtual obj num>         - edit/create object
oedit save <zone>               - save all the objects in zone to disk</p>
<p>medit <virtual mob num>         - edit/create mobile
medit save <zone>               - save all the mobiles in zone to disk</p>
<p>sedit <virtual shop num>        - edit/create shop
sedit save <zone>               - save all shops in zone to disk.</p>
<p>tedit 	   			- list text files
tedit <file>			- edit a text file</p>
<p>set <player name> olc <zone>    - IMPLs only - allow player to edit
olc                             - List all the things that have been edited
but not yet saved.</p>
<p>WARNING:  This <a href="/help/wizhelp/olc/">OLC</a> will let you set values to values that
shouldn&rsquo;t be set.  For example, it&rsquo;ll let you set a mobile with a
<a href="/help/commands/group/">GROUP</a> flag.  This is good in the sense that it allows you to test
anything you please, but bad in the sense that builders can crash
the mud with ease. (Hey, that rhymes!).
/****************************************************************
In short: If you don&rsquo;t know what it does, ask before using it!!!!
****************************************************************/</p>
<p>See also: <a href="/help/wizhelp/set/">SET</a> <a href="/help/wizhelp/olc/">OLC</a> <a href="/help/wizhelp/rlist-mlist-olist-zlist/">RLIST</a>
wizonly</p>

### REIMBURSE REIMBURSEMENT

<p>If you loose your equipment as a result of a crash or other game
error, a god will most likely reimburse you.  To get a reimbursement,
simple put something along the lines of &ldquo;needs to Talk to a God&rdquo; in
your <a href="/help/commands/title/">TITLE</a>.  Reimbursements are not offered if you are looted by another
player, or are looted by a mob.</p>
<p>See also: <a href="/help/commands/info-news-policy-version-future/">POLICY</a></p>

### RELOAD

<p>Usage: reload &lt; &lsquo;*&rsquo; | all | file &gt;</p>
<p>Reload is used to reload text files such as the <a href="/help/commands/motd/">MOTD</a> from disk into memory.
reload * reloads all the text files below.</p>
<p>Valid files are:</p>
<p>background (/mud_dir/lib/text/background)
credits    (/mud_dir/lib/text/credits)
handbook   (/mud_dir/lib/text/handbook)
help       (/mud_dir/lib/text/help)
immlist    (/mud_dir/lib/text/immlist)
imotd      (/mud_dir/lib/text/imotd)
news       (/mud_dir/lib/text/news)
motd       (/mud_dir/lib/text/motd)
info       (/mud_dir/lib/text/info)
policy     (/mud_dir/lib/text/policies)
wizlist    (/mud_dir/lib/text/wizlist)
xhelp      (/mud_dir/lib/text/help/*)
future     (/mud_dir/lib/text/future)</p>
<p>wizonly</p>

### REMORT IMMORT REMORTING IMMORTING IMMORTALITY

<p>Remorting:
Once you reach level 30 (and find the remorter) you can remort, becoming
A level 1 again, and you will be a member of a remort class. Remorts
gain special bonuses, including some or all of: higher
hit-points/mana/moves, no thirst, no hunger, higher statistics, and
improved skills.  Remorts keep all of their equipment, gold, and
statistics.</p>
<p>This is the progression chart for first time remorts:</p>
<p>Original Class              Remort Class
Warrior       &mdash;&mdash;-&gt;  Paladin or Ranger
Cleric        &mdash;&mdash;-&gt;       Avatar
Thief         &mdash;&mdash;-&gt;      Assassin
Mage          &mdash;&mdash;-&gt;       Magus
Psionic       &mdash;&mdash;-&gt;       Mystic</p>
<p>There is no remort class for ninjas.  Players who choose to remort a
second or third time will gain no new remort class, but they will
reap the benefits of further increased abilities and other special
bonuses. Remorting will raise two of your statistics in the following
order: Constitution, Strength, Wisdom, Intelligence, Dexterity,
Charisma. When you have &ldquo;perfect&rdquo; statistics, you will no longer
need food or drink.</p>
<p>Immortality:
In most cases, immortality will not be offered until you have remorted at
least once.  Should immortality be offered to you, the details and
conditions of godhood will be explained at that time. If you wish to
immort, let a god know. Only a certain number of positions are available.</p>
<p>See also: <a href="/help/info/god-gods/">GODS</a>, <a href="/help/commands/wizlist-immlist/">WIZLIST</a>, <a href="/help/commands/wizlist-immlist/">IMMLIST</a></p>

### REMOVE

<p>Usage: remove <item>
remove all
remove all.<keyword></p>
<p>If you tire of wearing some armor or wielding a weapon, remove it.</p>
<p>Examples:</p>
<blockquote>
<p>remove boots
remove sword
remove all
remove all.bronze</p>
</blockquote>
<p>See also: <a href="/help/commands/grab-hold/">GRAB</a>, <a href="/help/commands/grab-hold/">HOLD</a>, <a href="/help/commands/wear/">WEAR</a>, <a href="/help/commands/wield/">WIELD</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### REPLY .

<p>Usage: reply <message>
or
. <message></p>
<p>This command will send a reply to the last person to send you a message
using <a href="/help/commands/say-tell-ask-whisper-shout-holler/">TELL</a>.  It works just as if you had typed &rsquo;tell <player> <message>'
but makes it a bit easier.  It can also be very useful in case someone
invisible sends you a message.</p>
<p>Example:</p>
<p>Ras tells you, &lsquo;Hi!&rsquo;</p>
<blockquote>
<p>reply hey
You tell Ras, &lsquo;hey&rsquo;</p>
</blockquote>
<p>Someone tells you, &lsquo;I am your secret admirer.&rsquo;</p>
<blockquote>
<p>. Who are you?
You tell someone, &lsquo;Who are you?&rsquo;</p>
</blockquote>
<p>See also: <a href="/help/commands/say-tell-ask-whisper-shout-holler/">TELL</a>, <a href="/help/commands/notell/">NOTELL</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### REPORT

<p>Usage: report</p>
<p>This command sends a report of your current health, as well as other
general statistics, to everyone in the room that you are currently in.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### REROLL

<p>Usage: reroll <player></p>
<p><a href="/help/wizhelp/reroll/">REROLL</a> gives a player new stats (i.e., Str, Int, Wis, Dex, Con, and Cha)</p>
<p>See also: <a href="/help/wizhelp/stat/">STAT</a>
wizonly</p>

### RESCUE

<p>Usage: rescue <victim></p>
<p>This command is useful if you want to try and make an attacker hit you
instead of your poor friend who is being pummeled.  You can only &rsquo;turn'
one monster for each rescue attempt.  This is very useful when playing
in groups, of course.</p>
<p>Example:</p>
<blockquote>
<p>rescue Yankee</p>
</blockquote>
<p>See also: <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a>, <a href="/help/info/paladin/">PALADIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### RESTORE

<p>Usage: restore &lt;player | mobile&gt;</p>
<p><a href="/help/wizhelp/restore/">RESTORE</a> restores a player or mobile to full hit, mana, and movement points.
If used on immortals, it also sets all skill levels to 100%.
wizonly</p>

### RETREAT

<p>Usage: retreat</p>
<p>A successful retreat while fighting results in your leaving battle without
losing the experience points that incurs from fleeing.  If your <a href="/help/commands/wimpy/">WIMPY</a> is
triggered during battle, you may be able to retreat instead of fleeing.</p>
<p>See Also: <a href="/help/commands/flee/">FLEE</a>, <a href="/help/commands/wimpy/">WIMPY</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### RETRIEVE

<p>Usage: retrieve</p>
<p>You can retrieve your corpse for a price at any skilled Mortician in the
realms.  These Morticians are known to be few and far between however.
Also, certain practitioners of the Black Arts are known to be able to
retrieve corpses, but their motives are probably less than respectable.</p>
<p>See also: <a href="/help/info/die-death-condie/">DEATH</a>, <a href="/database/#item-2756">CORPSE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### RETURN

<p>Usage: return</p>
<p><a href="/help/wizhelp/return/">RETURN</a> returns you to your regular body if you are switched into a mob.</p>
<p>See also: <a href="/help/wizhelp/switch/">SWITCH</a>
wizonly</p>

### REVIEW

<p>Usage: review</p>
<p>Lets you review the last 25 gossips.</p>
<p>See also: <a href="/help/commands/auction-channel-channels-gossip-grats-noauction-nogossip-nograts/">GOSSIP</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### RIDE MOUNT MOUNTS

<p>Usage: ride <mount name>
Example: Ride horse</p>
<p>Used to mount your favorite mode of transport.</p>
<p>See also: <a href="/help/commands/dismount/">DISMOUNT</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### RLIST MLIST OLIST ZLIST

<p>Usage: rlist <zone-number>
mlist <zone-number>
olist <zone-number>
zlist <zone number></p>
<p>Lists the rooms in a zone (rlist), objects in a zone (olist), mobs in a
zone (mlist), or zone-commands in a zone (zlist).
wizonly</p>

### ROOMFLAGS

<p>Usage: roomflags</p>
<p>Toggles a flag which causes the virtual room number and room flags, if any,
to be displayed next to room names.
wizonly</p>

### RSAY

<p>Usage: rsay <sentence></p>
<p>Rsay (race-say) lets you speak in your own native tongue. Those
not of your race see a gibberish-type message. Careful.. this message
IS decipherable.</p>
<p>See also: <a href="/help/info/race-races/">RACE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SANCTUARY

<p>Usage       : cast &lsquo;sanctuary&rsquo; <victim>
Accumulative: Yes (Duration)
Duration    : 4 hours</p>
<p>When protected by sanctuary <victim> will only receive 1/2 the normal
Damage caused by a particular blow. The default victim is the caster.</p>
<p>See also: <a href="/help/spells/holy-shield/">HOLY</a> <a href="/help/spells/holy-ward-ward/">WARD</a>, <a href="/help/spells/holy-shield/">HOLY</a> <a href="/help/spells/holy-shield/">SHIELD</a>, <a href="/help/spells/bless/">BLESS</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### SAVE

<p>Usage: save</p>
<p>Save your persona.  This includes experience points, strength, gold, etc.
Your equipment is also saved in the (unlikely?) event of a crash.  The
game periodically auto-saves you and your equipment, so it is not
necessary to have your client auto-save you as well.</p>
<p>You CANNOT load a saved version if you die &ndash; your persona still exists,
but you will lose experience, and all your objects stay in the game, with
your corpse.</p>
<p>Note that the <a href="/help/commands/save/">SAVE</a> command only saves your equipment in the event of a
crash.  If you are leaving the game normally, <a href="/help/commands/save/">SAVE</a> will NOT save your
equipment - You must quit out at a temple.</p>
<p>See also: <a href="/help/info/hometown-hometowns/">HOMETOWN</a>, <a href="/help/commands/quit/">QUIT</a>, <a href="/help/info/die-death-condie/">DEATH</a>, <a href="/help/commands/reallyquit/">REALLYQUIT</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SAY TELL ASK WHISPER SHOUT HOLLER &#39;

<p>Usage: say | shout | holler <string>
tell | whisper | ask <player> <string></p>
<p>If you consider communicating with other beings, you might be understood
better if you start your sentences with either say, tell, whisper or shout.</p>
<p>Examples:</p>
<blockquote>
<p>say Hey, does anyone know how to get to Oz?
tell catje hi, how are you?</p>
</blockquote>
<p>You can use &rsquo; as a shorthand for say, as in:</p>
<blockquote>
<p>&rsquo; hello there.</p>
</blockquote>
<p>Shout broadcasts your message to everyone is your geographic zone.  Holler
broadcasts to everyone in the game but costs 20 movement points.  You must
be level 2 before you can use shout or holler.</p>
<p>See also: <a href="/help/commands/auction-channel-channels-gossip-grats-noauction-nogossip-nograts/">AUCTION</a>, <a href="/help/commands/auction-channel-channels-gossip-grats-noauction-nogossip-nograts/">GOSSIP</a>, <a href="/help/commands/gsay-gtell/">GSAY</a>, <a href="/help/commands/norepeat/">NOREPEAT</a>, <a href="/help/commands/qsay/">QSAY</a>, <a href="/help/commands/reply/">REPLY</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SCORE

<p>Usage: score</p>
<p>Provides useful information on your status such as age, hit points,
mana, movement points, armor class, alignment, experience points, gold
on hand, how long you&rsquo;ve been playing, and your level.</p>
<p>See also: <a href="/help/info/ac-armor/">AC</a>, <a href="/help/info/experience-xp/">EXPERIENCE</a>, <a href="/help/info/spell-spells/">SPELLS</a>, <a href="/help/commands/abilities/">ABILITIES</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SCOUT

<p>Usage: scout <direction></p>
<p>Rangers are superior scouts, and they can use their scouting abilities to
determine what lies in a specific direction.  This can be useful in finding
difficult to track persons, as well as assessing the size of an enemy force
and avoiding certain natural pitfalls.</p>
<p>See also: <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SCROUNGE

<p>Usage: scrounge</p>
<p>The skilled Ranger can scrounge up a meal anywhere, just by feeding off of the
land.</p>
<p>See also: <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SEARCH SECRET DOORS DOOR DETECT

<p>Usage: search</p>
<p>Using this command, an adventurer calls upon his skills in detection,
Surveying every inch of the room for a secret door or hidden entrance.
Classes that excel in this ability are Thieves, Assassins, and Rangers.
Elves also have an uncanny knack of being able to spot secret entrances.</p>
<p>See also: <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SELL

<p>Usage: sell [#] <item>
sell &lt;#&gt;.<item></p>
<p>If you&rsquo;d like to sell an item to a shopkeeper, trying selling it to them.
Most shops specialize in what they will buy, so you may have to look around
to find a buyer for your items.</p>
<p>Examples:</p>
<blockquote>
<p>sell sword       (sell the first sword in your inventory)
sell 3 sword     (sell the first three swords in your inventory)</p>
</blockquote>
<p>See also: <a href="/help/commands/buy/">BUY</a>, <a href="/help/commands/list/">LIST</a>, <a href="/help/info/shops/">SHOPS</a>, <a href="/help/commands/value/">VALUE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SERAPIS

<p>The Egyptian God of the Underworld. Show respect.</p>

### SET

<p>Usage: set [ file | player ] <character> <field> <value></p>
<p><a href="/help/wizhelp/set/">SET</a> is an extremely powerful command, capable of setting dozens of aspects of
characters, both players and mobiles.</p>
<p><a href="/help/wizhelp/set/">SET</a> <a href="/help/info/pk-player-killing-pkill-pkilling-pkiller/">PLAYER</a> forces set to look for a player and not a mobile; useful for
players with names such as &lsquo;guard&rsquo;.</p>
<p><a href="/help/wizhelp/set/">SET</a> FILE lets you change players who are not logged on.  If you use <a href="/help/wizhelp/set/">SET</a> FILE
on a player who IS logged on, your change will be lost.  If you wish to set
a player who is in the game but is linkless, use set twice &ndash; once with the
FILE argument, and once without &ndash; to make sure that the change takes.</p>
<p>For toggled fields (BINARY), the value must be ON, <a href="/database/#mob-7912">OFF</a>, YES, or NO.</p>
<p>The following are valid fields:</p>
<h2 id="field-----------------level-required----who-----value">Field                 Level Required    Who     Value</h2>
<pre><code>{ &quot;brief&quot;,          LVL_GOD,        PC,     BINARY },  
{ &quot;invstart&quot;,       LVL_GOD,        PC,     BINARY }, 
{ &quot;title&quot;,          LVL_GOD,        PC,     MISC },
{ &quot;nosummon&quot;,       LVL_GRGOD,      PC,     BINARY },
{ &quot;maxhit&quot;,         LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;maxmana&quot;,        LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },  
{ &quot;maxmove&quot;,        LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;hit&quot;,            LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;mana&quot;,           LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;move&quot;,           LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;align&quot;,          LVL_GOD,        BOTH,   [NUMBER](/help/info/number-attacks/) }, 
{ &quot;str&quot;,            LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;stradd&quot;,         LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;int&quot;,            LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;wis&quot;,            LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;dex&quot;,            LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },  
{ &quot;con&quot;,            LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;sex&quot;,            LVL_GRGOD,      BOTH,   MISC },
{ &quot;ac&quot;,             LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;gold&quot;,           LVL_GOD,        BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;bank&quot;,           LVL_GOD,        PC,     [NUMBER](/help/info/number-attacks/) },  
{ &quot;exp&quot;,            LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;hitroll&quot;,        LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;damroll&quot;,        LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;invis&quot;,          LVL_IMPL,       PC,     [NUMBER](/help/info/number-attacks/) },
{ &quot;nohassle&quot;,       LVL_GRGOD,      PC,     BINARY },  
{ &quot;frozen&quot;,         LVL_FREEZE,     PC,     BINARY },
{ &quot;practices&quot;,      LVL_GRGOD,      PC,     [NUMBER](/help/info/number-attacks/) },
{ &quot;lessons&quot;,        LVL_GRGOD,      PC,     [NUMBER](/help/info/number-attacks/) },
{ &quot;drunk&quot;,          LVL_GRGOD,      BOTH,   MISC },  
{ &quot;hunger&quot;,         LVL_GRGOD,      BOTH,   MISC },    
{ &quot;thirst&quot;,         LVL_GRGOD,      BOTH,   MISC },  
{ &quot;outlaw&quot;,         LVL_GOD,        PC,     BINARY },
{ &quot;name&quot;,           LVL_GRGOD,      PC,     MISC },  
{ &quot;level&quot;,          LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;room&quot;,           LVL_IMPL,       BOTH,   [NUMBER](/help/info/number-attacks/) },  
{ &quot;roomflag&quot;,       LVL_GRGOD,      PC,     BINARY },
{ &quot;siteok&quot;,         LVL_GRGOD,      PC,     BINARY },
{ &quot;deleted&quot;,        LVL_GRGOD,      PC,     BINARY },
{ &quot;class&quot;,          LVL_GRGOD,      BOTH,   MISC },  
{ &quot;nowizlist&quot;,      LVL_GOD,        PC,     BINARY },  
{ &quot;quest&quot;,          LVL_GOD,        PC,     BINARY },
{ &quot;loadroom&quot;,       LVL_GRGOD,      PC,     MISC },
{ &quot;color&quot;,          LVL_GOD,        PC,     BINARY },
{ &quot;idnum&quot;,          LVL_IMPL-1,     PC,     [NUMBER](/help/info/number-attacks/) },
{ &quot;passwd&quot;,         LVL_IMPL-1,     PC,     MISC },    
{ &quot;nodelete&quot;,       LVL_GOD,        PC,     BINARY },
{ &quot;cha&quot;,            LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;olc&quot;,            LVL_SET_BUILD,  PC,     [NUMBER](/help/info/number-attacks/) },
{ &quot;race&quot;,           LVL_GOD,        PC,     MISC },  
{ &quot;kills&quot;,          LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },  
{ &quot;pks&quot;,            LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;deaths&quot;,         LVL_GRGOD,      BOTH,   [NUMBER](/help/info/number-attacks/) },
{ &quot;home&quot;,           LVL_GRGOD,      PC,     [NUMBER](/help/info/number-attacks/) },
{ &quot;tattoo&quot;,         LVL_GRGOD,      PC,     [NUMBER](/help/info/number-attacks/) },
{ &quot;origcon&quot;,        LVL_GRGOD,      PC,     [NUMBER](/help/info/number-attacks/) }, 
{ &quot;chosen&quot;,         LVL_GRGOD,      PC,     BINARY },
{ &quot;clan&quot;,           LVL_GRGOD,      PC,     [NUMBER](/help/info/number-attacks/) },
</code></pre>
<p>See also: <a href="/help/wizhelp/stat/">STAT</a>
wizonly</p>

### SETHUNT

<p>Usage: sethunt <victim> <hunter>
Sets hunter hunting victim. If victim is not specified, it takes the first
mobile in the room.</p>
<p>wizonly</p>

### SHADOW

<p>Usage: shadow <victim></p>
<p>Use this command to unobtrusively follow your victim. When used in conjunction
with the sneak and hide skills, a successful shadower can be virtually
undetectable.</p>
<p>See also: <a href="/help/commands/follow/">FOLLOW</a>, <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SHARPEN

<p>Usage:	sharpen <bladed weapon></p>
<p>This skill works only on bladed weapons of a certain quality.
Magickal blades can not be sharpened. Sharpened blades do more damage.</p>
<p>See also: <a href="/help/info/ranger-rangers/">RANGER</a>, <a href="/help/info/paladin/">PALADIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SHOOT BOW ARROW

<p>Usage: shoot <projectile name> <direction> <target name></p>
<p>Example: shoot arrow east janitor
shoot quarrel up anybody</p>
<p>You must be wielding a missile weapon, such as a bow, and carrying the
projectile. You can&rsquo;t shoot while fighting. If the <target name> is not
found in the room to the <direction>, your projectile will fly toward
the first creature in the room.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SHOPS

<p>Shops are places where the adventurer may purchase equipment for his
quests, and where he may sell his treasure if he should manage to survive
the perils with his life and sanity intact.  Many shops trade only in a
specific type of merchandise.  Thus, a baker may well refuse to buy your
armor, even if it is of high quality!</p>
<p>To some people, the prospect of obtaining the entire inventory of a shop
By murdering the keeper may appear tempting - but beware: The shopkeepers
are often rugged, capable men; roughened by years of trading and, indeed,
surviving in a world where the only safe prospect is death in the end.</p>
<p>See also: <a href="/help/commands/buy/">BUY</a>, <a href="/help/commands/sell/">SELL</a>, <a href="/help/commands/list/">LIST</a>, <a href="/help/commands/value/">VALUE</a></p>

### SHOW

<p>Usage: show <mode> [argument]</p>
<p>Valid Modes:</p>
<p>death          errors         godrooms       houses
player         rent           shops          stats
zones          tattoos	      aggr</p>
<p>The <a href="/help/wizhelp/show/">SHOW</a> command displays information.  Some modes of show require additional
information, such as a player name.</p>
<p>death: Shows all death traps in the game.
errors: Shows errant rooms.
godrooms: Shows the rooms in the &lsquo;god zone&rsquo;.
houses: Shows the houses that are currently defined.
player: Shows player summary information, simply provide a player name.
rent: Shows the filename and path to a players rent file.
shops: Shows all the shops in the game and their buy/sell parameters.
stats: Shows game status information including players in game, mobs etc.
zones: Shows all the zones in the game and their current reset status.
An age of -1 means it is in the &rsquo;to be reset next&rsquo; queue.
tattoos: Shows a list of available tattoo index numbers
aggr: Shows a list of attitude mobs</p>
<p>See also: <a href="/help/wizhelp/stat/">STAT</a>, <a href="/help/wizhelp/zreset/">ZRESET</a>
wizonly</p>

### SHUTDOWN

<p>Usage: shutdown [reboot | die | pause]</p>
<p><a href="/help/wizhelp/shutdown/">SHUTDOWN</a> shuts the <a href="/database/#item-5810">MUD</a> down.  The <a href="/help/wizhelp/shutdown/">SHUTDOWN</a> command works in conjunction with
CircleMUD&rsquo;s &lsquo;autorun&rsquo; script.  If you are not using autorun, the arguments are
meaningless.  If you are using autorun, the following arguments are available:</p>
<p>REBOOT     Pause only 5 seconds instead of the normal 40 before trying to
restart the <a href="/database/#item-5810">MUD</a>.</p>
<p><a href="/help/info/die-death-condie/">DIE</a>        Kill the autorun script; the <a href="/database/#item-5810">MUD</a> will not reboot until autorun is
explicitly run again.</p>
<p>PAUSE      Create a file called &lsquo;paused&rsquo; in Circle&rsquo;s root directory; do not
try to restart the <a href="/database/#item-5810">MUD</a> until &lsquo;paused&rsquo; is removed.
wizonly</p>

### SKILLSET

<p>Usage: skillset <name> &lsquo;<skill>&rsquo; <value></p>
<p>Sets the specified skill to the specified value.</p>
<p>See also: <a href="/help/wizhelp/set/">SET</a>
wizonly</p>

### SLEEP

<p><a href="/help/commands/sleep/">SLEEP</a> is both a command and the name of a spell.</p>
<p>The <a href="/help/commands/sleep/">SLEEP</a> command puts you to sleep, allowing you to regain your health more
quickly.  You will be largely unaware of your surroundings while asleep.
You can awaken yourself with the <a href="/help/commands/wake-sleeping-rest-sit-stand/">WAKE</a> command.</p>
<p>The <a href="/help/commands/sleep/">SLEEP</a> spell forces the victim into a magical sleep such that they
Cannot be awakened until the spell wears off.</p>
<p>Usage       : cast &lsquo;sleep&rsquo; <victim>
Accumulative: Yes (Duration)
Duration    : 4 hours + level/4
Level       : Mage level 8.</p>
<p>If failing saving throw versus spell, the person will fall asleep.
A person who is affected by sleep can only be awakened if attacked.</p>
<p>See also: <a href="/help/commands/wake-sleeping-rest-sit-stand/">WAKE</a>, <a href="/help/info/magic-user-wizard-mage-mages-wizards/">MAGE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SLEEPER

<p>The legendary sleeper hold. Just grab your opponent by the neck and soon
its sleepy time for them. Zzzzz.</p>
<p>Note: sleeper works best on humanoid-types and some people may be too big
or too strong to knock unconscious using this method. Also, you must be
bare-handed to sleeper someone.</p>
<p>See also: <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a>, <a href="/help/info/paladin/">PALADIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SLOW

<p>Usage		: cast &lsquo;slow&rsquo; <victim>
Accumulative: Yes
Duration	: varies per level of caster</p>
<p>Sends the forces of time against the victim, causing him to slow down
In relation to other PC&rsquo;s and <a href="/help/info/mob-mobile-npc-mobs/">NPC</a>&rsquo;s in the game. Primarily, this affects
Combat and skill use.</p>
<p>See also: <a href="/help/spells/haste/">HASTE</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### SLOWNS

<p>Usage: slowns</p>
<p>Toggles whether or not IP addresses are resolved into readable site names.
If slow nameserver is enabled, <a href="/help/wizhelp/users/">USERS</a> will show only IP addresses.
(128.123.222.111 etc).</p>
<p>See also: <a href="/help/wizhelp/users/">USERS</a>
wizonly</p>

### SLUG

<p>Usage: slug <victim></p>
<p>This is a devastating blow, used to by the bare-handed warrior to rattle
a little sense into the victim.</p>
<p>See also: <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a>, <a href="/help/info/paladin/">PALADIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SMACKHEADS

<p>Usage: smackheads <victim1> <victim2></p>
<p>Ex:     smackheads warg janitor
smackheads cityguard 2.cityguard</p>
<p>Grab some hair and bash their brains! Only thing more satisfying than
smacking two heads together is&hellip; well, there&rsquo;s not much more satisfying
in battle, at least.</p>
<p>See also: <a href="/help/info/combat/">COMBAT</a>, <a href="/help/info/warrior-fighter-warriors/">WARRIOR</a>, <a href="/help/info/paladin/">PALADIN</a>, <a href="/help/info/ranger-rangers/">RANGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SMILE

<p>Whenever you feel like smiling&hellip;</p>

### SMOKESCREEN SMOKE

<p>Usage       : cast &lsquo;smokescreen&rsquo;
Accumulative: No
Duration    : varies per level of caster</p>
<p>This spell creates a blinding cloud of acrid smoke that affects everyone
In the room except the caster and those in his or her group.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### SNEAK

<p>Usage: sneak</p>
<p>Used for sneaking (moving in and out of rooms without anyone taking notice).
When you type sneak, there is no way to know if you&rsquo;re actually sneaking.
If you successfully sneak, then you&rsquo;ll continue to sneak for a little while.</p>
<p>See also: <a href="/help/commands/hide/">HIDE</a>, <a href="/help/commands/stealth/">STEALTH</a>, <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SNOOP

<p>Usage: snoop [player]</p>
<p>Snoop allows you to listen in on another player&rsquo;s session; everything the
player sees or types will be displayed on your terminal preceded by a &lsquo;%&rsquo;.</p>
<p>Obviously, there are many ethical considerations to the use of this command;
snoop should be used minimally, and only for disciplinary purposes.</p>
<p>Type snoop <your name> or just snoop to stop snooping.
wizonly</p>

### SNOWBALL

<p>Snowball is just a social &ndash; it prints a funny message, and nothing more.
wizonly</p>

### SOCIALS

<p>Usage: <social> [<victim>]</p>
<p>Socials are commands used to show your affective state to others.  The
actor, victim and bystanders may receive different messages.  Generally,
social commands are used only to express emotion and not to take action,
but it is possible that some mobs (or players) will take action based on
the social.  (Slap a dragon lately?)</p>
<p>Example:</p>
<blockquote>
<p>shake homer
applaud marge
stare</p>
</blockquote>
<p>The <a href="/help/socials/socials/">SOCIALS</a> command generates a canonical listing of all available socials.</p>
<blockquote>
<p>socials</p>
</blockquote>
<p>See also: <a href="/help/commands/emote/">EMOTE</a></p>

### SOMEONE

<p>When you see something like:</p>
<p>Someone gossips, &lsquo;Anyone want to group?&rsquo;.</p>
<p>or</p>
<p>Someone says, &lsquo;Hey there!&rsquo;.</p>
<p>This means that the person that is speaking is <a href="/database/#mob-20000">INVISIBLE</a> to you, you
cannot see them for whatever reason.</p>

### SPELL SPELLS

<p>Spells are cast with the command <a href="/help/spells/cast/">CAST</a>, in the form:
<a href="/help/spells/cast/">CAST</a> &lsquo;<spell name>&rsquo; <target name>
Examples:
cast &lsquo;armor&rsquo; me
cast &lsquo;fireball&rsquo; troll</p>
<p>Damage, duration and effectiveness depends on a number of factors, from
caster&rsquo;s level, to victim&rsquo;s saving throw. See help on the individual
spell names for more information.</p>
<p>See also: <a href="/help/spells/cast/">CAST</a> <a href="/help/info/magick-magic/">MAGICK</a></p>

### SPIKE STAKE

<p>Usage: <a href="/help/commands/spike-stake/">SPIKE</a> <werewolf name>
<a href="/help/commands/spike-stake/">STAKE</a> <vampire name></p>
<p>You must be holding the correct spike or stake for your form of beastly
target, and it must be done while the target is in beastly form.
A failed save throw by the beast results in immediate, painful
death and loss of beastliness. Do not pass go, do not collect $200.00.</p>
<p>See also: <a href="/help/info/lycanthropy-werewolf-werewolves-lycanthrope/">WEREWOLF</a>, <a href="/help/info/vampirism-vampire-vampires/">VAMPIRE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SPLIT

<p>Usage: split <amount to split></p>
<p>Split is used to split money among people in your group who are in the same
room as you.  If you are in a group with 4 other people, all of whom are in
the same room with you, and you type <a href="/help/commands/split/">SPLIT</a> 100, you will give each of the
other 4 group members 20 coins each.  (100 coins is split 5 ways; you keep
your share and give everyone else their share).</p>
<p>See also: <a href="/help/commands/follow/">FOLLOW</a>, <a href="/help/commands/group/">GROUP</a>, <a href="/help/commands/gold/">GOLD</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SSAUR

<p>Ssaurs are a relatively new race in the world. They are a more evolved
type of lizardman, and most are more intelligent than their aggressive
ancestors, and for that are shunned from the lizardman tribes, and the
few that are born into those tribes are cast out almost as soon as they
are hatched. Other than the intelligence, they appear to be the same as
lizardman, although less evil-looking. Ssaurs spend most of their lives
in swamps and marshes, but some have been known to adventure far away
from their homes.</p>
<p>See also: <a href="/help/info/race-races/">RACES</a></p>

### STAT

<p>Usage: stat [player | object | mobile | file | room] <name></p>
<p>Gives information about players, monsters, and objects in the game.  The type
argument is optional.</p>
<p><a href="/help/wizhelp/stat/">STAT</a> <a href="/help/info/pk-player-killing-pkill-pkilling-pkiller/">PLAYER</a> will search only for players; useful for statting people with
names such as Red or Cityguard.</p>
<p><a href="/help/wizhelp/stat/">STAT</a> <a href="/database/#item-4330">OBJECT</a> will search only for objects.</p>
<p><a href="/help/wizhelp/stat/">STAT</a> <a href="/help/info/mob-mobile-npc-mobs/">MOBILE</a> will search only for monsters.</p>
<p><a href="/help/wizhelp/stat/">STAT</a> FILE is used to stat players who are not logged in; the information
displayed comes from the playerfile.</p>
<p><a href="/help/wizhelp/stat/">STAT</a> <a href="/help/wizhelp/flow-room-flow-room-flow-north-flowing/">ROOM</a> is used to stat the room.</p>
<p>Examples:</p>
<blockquote>
<p>stat fido
stat player red
stat mobile red
stat file niandra
stat object thunderbolt
stat room</p>
</blockquote>
<p>See also: <a href="/help/wizhelp/vstat/">VSTAT</a>
wizonly</p>

### STEAL

<p>Usage: steal <item> <victim></p>
<p>Use steal to steal gold or items from people.  The chance of not getting
caught depends on how well you have practiced steal, and if the person
is asleep.</p>
<p>Stealing from players is probably not a good idea at all.</p>
<p>Examples:</p>
<blockquote>
<p>steal gold drunk
steal sword mercenary
(If it&rsquo;s wielded, only possible if he is sleeping)</p>
</blockquote>
<p>See also: <a href="/help/info/flags/">FLAGS</a>, <a href="/help/info/psteal-player-stealing-pstealing/">PSTEAL</a>, <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### STEALTH

<p>Usage: stealth</p>
<p>Used for moving stealthily (in and out of rooms without anyone taking notice).
When you type stealth, there is no way to know if you&rsquo;re actually moving
stealthily.  If you are successful, then you&rsquo;ll continue to move unnoticed
for a little while.</p>
<p>See also: <a href="/help/commands/kabuki/">KABUKI</a>, <a href="/help/info/ninja-ninjas/">NINJA</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### STRING

<p>Usage: string <type> <name> <field> [<string> | <keyword>]</p>
<p>For changing the text-strings associated with objects and characters.  The
format is:</p>
<p>Type is either &lsquo;obj&rsquo; or &lsquo;mob&rsquo;.</p>
<p>Field is one of the following(the names may be abbreviated):</p>
<p>Name                  (the call-name of an obj/char - kill giant)
Short                 (for inventory lists (obj&rsquo;s) and actions (char&rsquo;s))
Long                  (for when obj/character is seen in room)
Title                 (for players)
Description           (For look at.  For obj&rsquo;s, must be followed by a keyword)
Delete-description    (only for obj&rsquo;s. Must be followed by keyword)</p>
<p>Where a string is expected as the last argument, a newline will make you enter
a string mode, and the game will prompt you for new lines to the string until
you exceed the maximum length for the string or you end a line with a &lsquo;@&rsquo;.</p>
<p>Players currently cannot be strung.
wizonly</p>

### SUBDUE

<p>Usage: subdue <victim></p>
<p>When you don&rsquo;t want to kill them (right away), subdue them. This command,
When executed successfully, leaves the victim stunned and unable to move
until the next tick of the game clock. A successful subdue maneuver leaves
the victim unknowing who subdued them.</p>
<p>See also: <a href="/help/info/thief-thieves/">THIEF</a>, <a href="/help/info/ninja-ninjas/">NINJA</a>, <a href="/help/info/assassin-assassins/">ASSASSIN</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### SUMMON

<p>Usage       : cast &lsquo;summon&rsquo; <victim>
Accumulative: -
Duration    : Instantaneous</p>
<p>Will summon a person of the name spoken.  It is not possible to summon
Someone of three or more levels above yourself.  If you attempt to
summon a monster, it will get a saving throw, and won&rsquo;t appreciate the
summon if it succeeds.</p>
<p>The summon spell requires that a <a href="/help/spells/glyph-of-summoning/">GLYPH</a> OF <a href="/help/spells/glyph-of-summoning/">SUMMONING</a> be present in the
Room for it to succeed.</p>
<p>You can&rsquo;t summon a monster to a peaceful room, and you can&rsquo;t summon
<victim> from a room where magic is not allowed.</p>
<p>On a failed summon attempt, <victim> is sometimes aware of the attempt,
and on massive failures, the caster is summoned TO the victim&rsquo;s location.</p>
<p>See also: <a href="/help/commands/nosummon/">NOSUMMON</a></p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### SWITCH

<p>Usage: switch <monster></p>
<p><a href="/help/wizhelp/switch/">SWITCH</a> is used to take over the body of mobiles; useful for interactive
adventures.  If the monster in which you are switched is killed you will be
returned to your own body.</p>
<p>See also: <a href="/help/wizhelp/return/">RETURN</a>
wizonly</p>

### SYSFILE

<p>Usage: sysfile <file>
Valid Files:</p>
<p>bugs		todo		ideas		typos</p>
<p>The <a href="/help/wizhelp/sysfile/">SYSFILE</a> command displays information submitted by the players as well
as the time and location.</p>
<p>bugs: Displays reported bugs.
todo: Displays a list of items submitted by Immortals to do at a later time.
ideas: Displays player ideas and suggestions.
typos: Displays typographical or grammatical errors.</p>
<p>wizonly</p>

### SYSLOG

<p>Usage: syslog [off | brief | normal | complete]</p>
<p>The <a href="/help/wizhelp/syslog/">SYSLOG</a> command controls how detailed of an on-line system log you see.
Messages surrounded by &lsquo;[&rsquo; and &lsquo;]&rsquo; are syslog messages and are in green
if you have color on.</p>
<p>The messages you receive are level dependent.</p>
<p>Examples:</p>
<blockquote>
<p>syslog complete
syslog off</p>
</blockquote>
<p>See also: <a href="/help/commands/ansi-color/">COLOR</a>
wizonly</p>

### TAG IT

<p>Usage: tag <player></p>
<p>They&rsquo;re IT!
Used to start a game of tag or tag another player after you have been tagged IT.</p>
<p>See also: ANNOYING <a href="/database/#mob-12130">GAMES</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### TANK

<p>The tank is defined as &ldquo;the person being hit by the person you are
fighting.&rdquo;</p>
<p>See also: <a href="/help/info/combat/">COMBAT</a></p>

### TATTOO TATTOOS TATOO TATOOS

<p>Tattoos are available from tattooists in most major cities, plus various
traveling magi knowledgeable of the art. <a href="/help/commands/list/">LIST</a> lists available tattoos,
<a href="/help/commands/buy/">BUY</a> <tattoo number> starts the (rather painful) process.</p>
<p>Some tattoos give a bonus to statistics, other cast spells (usable once
per day). Tattoos are permanent until you die, or removed by a god (via
a quest).</p>
<p>Due to the magickal nature of tattoos, only one tattoo can be worn at a
time.</p>

### TERRY KATE

<p>MmmmmmmmMMMMMMMMMmmmmm ain&rsquo;t she fine?!?!</p>

### THIEF THIEVES

<p>Thieves are known to have very special qualities, that no other class
offers. Their specialty tends to be in the darker, sneakier art.<br>
Many of these qualities can come in handy in many situations, such as
picking locks. Because of their sneaky nature, the thief class is
barred from using shields of any sort.</p>
<p>Skill list:</p>
<pre><code>1	peek
1	backstab
1	compare
2	sneak
3	steal
3	palm
4	pick lock
5 	hide
7	appraise
8	search
9	trip
11	subdue
15	circle
18	groinrip
20	cutthroat
27	disembowel
</code></pre>
<p>See also: <a href="/help/info/class-classes/">CLASSES</a></p>

### THINK

<p>Usage: think <message></p>
<p>Lets others see what you&rsquo;re thinking!</p>
<p>See also: <a href="/help/socials/socials/">SOCIALS</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### TICK

<p>Forces a game tick to occur.
wizonly</p>

### TIME

<p>Usage: time</p>
<p>Gives you the current game time.  Your initial reaction to the output of
this command may be one of surprise, but you&rsquo;ll get used to it.  You&rsquo;ll
have to, at any rate, since certain things in the game depend on this
particular notion of time; the opening hours of the shops, for example.</p>
<p>Also listed is the phase of the moon; this is important to VAMPIREs and
<a href="/help/info/lycanthropy-werewolf-werewolves-lycanthrope/">WEREWOLVES</a>, as the fullness of the moon decides the bonuses they get (mana
and hit points, respectively.) During the nights of a full moon, they are
forced to <a href="/help/commands/transform/">TRANSFORM</a>. Moon phase also affects MOONGATES.</p>
<p>See also: <a href="/help/info/lycanthropy-werewolf-werewolves-lycanthrope/">WEREWOLF</a>, <a href="/help/info/vampirism-vampire-vampires/">VAMPIRE</a>, <a href="/help/commands/transform/">TRANSFORM</a>, <a href="/help/info/moongate-moon/">MOONGATE</a>, <a href="/help/spells/gate/">GATE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### TITAN

<p>These beings have moved beyond mere immortality, and into godhood&hellip;</p>
<p>See also: <a href="/help/commands/wizlist-immlist/">WIZLIST</a>, <a href="/help/commands/wizlist-immlist/">IMMLIST</a>, <a href="/help/info/god-gods/">GODS</a></p>

### TITLE

<p>Usage: title <new title></p>
<p>Sets the title people see on the WHO list and when you&rsquo;re in the room with
them.  You can&rsquo;t use parentheses (the &ldquo;(&rdquo; and &ldquo;)&rdquo; characters) because those
are reserved for flags.</p>
<p>Do not abuse this command; if you do, it will be taken from you.</p>
<p>See also: <a href="/help/info/flags/">FLAGS</a>, WHO</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### TOGGLE

<p>Usage: toggle</p>
<p><a href="/help/commands/toggle/">TOGGLE</a> shows you the current values of various toggles available on the <a href="/database/#item-5810">MUD</a>.
This command CAN NOT be used to change these values (see related commands.)
All of these toggles remain the same until you change them; i.e. they are
saved when you quit or rent.</p>
<p>See also: <a href="/help/commands/brief/">BRIEF</a>, <a href="/help/commands/compact/">COMPACT</a>, <a href="/help/commands/display-prompt/">DISPLAY</a>, <a href="/help/commands/noshout/">NOSHOUT</a>, <a href="/help/commands/nosummon/">NOSUMMON</a>, <a href="/help/commands/notell/">NOTELL</a>, <a href="/help/commands/quest/">QUEST</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a>
<a href="/help/commands/norepeat/">NOREPEAT</a>, WIMP</p>

### TRACK

<p>Usage: track <victim></p>
<p>Used for finding the first step on the shortest route to another person. A
Failed attempt results in the wrong direction.  Some people are more
difficult to track than others. Tracking also doesn&rsquo;t work very well when
it is raining outside, or if there is a body of water separating you from
your target.</p>
<p>Example:</p>
<blockquote>
<p>track warg
You sense a trail south from here!</p>
</blockquote>
<p>See also: <a href="/help/commands/evasion/">EVASION</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### TRANSFORM

<p>Usage: transform</p>
<p>This command allows lycanthropes and vampires to change form from common
man into nightbreed. Beast-shape can only be assumed during the night
hours, and only be shed during the day &ndash; once you transform, there&rsquo;s no
going back until the next dusk/dawn.</p>
<p>See Also: <a href="/help/info/vampirism-vampire-vampires/">VAMPIRE</a> <a href="/help/info/lycanthropy-werewolf-werewolves-lycanthrope/">LYCANTHROPE</a> <a href="/help/commands/time/">TIME</a> <a href="/help/commands/spike-stake/">STAKE</a> <a href="/help/commands/spike-stake/">SPIKE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### TRIP

<p>Usage: trip <victim></p>
<p>Causes the victim to fall, leaving them open for more damage.</p>
<p>See also: <a href="/help/info/combat/">COMBAT</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### TURN

<p>With this power, a cleric or avatar can cause undead forces in the same
room to flee from his presence.  This power varies with level, and low
level clerics may not be able to turn away certain powerful (ie: demonic)
undead forces.  On the upside, very powerful clerics and avatars are able
to completely destroy lesser undead.</p>
<p>Please note that this is a SKILL, not a <a href="/help/spells/spell-strength/">SPELL</a>, although it does consume
<a href="/help/info/mana/">MANA</a>.  The amount of mana consumed is proportional to the clerics level.</p>
<p>See also: <a href="/help/info/combat/">COMBAT</a>, <a href="/help/info/cleric-clerics/">CLERIC</a>, <a href="/help/info/avatar-avatars/">AVATAR</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### TWINK

<p>Twink is a state of mind.</p>
<p>See also: <a href="/help/socials/paw/">PAW</a></p>

### UNAFFECT

<p>Usage: unaffect <victim></p>
<p>Removes all affections (i.e., spell effects) from a player.</p>
<p>See also: <a href="/help/wizhelp/stat/">STAT</a>
wizonly</p>

### UNGROUP

<p>Usage: ungroup [group member]</p>
<p><a href="/help/commands/ungroup/">UNGROUP</a> can be used by group leaders to disband the entire group, or
to kick a specific group member out of the group (and stop him/her from
following the leader).</p>
<p>Examples:</p>
<blockquote>
<p>ungroup
ungroup homer</p>
</blockquote>
<p>See also: <a href="/help/commands/group/">GROUP</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### UPTIME

<p>Usage: uptime</p>
<p>Displays when the game was booted and calculates how long ago that was.
wizonly</p>

### USE WAND STAFF STAFFS WANDS

<p>Usage: use <staff>
use <wand> <Target></p>
<p>Using a staff will automatically target everybody (or everything) in a
room, except yourself.  Therefore staffs are naturally very powerful, and
yet may be very dangerous to use around other players.</p>
<p>Using wands require that you point it at a target, which can be either a
character or an object.</p>
<p>Both staffs and wands must be HELD in the hand prior to use!  (Use the
grab or hold commands).  You must still supply the name of the staff or
wand to avoid confusion.</p>
<p>See also: <a href="/help/commands/recite-scroll-scrolls/">RECITE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### USERS

<p>Usage: users [switches]</p>
<p><a href="/help/wizhelp/users/">USERS</a> gives a list of all sockets (i.e., connections) currently active on the
<a href="/database/#item-5810">MUD</a>.  The multi-column display shows the socket number (used by <a href="/help/wizhelp/dc/">DC</a>), class,
level, and name of the player connected, connection state, idle time, and
hostname.</p>
<p>The following switches are available:</p>
<p>-k or -o   Show only outlaws (killers and thieves).
-p         Show only sockets in the playing sockets.
-d         Show only non-playing (deadweight) sockets.
-l min-max Show only sockets whose characters are from level min to max.
-n <name>  Show the socket with <name> associated with it.
-h <host>  Show all sockets from <host>.
-c list    Show only sockets whose characters&rsquo; classes are in list.</p>
<p>See also: <a href="/help/wizhelp/dc/">DC</a>, <a href="/help/wizhelp/slowns/">SLOWNS</a>
wizonly</p>

### VALUE

<p>Usage: value <item></p>
<p>Before selling an item to a shop, you can ask the shopkeeper how much
he or she is willing to pay for it.</p>
<p>Example:</p>
<blockquote>
<p>value bread</p>
</blockquote>
<p>See also: <a href="/help/commands/buy/">BUY</a>, <a href="/help/commands/list/">LIST</a>, <a href="/help/commands/sell/">SELL</a>, <a href="/help/info/shops/">SHOPS</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### VAMPIRISM VAMPIRE VAMPIRES

<p>Notorious for their sharp fangs and aversion to wooden STAKEs and garlic,
vampires are night creatures that live off of the blood of others.</p>
<p>Any race can become a vampire, either by certain dark incantations or
(more commonly) the bite of another vampire.</p>
<p>Vampires can be killed just like any other creature (by depleting their
hit-points) or by being staked. A wooden stake through the heart of a
vampire is a sure-fire death, albeit a risky one&hellip; Vampires usually
don&rsquo;t take kindly to failed attempts at staking them.  A successful
stake removes all vestiges of vampirism from the player when
they re-enter the game.</p>
<p>Vampires can <a href="/help/commands/transform/">TRANSFORM</a> at night to assume their vampiric form&hellip; gaining
a substantial amount (up to 2 times normal!) of mana points, based on the
phase of the moon. (New moon being the weakest gain, full moon being the largest.)
At dawn, the vampire can transform back to their normal shape.</p>
<p>While in vampire form, vampires can <a href="/help/commands/bite/">BITE</a> a victim to drink their blood,
or pass on their vampirism. Biting while fighting does damage, otherwise
it only causes damage if you fail to bite successfully. A vampire&rsquo;s
hunger and thirst at night can only be sated by blood.</p>
<p>Cityguards take a disliking to vampires in their cities.</p>
<p>See Also: <a href="/help/commands/spike-stake/">STAKE</a> <a href="/help/commands/transform/">TRANSFORM</a> <a href="/help/commands/bite/">BITE</a> <a href="/help/commands/time/">TIME</a></p>

### VISIBLE

<p>Usage: visible</p>
<p>Use this command to break your spell of invisibility before it expires, or
to stop sneaking.</p>
<p>See also: <a href="/help/spells/invisibility/">INVISIBILITY</a>, <a href="/help/commands/sneak/">SNEAK</a>, <a href="/help/commands/stealth/">STEALTH</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### VITALITY

<p>Usage: cast &lsquo;vitality&rsquo; <target></p>
<p>This spell restores the vital functions of the target, leaving them healthier
and refreshed.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### VNUM

<p>Usage: vnum &lt;mob | obj&gt; <name></p>
<p>Gives a list of the virtual numbers of objects or mobiles which have the
specified name.</p>
<p>Examples:</p>
<blockquote>
<p>vnum obj ring</p>
</blockquote>
<ol>
<li>[  904] a platinum ring</li>
<li>[ 2543] a seashell ring</li>
<li>[ 2588] a small emerald ring</li>
</ol>
<blockquote>
<p>vnum mob dragon</p>
</blockquote>
<ol>
<li>[    1] Puff</li>
<li>[  908] the dragon turtle</li>
<li>[ 2548] the Master of Illusions
wizonly</li>
</ol>

### VSTAT

<p>Usage: vstat &lt; mob | obj &gt; <virtual number></p>
<p>Used to stat a prototypical mobile or object by virtual number.</p>
<p>Examples:</p>
<blockquote>
<p>vstat obj 3000
vstat mob 3001</p>
</blockquote>
<p>See also: <a href="/help/wizhelp/load/">LOAD</a>, <a href="/help/wizhelp/stat/">STAT</a>, <a href="/help/wizhelp/vnum/">VNUM</a>
wizonly</p>

### WAKE SLEEPING REST SIT STAND

<p>Commands for changing your position.  If you feel weary, it&rsquo;s probably
a good idea to sit and rest for a while, or maybe even take a nap.</p>
<p>The <a href="/help/commands/sleep/">SLEEP</a> command puts you to sleep, allowing you to regain your health
More quickly.  You will be largely unaware of your surroundings while
asleep. You can awaken yourself (and others) with the <a href="/help/commands/wake-sleeping-rest-sit-stand/">WAKE</a> command.</p>
<p>Also, certain rooms such as holy rooms and places of ancient power allow
you to heal and regenerate faster.</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### WARRIOR FIGHTER WARRIORS

<p>Warriors are known to have more strength than the average class. This
Makes them better at hand-to-hand-combat, as they possess skills of
violence and fighting unequaled by the members of any other class.<br>
However, they lack the ability to use magic of any sort.</p>
<p>You can improve your skills by using the practice command.</p>
<p>Skill list:</p>
<pre><code>1	kick
3	bash
4	rescue
5	retreat
7	bearhug
8	berserk
9	track
12	sleeper
13	parry
15	headbutt
17	slug
20	smackheads
23	charge
</code></pre>
<p>See also: <a href="/help/commands/practice-practice-train/">PRACTICE</a>, <a href="/help/info/number-attacks/">ATTACKS</a>, <a href="/help/info/class-classes/">CLASSES</a></p>

### WATERBREATHE

<p>Usage: cast &lsquo;waterbreathe&rsquo; <target></p>
<p>The target gains the ability to breathe underwater like a fish.
This magick does not affect the targets ability to move underwater, however.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### WATERWALK

<p>Usage: cast &lsquo;waterwalk&rsquo; <target></p>
<p>Target gains the ability to walk on water. (and not just when it freezes!)</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### WEAR

<p>Usage: wear <item> [location]</p>
<p>Use this if you want to wear some clothes, armor or the like.</p>
<p>Also, to wear everything in your inventory (or at least try to, as wearing
things like loaves of bread is not a good way to win friends and influence
people) you can type &ldquo;wear all&rdquo;.</p>
<p>Optionally, you can specify what part of your body to wear the equipment
on.</p>
<p>Examples:</p>
<blockquote>
<p>wear boots
wear all.bronze
wear all
wear ring finger</p>
</blockquote>
<p>If you have more than one pair in your inventory</p>
<blockquote>
<p>wear 2.boots</p>
</blockquote>
<p>See also: <a href="/help/commands/equipment/">EQUIPMENT</a>, <a href="/help/commands/remove/">REMOVE</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### WEATHER

<p>Usage: weather</p>
<p>If you&rsquo;re uncertain whether the sun is shining or the rain is
pouring down. You&rsquo;ll have to be outside in order to tell however.</p>
<p>See also: &ldquo;<a href="/help/spells/control-weather/">CONTROL</a> <a href="/help/commands/weather/">WEATHER</a>&rdquo;</p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### WHERE

<p>Usage: where &lt; obj | mob &gt;</p>
<p>To locate an object and/or mobile with a specific name.</p>
<p>Examples:</p>
<blockquote>
<p>where sword
where wizard</p>
</blockquote>
<p>See also: <a href="/help/wizhelp/checkload/">CHECKLOAD</a>
wizonly</p>

### WHO

<p>Usage: who [minlev[-maxlev]] [-n sname] [-c classlist] [-s] [-o] [-q]</p>
<p>Lists the people currently in the game.  Some people may be invisible.
Command-line options can be used to limit the listing.  The parameters
can be specified on the command-line in any order.</p>
<p>minlev, maxlev : list only people whose level is at or above minlev, and
optionally, at or below maxlev
-n : list only people whose names or titles contain sname
-c : list only people of a certain class, where classlist is any
combination of the letters w, m, c, t, n, m, a, p
-s : list names in the short form (4 columns of names, without titles or
flags)
-o : list only outlaws
-q : list only people who are on the Quest</p>
<p>Examples:</p>
<blockquote>
<p>who -c wc -s -l 20
List, in short form, warriors and clerics at or above level 20</p>
</blockquote>
<blockquote>
<p>who 15-25 -o
List all outlaws between levels 15 and 25.</p>
</blockquote>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### WHOAMI

<p>Usage: whoami</p>
<p>Displays your character&rsquo;s name, if you want to be sure you are who
you think you are. Useful if you get confused between all your MULTIs.</p>
<p>See also: <a href="/help/commands/multi-multiplay-multi-play/">MULTIPLAY</a>, WHO, <a href="/help/commands/finger-whois/">FINGER</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### WHOD

<p>The who daemon is run on a separate port. The following commands exists:</p>
<p>name    : Toggles peoples name on/off the list (useless)
class   : Toggles peoples level on/off the list
title   : Toggles peoples title on/off the list
wizinvis: Toggles whether or not wizinvis people should be shown on the list
site    : Toggles peoples site names on/off the list
wizlevel: Toggles whether or not to show wizards class and level
on      : Turns the whod on, and thereby opens the port
off     : Turns the whod off, and thereby closes the port</p>
<p>NOTE:     The on/off feature is only made to use, if someone starts polling
a few times a second or the like, and thereby abusing the net. You
might then want to shut down the daemon for 15 minutes or so.
wizonly</p>

### WIELD

<p>Usage: wield <weapon></p>
<p>When you get tired of bashing monsters with your fists, you might consider
wielding a weapon.</p>
<p>Example:</p>
<blockquote>
<p>wield sword
wield 3.sword    (Wield the third sword in your inventory)</p>
</blockquote>
<p>See also: <a href="/help/commands/equipment/">EQUIPMENT</a>, <a href="/help/commands/remove/">REMOVE</a>, <a href="/help/commands/wear/">WEAR</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### WILL

<p>Usage: will &lsquo;<mind-skill name>&rsquo; [target]</p>
<p>For psionics.  If you want to use your mental abilities on someone or
something. (i.e Force your will)</p>
<p>Example:</p>
<blockquote>
<p>will &lsquo;mind poke&rsquo; warg
Note that the name of the mind-skill must be enclosed by &ldquo;&rsquo;&ldquo;s.</p>
</blockquote>
<p>See also: help on each individual mind-skill:</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>
<p>Examples:</p>
<blockquote>
<p>help mind pok
help levitate
help domina</p>
</blockquote>

### WIMPY

<p>Usage: wimpy [hp]</p>
<p>Use the <a href="/help/commands/wimpy/">WIMPY</a> command to automatically flee once your health drops below
a certain level. Note that you can&rsquo;t flee if you are not standing.
<a href="/help/commands/wimpy/">WIMPY</a> will also trigger <a href="/help/commands/escape-of-the-mongoose-escape/">ESCAPE</a> or <a href="/help/commands/retreat/">RETREAT</a>, if you possess those abilities.</p>
<p>Examples:</p>
<blockquote>
<p>wimpy 35    will make your character automatically flee a fight
if you have less than 35 hit points.
wimpy 0     will turn off wimpy mode.
wimpy       will show you your current wimp status.</p>
</blockquote>
<p>See also: <a href="/help/commands/flee/">FLEE</a>, <a href="/help/commands/toggle/">TOGGLE</a>, <a href="/help/commands/escape-of-the-mongoose-escape/">ESCAPE</a>, <a href="/help/commands/retreat/">RETREAT</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### WIZAT

<p>Usage: at &lt;room <a href="/help/wizhelp/vnum/">VNUM</a> | item | mob | player name&gt; <command> <arguments></p>
<p>AT can be used to perform an action in a location other than where you are
standing.  The first argument can be a virtual room number or the name of a
character or object.  The remainder of the line is passed to the command
interpreter.</p>
<p>Examples:</p>
<blockquote>
<p>at 3001 look
at fido kill fido
at 3.corpse get all corpse
at catje wave catje</p>
</blockquote>
<p>See also: <a href="/help/wizhelp/goto-trans-wizteleport/">GOTO</a>
wizonly</p>

### WIZHELP

<p>Usage: wizhelp</p>
<p>Gives a list of the special commands available at your level.
wizonly</p>

### WIZLIST IMMLIST

<p>Usage: wizlist | immlist</p>
<p>Lists the most powerful beings on the <a href="/database/#item-5810">MUD</a>.  These are the people
responsible for the background operation of Dark Pawns.</p>
<p>See also: <a href="/help/info/implementor/">IMPLEMENTOR</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### WIZLOCK

<p>Usage: wizlock [value]</p>
<p><a href="/help/wizhelp/wizlock/">WIZLOCK</a> allows you to restrict the game.  <a href="/help/wizhelp/wizlock/">WIZLOCK</a> 1 prevents new characters
from being created.  <a href="/help/wizhelp/wizlock/">WIZLOCK</a> n, 2 &lt;= n &lt;= 34, prevents new characters and
allows only characters level n and above to log on.  <a href="/help/wizhelp/wizlock/">WIZLOCK</a> with no argument
displays the current <a href="/help/wizhelp/wizlock/">WIZLOCK</a> level.</p>
<p>See also: <a href="/help/wizhelp/ban-unban/">BAN</a>
wizonly</p>

### WIZNET ;

<p>The immortal communication channel.</p>
<p>Usage: wiznet [ &lsquo;@&rsquo; | &lsquo;*&rsquo; | &lsquo;#&rsquo; ] [<text>]</p>
<p>Examples:</p>
<blockquote>
<p>; <text>    - just sends text
; *burp     - sends &ldquo;&lt;&mdash; burp&rdquo;
; #32 Immortals suck	- sends &ldquo;Immortals suck&rdquo; to everyone level 32 and above.
; @         - shows all gods that are on and visible to you
- also shows if the gods who are visible to you are writing</p>
</blockquote>
<p>This code was provided by Gnort.</p>
<p>See also: <a href="/help/wizhelp/nowiz/">NOWIZ</a> <a href="/help/wizhelp/chosen/">CHOSEN</a>
wizonly</p>

### WNEWBIE

<p>Usage: wnewbie <victim></p>
<p>Conjures up a bunch of newbie eq for <victim> and sticks it in their inventory.</p>
<p>wizonly</p>

### WRITE

<p>Usage: write <object>
write <title of board note></p>
<p>In order to write a note, you need a piece of blank paper (or similar), and
a pen of some sort.  You can then type something like &ldquo;write on the paper with
the pen&rdquo;, whereupon you&rsquo;ll be asked to type in your note at the keyboard.</p>
<p><a href="/help/commands/write/">WRITE</a> is also used to post messages to bulletin boards.  Type <a href="/help/commands/help/">HELP</a> <a href="/help/info/boards/">BOARDS</a>
for more information.</p>
<p>See also: <a href="/help/info/boards/">BOARDS</a>, <a href="/help/commands/check-mail-receive/">MAIL</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### YANK

<p>Usage: yank <victim></p>
<p>For those slow-to-move group members, you can yank them onto their feet.</p>
<p>See also: <a href="/help/commands/group/">GROUP</a></p>
<p>Full documentation: <a href="/docs/game/commands/">Docs Game Commands</a></p>

### ZEN

<p>Usage	: cast &lsquo;zen&rsquo; <self></p>
<p>Instantly puts the caster into a meditative trance, used for focusing inner
strengths on healing. While meditating, the caster&rsquo;s wound heal somewhat, but
the caster is unable to move for a short time.</p>
<p>Full documentation: <a href="/docs/game/mechanics/">Docs Game Mechanics</a></p>

### ZRESET

<p>Usage: zreset &lt; zone | &lsquo;*&rsquo; | &lsquo;.&rsquo; &gt;</p>
<p>Used to force a zone to reset.  &lsquo;*&rsquo; forces all zones to reset.  &lsquo;.&rsquo; forces
the zone you are in to reset.</p>
<p>See also: <a href="/help/wizhelp/show/">SHOW</a>-&gt;ZONES
wizonly</p>

